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2 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot
421 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs
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// --- CORE POINTERS ---
#define GNames_Offset 0x8939470
#define GUObjectArray_Offset 0xef3b3f0
#define GWorld_Offset 0xF1FBA68 // 0xf1fe880
#define GNativeAndroidApp_Offset 0xEC732A8
// --- ENGINE & PLAYER ---
#define GEngine_Offset 0xf1d5f70 // 0xf1fb900
#define ULocalPlayer_Offset 0xf1d5f30
#define ULocalPlayer_CB_Offset 0x562F70
#define ActorArray_Offset 0xa6ca440 // 0xA6CA43C
#define Actors_Offset 0xA0
// --- HOOKS & EVENTS ---
#define ProcessEvent_Child_Offset 0x8bac0a8
#define ProcessEvent_Main_Offset 0xa211d60
#define PostRender_Offset 0xA5D3514
#define onInputEvent_Offset 0x5A49034
// --- DRAWING ---
#define CanvasMap_Offset 0xED58790 // 0xEF3E0E4
#define K2_DrawLine_Offset 0xABCA338
#define K2_DrawText_Offset 0xABCA5C8
#define K2_DrawTexture_Offset 0xABCA3BC // 0xA4BEB7A
// --- MATH & WORLD ---
#define VMatrix_Offset 0xf1d5f70 // 0xf1d5f3c
#define VWorld_Offset 0xEF426A8
#define GetDistanceTo_Offset 0xA2255D8
#define LineOfSightTo_Offset 0xA4CD248 // 0x9FDDB2C
// --- GAME LOGIC ---
#define KillMessage_Offset 0x5e7f87c // 0x5F0FD30
#define LaunchBP_Offset 0x74B98A8
#define UpdateVolleyParams_Offset 0x6E51B84
#define CalcShootRot_Offset 0x6E44E44
#define ShootGrenadeBullet_Offset 0x6DA36A8
#define ShootBulletInner_Offset 0x6DFE100
#define LobbySkin_Player_Offset 0xA6EE780
#define LobbySkin_Weapon_Offset 0x5FDEA40 // 0x64C89F0
// --- UTILITIES ---
#define Unlock120Fps_Offset 0x6907900
#define UnlockHDR_Offset 0x6907634
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4 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot
402 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs
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MemoryPatch::createWithHex("libanogs.so", 0x3FCAB4, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x4202BC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x42415C, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x4184BC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3B6F24, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x1C7560, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x335EFC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x424E68, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3E41F8, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3DE2AC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3ADBDC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x423A80, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x2101AC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x445DF4, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x518F40, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x2C6834, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x3FA1CC, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x46CD58, "1F 20 03 D5").Modify();
MemoryPatch::createWithHex("libanogs.so", 0x2D825C, "1F 20 03 D5").Modify()
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Script ended:
Extrenal Gname_Offsets 0xA6EDD34 + 0x88
Extrenal GWorld_Offsets 0xAAE8E94 + 0x3C
Extrenal Vworld_Offsets 0xA7A5AC4
Extrenal VMatrix_Offsets 0xA7AAFC4 - 0x7C
PostRender : 0x6dddb80
K2_DrawText : 0x6f071c8
K2_DrawLine : 0x738a584
K2_DrawTexture : 0x743a6c4
#define GNames_Offset 0x537cc50
#define GUobject_Offset 0xa8df888
#define Process_Event_Offset 0x6a1b9e8//Main
#define GNativeApp_Offset 0xa6ed674
#define GetActorArray_Offset 0x6edecc8
Actors_Offset : 0x70
Global 32bit
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if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x4890;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794)
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;
Gl4.5
