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Paster Machine Plant

Paster Machine Plant

Закритий канал

no copy. no chill. just t.me/pastersrc

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Copy Paste SDK 😏 Source - https://t.me/c/2889938241/514
Channel info 🤙      t.me/pastersrc

Open Source APK - Password - t.me/pastersrc
Channel info 🤙      t.me/pastersrc

𝐁𝐠𝐦𝐢 4.5 𝐌𝐞𝐦𝐨𝐫𝐲 𝐇𝐚𝐜𝐤 𝐎𝐟𝐟𝐬𝐞𝐭 𝐗32
Write<float>(UE4 0x2BA9458,0);--𝐍𝐨 𝐑𝐞𝐜𝐨𝐢𝐥
Write<float>(UE4 0x5A38974,1.5);--𝐁𝐨𝐥𝐝 𝐁𝐨𝐝𝐲
Write<float>(UE4 0x6D7DBEC,-0.00001);--𝐁𝐥𝐚𝐜𝐤 𝐒𝐤𝐲
Write<float>(UE4 0x388F748,0);--𝐅𝐢𝐫𝐞 𝐑𝐚𝐭𝐞
Write<float>(UE4 0x6A2A948,240);--𝐈𝐩𝐚𝐝 𝐕𝐢𝐞𝐰
Write<float>(UE4 0x697DE58,0);--𝐍𝐨-𝐒𝐡𝐚𝐤𝐞 1
Write<float>(UE4 0x30167A0,0);--𝐍𝐨-𝐒𝐡𝐚𝐤𝐞 2;;
𝐅𝐢𝐧𝐝 𝐁𝐲 :- @Manish8x @Pastersrc @Pastersrc @Pastersrc

𝐅𝐈𝐗 6𝐇𝐑 𝐓𝐈𝐌𝐄 𝐋𝐈𝐌𝐈𝐓 𝐁𝐆𝐌𝐈 4.5 32 𝐁𝐈𝐓
MemoryPatch::createWithHex("libhdmpve.so",0xA260C,"00 00 00 00").Modify();//on
MemoryPatch::createWithHex("libhdmpve.so",0x7389C,"00 00 00 00").Modify();//on
}else{ 
MemoryPatch::createWithHex("libhdmpve.so",0xA260C,"2D E9 F0 4F").Modify();//off
MemoryPatch::createWithHex("libhdmpve.so",0x7389C,"89 EA 08 08").Modify();//off
}
;
𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

