ru
Feedback

Не попадитесь на канал ботавода! Telemetrio находит и помечает такие каналы 👉 Хотите видеть метку — оформите подписку

𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

Открыть в Telegram

📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

Больше
2 160
Подписчики
+724 часа
+727 дней
+24930 дней
Архив постов
TRX PREMIUM_1.0 CRACK BY UNDEFINED CRACKER.apk Smart ESP ° Aimbot Head 150m ° Supported All Devices ° Main Account Full Safe 🔑Login Key Key :- UNDEFINEDCRACKER JOIN FOR MORE PAID MOD CRACKS https://t.me/+dtqjTqvmqLc1NjFl https://t.me/+dtqjTqvmqLc1NjFl SEND FEEDBACK OTHERWISE KEY BLOCK @UndefinedFeedbackBot

1 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot 849 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs

EliteSdkFuckedLoader.zip4.95 MB

elite-sdk-fucked.aar1.74 MB

@TOPICAL_SRC.zip73.21 MB

PUBGM_(v4.6.1)_64Bit.zip10.93 MB

+1
PUBGM FLASH EARLY ACCESS.APK959.85 MB

float CurHP = Player->Health; if (CurHP < 0.0f) CurHP = 0.0f; else if (CurHP > Player->HealthMax) CurHP = Player->HealthMax; float MaxHP = Player->HealthMax > 0 ? Player->HealthMax : 1.0f; float HealthPercentage = CurHP / MaxHP; FLinearColor ColorHP; FLinearColor BackgroundColor = FLinearColor(0.0f, 0.35f, 0.0f, 1.0f); if (Player->bDead) { ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f); BackgroundColor = FLinearColor(0.0f, 0.35f, 0.0f, 1.0f); } else { if (HealthPercentage > 0.5f) { ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f); } else if (HealthPercentage > 0.2f) { ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f); } else { ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f); } } FVector AboveHead = Player->GetHeadLocation(true); AboveHead.Z += 25.0f; FVector2D AboveHeadSc; if (gGameplayStatics->ProjectWorldToScreen(localPlayerController, AboveHead, false, &AboveHeadSc)) { float BarWidth = 50.0f; float BarHeight = 3.0f; FVector2D BarPos; BarPos.X = AboveHeadSc.X - BarWidth / 2.0f; BarPos.Y = AboveHeadSc.Y - BarHeight * 1.5f; DrawFilledRect(Canvas, {BarPos.X, BarPos.Y}, BarWidth, BarHeight, BackgroundColor); DrawFilledRect(Canvas, {BarPos.X, BarPos.Y}, HealthPercentage * BarWidth, BarHeight, ColorHP);

float CurHP = Player->Health;
if (CurHP < 0.0f)
CurHP = 0.0f;
else if (CurHP > Player->HealthMax)
CurHP = Player->HealthMax;
float MaxHP = Player->HealthMax > 0 ? Player->HealthMax : 1.0f;
float HealthPercentage = CurHP / MaxHP;
FLinearColor ColorHP;
FLinearColor BackgroundColor = FLinearColor(0.0f, 0.35f, 0.0f, 1.0f);
if (Player->bDead) {
ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
BackgroundColor = FLinearColor(0.0f, 0.35f, 0.0f, 1.0f);
} else {
if (HealthPercentage > 0.5f) {
ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
} else if (HealthPercentage > 0.2f) {
ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
} else {
ColorHP = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
}
}
FVector AboveHead = Player->GetHeadLocation(true);
AboveHead.Z += 25.0f;
FVector2D AboveHeadSc;
if (gGameplayStatics->ProjectWorldToScreen(localPlayerController, AboveHead, false, &AboveHeadSc)) {
float BarWidth = 50.0f;
float BarHeight = 3.0f;
FVector2D BarPos;
BarPos.X = AboveHeadSc.X - BarWidth / 2.0f;
BarPos.Y = AboveHeadSc.Y - BarHeight * 1.5f;
DrawFilledRect(Canvas, {BarPos.X, BarPos.Y}, BarWidth, BarHeight, BackgroundColor);
DrawFilledRect(Canvas, {BarPos.X, BarPos.Y}, HealthPercentage * BarWidth, BarHeight, ColorHP);

+1
IDA PRO 7.7 MOBILE VERSION.apk112.52 MB

IP_Blocker (1).cpp0.05 KB

SRC UPDATE BY× @PRABIRXLIVE1.zip87.12 MB

P20 UI OB55 LEAK BY @tmrmodz .zip79.47 MB

和平加密.lua21.26 MB

和平加密.lua21.26 MB