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2 151
Skip Guest Lua
local LobbySystem = require("client.logic.login.logic_lobby")
local logic_lobby = require("client.slua.logic.lobby.logic_lobby_main")
LobbySystem.ReturnToLobby()
logic_lobby.ShowLobbyUI()2 151
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2 151
g_LocalPlayer = localPlayer; g_PlayerController = localPlayerController; // 1. Condition ko hata diya (Ab ye hamesha render karega) // Pehle yahan tha: if (totalEnemies > 0 || totalBots > 0) { // Position logic float centerY = 45.0f; float centerX = (float)screenWidth / 2; float boxWidth = 50.0f; float boxHeight = 25.0f; float thickness = 2.0f; // RGB Logic: Time ke hisaab se rang badalne ke liye static float colorHue = 0.0f; colorHue += 0.01f; if (colorHue > 1.0f) colorHue = 0.0f; FLinearColor rgbBorder = { (float)sin(colorHue * 6.28f) * 0.5f + 0.5f, (float)sin(colorHue * 6.28f + 2.09f) * 0.5f + 0.5f, (float)sin(colorHue * 6.28f + 4.18f) * 0.5f + 0.5f, 1.0f }; // 2. Background Boxes (Yellow & Blue) for (float i = 0; i < boxHeight; i++) { DrawLine(Canvas, {centerX - boxWidth, centerY + i}, {centerX, centerY + i}, 1.0f, {1.0f, 0.84f, 0.0f, 1.0f}); } for (float i = 0; i < boxHeight; i++) { DrawLine(Canvas, {centerX, centerY + i}, {centerX + boxWidth, centerY + i}, 1.0f, {0.0f, 0.75f, 1.0f, 1.0f}); } // 3. Colorful Rainbow Border DrawLine(Canvas, {centerX - boxWidth, centerY}, {centerX + boxWidth, centerY}, thickness, rgbBorder); DrawLine(Canvas, {centerX - boxWidth, centerY + boxHeight}, {centerX + boxWidth, centerY + boxHeight}, thickness, rgbBorder); DrawLine(Canvas, {centerX - boxWidth, centerY}, {centerX - boxWidth, centerY + boxHeight}, thickness, rgbBorder); DrawLine(Canvas, {centerX + boxWidth, centerY}, {centerX + boxWidth, centerY + boxHeight}, thickness, rgbBorder); // 4. Middle Separator DrawLine(Canvas, {centerX, centerY}, {centerX, centerY + boxHeight}, 1.5f, COLOR_BLACK); // 5. Text Drawing tslFontUI->LegacyFontSize = 16; std::string pText = "P " + std::to_string(totalEnemies); std::string bText = "B " + std::to_string(totalBots); DrawOutlinedTextFPS(Canvas, FString(pText.c_str()), {centerX - (boxWidth / 2), centerY + (boxHeight / 2)}, COLOR_WHITE, COLOR_BLACK, true); DrawOutlinedTextFPS(Canvas, FString(bText.c_str()), {centerX + (boxWidth / 2), centerY + (boxHeight / 2)}, COLOR_WHITE, COLOR_BLACK, true); // } // If condition ka closing bracket bhi hata dena } } } }