+2
8X_MANISH_(v4.5.0)_32Bit.zip9.51 MB

𝗕𝗚𝗠𝗜 4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 #define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x50430D4 #define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹
𝗕𝗚𝗠𝗜  4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
#define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x50430D4
#define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹𝗹𝗲𝘁𝗜𝗻𝗻𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38732A0
#define 𝗙𝗮𝗸𝗲𝗗𝗮𝗺𝗮𝗴𝗲 𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x48AEAB4
#define 𝗨𝗽 𝗧𝗿𝗮𝗰𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38C9FD4
#define 𝗖𝗮𝗹𝗰𝗦𝗵𝗼𝗼𝘁𝗥𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38BBC94
#define 𝗦𝗵𝗼𝗼𝘁𝗚𝗿𝗲𝗻𝗮𝗱𝗲𝗕𝘂𝗹𝗹𝗲𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x381A090
#define 𝗖𝗼𝘃𝗲𝗿 𝗖𝗵𝗲𝗰𝗸_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B529D0
#define 𝗨𝗽𝗱𝗮𝘁𝗲𝗩𝗼𝗹𝗹𝗲𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38CA2F0
#define 𝗟𝗼𝗯𝗯𝘆_𝗦𝗸𝗶𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2ACD720
#define 𝗞𝗶𝗹𝗹𝗠𝗲𝘀𝘀𝗮𝗴𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x37160E8
#define 𝗣𝗼𝘀𝘁 𝗥𝗲𝗻𝗱𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6C56440
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7202F60
#define 𝗞2_𝗗𝗿𝗮𝘄𝗟𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7202C04
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁𝘂𝗿𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x72B2D44
#define 𝗞2_𝗗𝗿𝗮𝘄𝗣𝗼𝗹𝘆𝗴𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x72B2628
#define 𝗟𝗶𝗻𝗲𝗢𝗳𝗦𝗶𝗴𝗵𝘁𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B529D0
#define 𝗚𝗲𝘁𝗠𝘂𝘇𝘇𝗹𝗲𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺_𝗢𝗳𝗳𝘀𝗲𝘁: 0x388de40
#define 𝗖𝗹𝗶𝗲𝗻𝘁𝗢𝗻𝗗𝗮𝗺𝗮𝗴𝗲𝗧𝗼𝗢𝘁𝗵𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x305E418
#define 𝗕𝗿𝗼𝗮𝗱𝗖𝗮𝘀𝘁𝗙𝗮𝘁𝗮𝗹𝗗𝗮𝗺𝗮𝗴𝗲𝗧𝗼𝗖𝗹𝗶𝗲𝗻𝘁𝗪𝗶𝘁𝗵𝗦𝘁𝗿𝘂𝗰𝘁𝗡𝗲𝘄_𝗢𝗳𝗳𝘀𝗲𝘁: 0x3037720
#define 𝗚𝗲𝘁𝗠𝗼𝘃𝗲𝗺𝗲𝗻𝘁𝗕𝗮𝘀𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2877038
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗥𝗼𝘁𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6F75F74
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6F75F90
#define 𝗚𝗲𝘁𝗔𝗰𝗰𝗲𝘀𝘀𝗼𝗿𝗶𝗲𝘀𝗩𝗥𝗲𝗰𝗼𝗶𝗹𝗙𝗮𝗰𝘁𝗼𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x389198C
#define 𝗚𝗲𝘁𝗔𝗰𝗰𝗲𝘀𝘀𝗼𝗿𝗶𝗲𝘀𝗛𝗥𝗲𝗰𝗼𝗶𝗹𝗙𝗮𝗰𝘁𝗼𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x3891A34
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x42FE95C
#define 𝗡𝗼 𝗥𝗲𝗰𝗼𝗶𝗹_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2BA9458
#define 𝗦𝗺𝗮𝗹𝗹 𝗖𝗿𝗼𝘀𝘀𝗵𝗮𝗶𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2BA4B14
#define 𝗔𝗶𝗺𝗯𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x512ED20
#define 𝗖𝗮𝗿_𝗙𝗹𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7E13DB8
#define 𝗖𝗮𝗿_𝗦𝗽𝗲𝗲𝗱_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7E0D0BC
#define 𝗨𝗻𝗹𝗼𝗰𝗸_120_𝗙𝗽𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x336EC94
#define 𝗨𝗻𝗹𝗼𝗰𝗸_𝗛𝗱𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x336E888
;
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

𝐁𝐠𝐦𝐢 4.5.0 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱32 #define luaL_loadbufferx_Ptr_Offset: 0x7ACA154 #define lua_pcall_Ptr_Offset: 0x7AA36D
𝐁𝐠𝐦𝐢 4.5.0 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱32
#define luaL_loadbufferx_Ptr_Offset: 0x7ACA154
#define lua_pcall_Ptr_Offset: 0x7AA36D4
#define Lua::sub_Ptr_Offset: 0x87564D8
#define sub_BA003F8_Ptr_Offset: 0x869B4EC
#define lua_tostring_Ptr_Offset: 0x7AA1818
 ;
𝐅𝐢𝐧𝐝 𝐁𝐲:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

𝗕𝗚𝗠𝗜 4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 𝗚𝗡𝗮𝗺𝗲 : 0x9f3c9b4 + 0x88 𝗚𝗪𝗼𝗿𝗹𝗱: 0xa337a94 + 0x3C 𝗩𝗠𝗮𝘁𝗿𝗶𝘅: 0
𝗕𝗚𝗠𝗜  4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 𝗚𝗡𝗮𝗺𝗲 : 0x9f3c9b4 + 0x88 𝗚𝗪𝗼𝗿𝗹𝗱: 0xa337a94 + 0x3C 𝗩𝗠𝗮𝘁𝗿𝗶𝘅: 0xa31c1a0 - 0x7C 𝗩𝗪𝗼𝗿𝗹𝗱: 0x9ff4744 𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x51f6710 𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa3386d0 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲 𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa295e00 //𝗨𝗟𝗼𝗰𝗮𝗹 𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa12eeb4 𝗚𝗲𝘁𝗔𝗰𝘁𝗼𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x6d57468 𝗖𝗮𝗻𝘃𝗮𝘀𝗠𝗮𝗽_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x9f3ca08 𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0x9f3c318 𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x6894188 //𝗠𝗮𝗶𝗻 𝗣𝗿𝗼𝗰𝗲𝘀𝘀 𝗦𝗸𝗶𝗻_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x546f894 //𝗖𝗵𝗶𝗹𝗱 𝗦𝗶𝗹𝗲𝗻𝘁 𝗔𝗶𝗺_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x6aa8154 𝗦𝗵𝗼𝗼𝘁𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x4b330cc 𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0x8f5a7a4 𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0x8f5b878 𝗔𝗹𝗻𝗽𝘂𝘁𝗤𝘂𝗲𝘂𝗲_𝗚𝗲𝘁𝗘𝘃𝗲𝗻𝘁: 0x8f5ab4c 𝗔𝗹𝗻𝗽𝘂𝘁𝗘𝘃𝗲𝗻𝘁_𝗚𝗲𝘁𝗧𝘆𝗽𝗲: 0x8f5a8e8
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

