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Lua Based Auto Showroom Hall Banner
Features
No need For Supercar Collection
No need to apply same vehicle in different slots
real-time change from menu
local function updateShowroom() if not _G.BannerHookInitialized then local LTM = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.LobbyThemeManager) if LTM and LTM.ShowGarageEffect then local Original_ShowGarageEffect = LTM.ShowGarageEffect LTM.ShowGarageEffect = function(self, bShow, VehicleType) local forcedID = _G.CurrentBannerID or 0 if forcedID ~= 0 and Original_ShowGarageEffect then return Original_ShowGarageEffect(self, true, forcedID) end if Original_ShowGarageEffect then return Original_ShowGarageEffect(self, bShow, VehicleType) end end _G.BannerHookInitialized = true end end local config_path = _G.getStoragePath() .. "/Skins.txt" if _G.fileExists(config_path) then local file = io.open(config_path, "r") if file then local content = file:read("*a") file:close() local banner_id = content:match('"banner":(%d+)') if banner_id then _G.CurrentBannerID = tonumber(banner_id) local ltm = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.LobbyThemeManager) if ltm and ltm.GetDisplayItemID then local currentTheme = ltm:GetDisplayItemID() if _G.LastBannerApplied ~= _G.CurrentBannerID or _G.LastThemeForBanner ~= currentTheme then if ltm.ShowGarageEffect then ltm:ShowGarageEffect(true, _G.CurrentBannerID) end _G.LastBannerApplied = _G.CurrentBannerID _G.LastThemeForBanner = currentTheme end end end end end endBanner ids: 4 - McLaren 7 - Lamborghini 9 - Bugatti 10 - Bentley 12 - Transformers 13 - Porsche
