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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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Архив постов
北白川玉子2 (2).zip13.52 MB

bhai on ho lekin aate nhi h

人数显示.h0.02 KB

灵动岛显示.cpp0.04 KB

文字打开.h0.02 KB

FVector HeadPos2 = GetBoneLocationByName(Player, "Head"); FVector RootPos2 = GetBoneLocationByName(Player, "Root"); auto Head
FVector HeadPos2 = GetBoneLocationByName(Player, "Head"); FVector RootPos2 = GetBoneLocationByName(Player, "Root"); auto Head_RootZ = HeadPos2.Z - RootPos2.Z; float He_RoZ = (float) Head_RootZ; FVector BoxSize; BoxSize.X = 120.f; BoxSize.Y = 130.f; BoxSize.Z = He_RoZ + 15;

V4.4_IpadView64.lua0.00 KB

Kya bhai logo kasam khaa rakhii h kyaa channel pe support nahi dikhana h 👀

HarleyOffset.zip17.00 MB

Free Lua Inject Code
bool Utils::Inject(UWorld* World, std::string StringToDo) {
    static UGameFrontendHUD* Frontend = nullptr;
    if (!Frontend) {
        class UGameBackendHUD* BackendInstance = UGameBackendHUD::GetInstace();
        Frontend = BackendInstance->GetFirstGameFrontendHUD(static_cast<SDK::UObject*>(World));
    }

   if (Frontend) {
        Frontend->LuaDoString(ToFString(StringToDo));
        return true;
    }

    return false;
}

1407916 | Set Castor 1407917 | Set Pollux 1407918 | Set Dioscuri 1401842 | Parasut Dioscuri 4151140 | Glider Starlight Galaxy
1407916 | Set Castor 1407917 | Set Pollux 1407918 | Set Dioscuri
1401842 | Parasut Dioscuri 4151140 | Glider Starlight Galaxy 4151143 | Glider Starlight Galaxy
612004233 | Granat Dioscuri 615004114 | Bom Molotov Dioscuri
1102002438 | Dioscuri - UMP45 (Lv. 8) 1108001104 | Dioscuri - Golok
1501000724 | Ransel Dioscuri 1501001724 | Ransel Dioscuri (Lv. 1) 1501002724 | Ransel Dioscuri (Lv. 2) 1501003724 | Ransel Dioscuri (Lv. 3)
1502000497 | Helm Dioscuri 1502001497 | Helm Dioscuri (Lv. 1) 1502002497 | Helm Dioscuri (Lv. 2) 1502003497 | Helm Dioscuri (Lv. 3)

int Openkeyboard() { JavaVM* java_vm = g_App->activity->vm; JNIEnv* java_env = NULL; jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6); if (jni_return == JNI_ERR) return -1; jni_return = java_vm->AttachCurrentThread(&java_env, NULL); if (jni_return != JNI_OK) return -2; jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz); if (native_activity_clazz == NULL) return -3; jclass input_method_manager_clazz = java_env->FindClass("android/view/inputmethod/InputMethodManager"); if (input_method_manager_clazz == NULL) return -4; jfieldID input_method_service_id = java_env->GetStaticFieldID(native_activity_clazz, "INPUT_METHOD_SERVICE", "Ljava/lang/String;"); if (input_method_service_id == NULL) return -5; jstring input_method_service = (jstring)java_env->GetStaticObjectField(native_activity_clazz, input_method_service_id); if (input_method_service == NULL) return -6; jmethodID get_system_service_id = java_env->GetMethodID(native_activity_clazz, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;"); if (get_system_service_id == NULL) return -7; jobject input_method_manager = java_env->CallObjectMethod(g_App->activity->clazz, get_system_service_id, input_method_service); if (input_method_manager == NULL) return -8; jmethodID show_soft_input_id = java_env->GetMethodID(input_method_manager_clazz, "showSoftInput", "(Landroid/view/View;I)Z"); if (show_soft_input_id == NULL) return -9; jobject window = java_env->CallObjectMethod(g_App->activity->clazz, java_env->GetMethodID(native_activity_clazz, "getWindow", "()Landroid/view/Window;")); if (window == NULL) return -10; jobject decor_view = java_env->CallObjectMethod(window, java_env->GetMethodID(java_env->GetObjectClass(window), "getDecorView", "()Landroid/view/View;")); if (decor_view == NULL) return -11; . jboolean result = java_env->CallBooleanMethod(input_method_manager, show_soft_input_id, decor_view, 0); if (!result) return -12; jni_return = java_vm->DetachCurrentThread(); if (jni_return != JNI_OK) return -13; return 0; }
What's big deal ? People still depending on shity keyboard whn you can add native keyboard