120FPS & HDR UNLOCK & NO RECOIL OFFSETS 👍 Version: GL/KW/TW Game: 64Bit #define Unlock120Fps_Offset 0x6907900 #define Unlock
120FPS & HDR UNLOCK & NO RECOIL OFFSETS 👍
Version: GL/KW/TW Game: 64Bit
#define Unlock120Fps_Offset 0x6907900
#define UnlockHDR_Offset 0x6907634
#define NoRecoil_Offset 0x6106F0C

Patch Hex
00 00 80 D2 C0 03 5F D6 //No Recoil
00 0F 80 D2 C0 03 5F D6 //120FPS
C0 00 80 52 C0 03 5F D6 //UHD
Script available: @YtMursleen

if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x3a0c;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794) 
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;
𝗕𝗚𝗠𝗜 4.5.0 𝗢𝗙𝗙𝗦𝗘𝗧 𝗕𝗔𝗦𝗘 𝗙𝗔𝗦𝗧 𝗣𝗔𝗥𝗔𝗖𝗛𝗨𝗧 𝗫32 𝗕𝗜𝗧 𝗖𝗥𝗔𝗗𝗜𝗧:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x4890;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794) 
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;
𝗕𝗚𝗠𝗜 4.5.0 𝗢𝗙𝗙𝗦𝗘𝗧 𝗕𝗔𝗦𝗘 𝗙𝗔𝗦𝗧 𝗣𝗔𝗥𝗔𝗖𝗛𝗨𝗧 𝗫64 𝗕𝗜𝗧 𝗖𝗥𝗔𝗗𝗜𝗧:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

Global kore vng bgmi bullet work update By @ByDwoz

𝐁𝐠𝐦𝐢 4.5.0 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱64 #define luaL_loadbufferx_Ptr_Offset: 0xB2B0DD0 #define lua_pcall_Ptr_Offset: 0xB28D31
𝐁𝐠𝐦𝐢 4.5.0 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱64
#define luaL_loadbufferx_Ptr_Offset: 0xB2B0DD0
#define lua_pcall_Ptr_Offset: 0xB28D318
#define Lua::sub_Ptr_Offset: 0xBF8C058
#define lua_tostring_Ptr_Offset: 0xB28B738
 ;
𝐅𝐢𝐧𝐝 𝐁𝐲:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

