MemTool
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This version have internal I/O Tracee So you can track memory 100% accurately Only for Non Root
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#1 Runtime IL2CPP API Dumping
#2 WebUI Update
- Currently displays app icons and application information on the web interface
⚠️ This is a test version.
Key: dev
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runtime il2cpp running function capture it's a lib Trace universal ♾️ you can Trace cocos2d engine & UE4 Sdk Trace what function are calling in current runtime
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Mem Tools v3.2.0-320 [Fat] (Online Authentication)
Don’t worry it’s completely free to access You can get a key 🗝️ for every release
The main purpose of adding authentication is to enable online GUI updates, so I can update the ImGUI remotely and add new features anytime.
This GUI can dynamically load any C++ object
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MemTool 3.2 [ Fat ] Soon What is New Adding?
#1 Module Base Index
( some game & library have multiple memory map index for example )
7a12300000-7a12500000 r--p 00000000 ... /libil2cpp.so
7a12500000-7a18000000 r-xp 00020000 ... /libil2cpp.so
7a18000000-7a18200000 rw-p 00300000 ... /libil2cpp.so
See clearly, you can also check same thing in GG he also showing multiple base index from memory map currently my MemTool doesn’t have map indexing so some case not working game offset etc because default index is not readable or some important problem have So this is the main problem Now I explain more deeper
r--p ---> header / metadata # <map> index #1
r-xp ---> actual code segment ✅ # <map> index #2
rw-p ---> data section # <map> index #3
See this, one lib.so but 3 memory map index normally LGL Mod Menu and other modder only reading first index they don’t know about second index That’s the reason offset not working sometimes Because memory index not readable LGL or other PID reader doesn’t
support- Cxx is god
auto indexing
manual index select
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