相亲相爱-资源分享 【千恋大王】
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bool show_animation = false;
std::vector scales;
std::string text = "CROZN CHEAT AILESINE HOS GELDIN";
float animation_speed = 4.0f;
scales.clear();
for (size_t i = 0; i < text.size(); i++)
{
scales.push_back(1.0f);
}
show_animation = true;
if (show_animation)
{
float time = ImGui::GetTime();
for (size_t i = 0; i < text.size(); i++)
{
scales[i] = 1.0f + 0.5f * std::sin(animation_speed * time - i * 0.2f);
ImGui::SetWindowFontScale(scales[i]);
ImGui::SameLine(0.0f, 0.0f);
ImGui::Text("%c", text[i]);
}
ImGui::SetWindowFontScale(1.0f);
}
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if (微加速){
localPlayer->STCharacterMovement->MaxWalkSpeed = 9999990.0f;
localPlayer->CharacterMovement->bCheatFlying = false;
localPlayer->CharacterMovement->GroundFriction = 1.f;
for (int i = 0; i < Actors.size(); i++) {
auto Actor = Actors[i];
if (isObjectInvalid(Actor))
continue;
if (Actors[i]->IsA(ASTExtraBaseCharacter::StaticClass())) {
auto playerChar = (ASTExtraBaseCharacter *) Actors[i];
playerChar->HighWalkSpeed = 999999.0f;
playerChar->MaxCrouchSpeed = 999999.0f;
playerChar->MaxProneSpeed = 999999.0f;
playerChar->MaxSprintSpeed = 999999.0f;
playerChar->MaxSprintCrouchSpeed = 999999.0f;
playerChar->MaxSwimSpeed = 999999.0f;
playerChar->SpeedDynamicScale = 999999.0f;
playerChar->EnergySpeedScale = 999999.0f;
playerChar->SwitchWeaponSpeedScale = 999999.0f;
playerChar->StandRadius = 50.0f;
playerChar->DyingRadius = 50.0f;
}}}
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g_LocalController = localController;
g_LocalPlayer = localPlayer;
int TotalCount = totalEnemies;
ImGui::GetForegroundDrawList()->AddRectFilled({glWidth /2-70,40},{glWidth /2-0,80},IM_COL32(134,24,25,255),4.0f);
ImGui::GetForegroundDrawList()->AddRectFilled({glWidth /2+65,40},{glWidth /2+0,80},IM_COL32(27,133,41,255),-4.0f);
ImGui::GetForegroundDrawList()->AddRect({glWidth /2-70,40},{glWidth /2-0,80},IM_COL32(255, 0, 0, 255),4.0f, 0, 2.0f);
ImGui::GetForegroundDrawList()->AddRect({glWidth /2+65,40},{glWidth /2+0,80},IM_COL32(0, 240, 0, 200),-4.0f, 0, 2.0f);
sprintf(extra,ICON_FA_USERS " %d", totalEnemies);
ImGui::GetForegroundDrawList()->AddText({glWidth /2-63,45}, IM_COL32(255, 255, 255, 255), extra);
sprintf(extra,ICON_FA_MALE " %d", totalBots);
ImGui::GetForegroundDrawList()->AddText({glWidth /2+10,45}, IM_COL32(255, 255, 255, 255), extra);
}
}
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if (菜单) {
ImVec2 windowSize = ImGui::GetWindowSize();
ImVec2 centerPosition(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f);
// 设置窗口位置和大小
ImGui::SetNextWindowPos(centerPosition, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); // 居中
ImGui::SetNextWindowSize(ImVec2(700, 500));
ImGui::Begin("特别提示",0,ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar/* + ImGuiWindowFlags_NoTitleBar*/); {
ImGui::SetCursorPos(ImVec2(windowSize.x * 0.5f - 50, 0));
ImGui::TextColored(ImVec4(28, 252, 3, 255), "得物 MOD条约");
ImGui::Spacing();
ImGui::Text("1.本游戏作弊铺助暂时没有收费无被欺骗");
ImGui::Text("2.开本作弊铺助的时候就要想好封号的时候");
ImGui::Text("3.演戏 = 稳定演戏即可");
ImGui::Text("4.请不要无脑乱喷不然 = 死双亲哦");
ImGui::Text("5.玩本作弊铺助请带好脑子游玩");
//ImGui::Text("");
if (ImGui::Button("同意条约",{180,45})) {
菜单 = false;
开启 = false;
}
ImGui::SameLine();
if (ImGui::Button("拒绝条约",{180,45})){
菜单 = false;
开启 = true;
}
}
}
if(开启){
ImVec2 windowSize = ImGui::GetWindowSize();
ImVec2 centerPosition(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f);
// 设置窗口位置和大小
ImGui::SetNextWindowPos(centerPosition, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); // 居中
ImGui::SetNextWindowSize(ImVec2(700, 600));
ImGui::Begin("特别提示",0,ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar/* + ImGuiWindowFlags_NoTitleBar*/); {
ImGui::SetCursorPos(ImVec2(windowSize.x * 0.5f - 50, 0));
ImGui::TextColored(ImVec4(28, 252, 3, 255), "得物 MOD");
ImGui::Spacing();
ImGui::Text("不同意还想玩得物 MOD?");
//ImGui::Text("");
}}
//提示窗