#define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x84F7F9C #define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹𝗹𝗲𝘁𝗜𝗻𝗻𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BB0CFC #defin
#define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x84F7F9C
#define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹𝗹𝗲𝘁𝗜𝗻𝗻𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BB0CFC
#define 𝗙𝗮𝗸𝗲𝗗𝗮𝗺𝗮𝗴𝗲 𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7CD8BD4
#define 𝗖𝗮𝗹𝗰𝗦𝗵𝗼𝗼𝘁𝗥𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BF798C
#define 𝗦𝗵𝗼𝗼𝘁𝗚𝗿𝗲𝗻𝗮𝗱𝗲𝗕𝘂𝗹𝗹𝗲𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B562A4
#define 𝗨𝗽𝗱𝗮𝘁𝗲𝗩𝗼𝗹𝗹𝗲𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6C046CC
#define 𝗟𝗮𝘂𝗻𝗰𝗵𝗕𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0x726C3F0
#define 𝗟𝗼𝗯𝗯𝘆_𝗦𝗸𝗶𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA47E654
#define 𝗟𝗼𝗯𝗯𝘆_𝗪𝗲𝗮𝗽𝗼𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x627C224
#define 𝗞𝗶𝗹𝗹𝗠𝗲𝘀𝘀𝗮𝗴𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6346004
#define 𝗞2_𝗗𝗿𝗮𝘄𝗟𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA95A20C
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA95A49C
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁𝘂𝗿𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA95A290
#define 𝗟𝗶𝗻𝗲𝗢𝗳𝗦𝗶𝗴𝗵𝘁𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA25D11C
#define 𝗚𝗲𝘁𝗠𝘂𝘇𝘇𝗹𝗲𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BC9F8C
#define 𝗚𝗲𝘁𝗕𝗼𝗻𝗲𝗣𝗼𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x631DF88
#define 𝗚𝗲𝘁𝗕𝗼𝗻𝗲𝗡𝗮𝗺𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA21F3E0
#define 𝗚𝗲𝘁𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0x9FB54AC
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗥𝗼𝘁𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5E4F92C
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5F2E450
#define 𝗚𝗲𝘁𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗦𝗼𝗩𝗲𝗿𝘀𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x788F1C8
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5CD9378
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B20D14
#define 6𝗛𝗿_𝗧𝗶𝗺𝗲𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x78EF144
#define 𝗣𝗶𝗻𝗴_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0xC30CB20
#define 𝗥𝗲𝗰𝗼𝗶𝗹_𝗦𝗺𝗮𝗹𝗹_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5EBAB18
#define 𝗨𝗻𝗹𝗼𝗰𝗸_120_𝗙𝗽𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x66BA758
#define 𝗨𝗻𝗹𝗼𝗰𝗸_𝗛𝗱𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x66BA388
#define 𝗜𝗽𝗮𝗱_𝗩𝗶𝗲𝘄_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA140EC4
#define 𝗙𝗹𝗮𝘀𝗵_𝗦𝗽𝗲𝗲𝗱_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5C0A5C0
#define 𝗙𝗶𝘅_𝗦𝘁𝘂𝗰𝗸_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA143E5C
#define 𝗖𝗮𝗿_𝗙𝗹𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xB64EA90
;

𝗕𝗚𝗠𝗜 4.5.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 𝗚𝗡𝗮𝗺𝗲 : 0xe40bb20)+ 0x110); 𝗚𝗪𝗼𝗿𝗹𝗱 : 0xe96d2d0) - 0x20) + 0x30); 𝗩
𝗕𝗚𝗠𝗜  4.5.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 𝗚𝗡𝗮𝗺𝗲 : 0xe40bb20)+ 0x110); 𝗚𝗪𝗼𝗿𝗹𝗱 : 0xe96d2d0) - 0x20) + 0x30); 𝗩𝗠𝗮𝘁𝗿𝗶𝘅 : 0xe96e270) + 0xc0); 𝗩𝗪𝗼𝗿𝗹𝗱 : 0xe6d63e0 𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x86ca71c 𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe96e270 //𝗨𝗟𝗼𝗰𝗮𝗹 𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe96e270 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲 𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe6d36f0 𝗚𝗲𝘁𝗔𝗰𝘁𝗲𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xa45a314 𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe40b6b0 𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x9fa1c34 //𝗠𝗮𝗶𝗻 𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x893c66c //𝗖𝗵𝗶𝗹𝗱 𝗔𝗰𝘁𝗼𝗿𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA0 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa95a49c 𝗣𝗼𝘀𝘁_𝗥𝗲𝗻𝗱𝗲𝗿 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa3633e8 𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc8e55e0 𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc8e6c30 𝗔𝗹𝗻𝗽𝘂𝘁𝗤𝘂𝗲𝘂𝗲_𝗚𝗲𝘁𝗘𝘃𝗲𝗻𝘁: 0xc8e5ac0 𝗔𝗹𝗻𝗽𝘂𝘁𝗘𝘃𝗲𝗻𝘁_𝗚𝗲𝘁𝗧𝘆𝗽𝗲: 0xc8e5790
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x @Pastersrc @Pastersrc @Pastersrc

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8X_MANISH_(v4.5.0)_64Bit.zip9.56 MB

UI>CLICK HERE ══════════════════ ~ Game > BGMI ~ Bit > 64 ~ Version > 4.5.0 ~ Base Features ~ Smooth Esp ~ Aimbot ~ X-Hit Effect ~ No Recoil ~ Small Cross ══════════════════ > Password:- @JOIN_NEW_SRC @Pastersrc @Pastersrc @Pastersrc ══════════════════

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4.5 PUBG Lua Dump 21.064 file Dump By @YargiIDE ✔️

bool checking_scopeDance = true // scope checking