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ΠŸΠΎΠ΄ΠΏΠΈΡΡ‡ΠΈΠΊΠΈ
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ΠΏΠΎΠ»ΡŒΠ·ΡƒΠΉΡ‚Π΅ΡΡŒ Ρ‡ΠΈΡ‚ΠΎΠ΄Π΅Π»Ρ‹ стандоффСрскиС

class trsx_t //struct __cppobj math::trsX // sizeof=0x30
{
public:
    vec3_t t; //position
    vec4_t q; //rotation
    vec3_t s; //scale
};

class transform_internal_t;

class transform_hierarchy_t //struct __cppobj __declspec(align(8)) TransformHierarchy // sizeof=0x88
{
public:
    char pad[0x10]; //0x00     JobFence fence; //useless
    unsigned int m_transform_capacity; //0x10     unsigned int transformCapacity;
    int m_first_free_index; //0x14     int firstFreeIndex;
    trsx_t* m_local_transforms; //0x18     math::trsX *localTransforms;
    int* m_parent_indices; //0x20     int *parentIndices;
    unsigned int* m_deep_child_count; //0x28     unsigned int *deepChildCount;
    transform_internal_t** m_internals;//0x30     Transform **mainThreadOnlyTransformPointers; //idk what is that
    int m_change_dispatch_index; //0x38     int changeDispatchIndex;
    char pad2[0x4]; //another padding
    /*
    00000040    unsigned __int64 combinedSystemChanged;
    00000048     unsigned __int64 *systemChanged;
    00000050     unsigned __int64 *systemInterested;
    00000058     unsigned __int64 combinedSystemInterest;
    00000060     unsigned int *hierarchySystemInterested;
    00000068     unsigned __int8 *localTransformTypes;
    00000070     int *nextIndices;
    00000078     int *prevIndices;
    00000080     MemLabelId memLabel;
    00000084     // padding byte
    00000085     // padding byte
    00000086     // padding byte
    00000087     // padding byte
    00000088
     */ // I think it useless too, so it will be here
    char pad3[0x48]; //pad for this
};

//this struct is child of TransformAccessReadOnly without fields so i add here fields of parent
class transform_access_t //struct __cppobj TransformAccess : TransformAccessReadOnly // sizeof=0x10
{
public:
    transform_hierarchy_t* hierarchy; //0x00     TransformHierarchy *hierarchy;
    unsigned int index; //0x08     unsigned int index;
    char pad[0x4]; //sizeof struct 0x10 so this padding is required
};

class transform_internal_t //struct __cppobj Transform : Unity::Component // sizeof=0xB8
{
public:
    transform_access_t m_access; //0x38     TransformAccess m_TransformData
    vec4_t m_local_rotation; //0x48     Quaternionf m_LocalRotation; --
    vec3_t m_local_position; //0x58     Vector3f m_LocalPosition; --
    vec3_t m_local_scale;    //0x64     Vector3f m_LocalScale; --
    //i dont know why it uses but unity implementation uses this->m_TransformData.hierarchy->localTransforms[index].t/q/s
    dynamic_array_t m_children; //0x70  dynamic_array<ImmediatePtr<Transform>,0> m_Children;
    transform_internal_t* m_parent; //0x90     ImmediatePtr<Transform> m_Father;
    char pad[0x20]; //0x98     SceneRootNode m_SceneRootNode; //i think it useless so yes
};

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я сСбС биос Π½Π° ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ½ΠΊΠ΅ ΡƒΠ±ΠΈΠ»

Π²ΡƒΠ΄ΠΊΠΎΠΊ, Ρ‚Π²ΠΎΠΉ ΠΊΠΎΠ½Ρ„ΡƒΠ·Π΅Ρ€Π΅Ρ… 1 вСрсии Π½Π΅ спас тСбя всС Ρ‚Π°ΠΊΠΈ...

я Π²ΠΎΡ‚ Π΄ΡƒΠΌΠ°ΡŽ Ρ‡Ρ‚ΠΎ хуйня

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Ρ‡Π΅ ΠΌΠΎΠΆΠ΅Ρ‚ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ Ρ‡ΠΈΡ‚ Π½Π° станок Π½Π° айос

Π₯АБАР, ΠΠ“Π˜Π’ΠΠ¦Π˜Π―, ЕБАШЬВЕ Π ΠΠ‘ΠŸΠ˜Π‘ΠΠΠ˜Π•: https://docs.google.com/spreadsheets/d/1u16fB1EDU8Cv6TTJtyNasNJVjianXSr_2dAOvSz4Hok/htmlview#gid=1224562351

всС Π·Π° Π½Π΅Ρ‚

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SO2 APK MOD FREE 5 DAY? SO2 APK MOD Π‘Π•Π‘ΠŸΠ›ΠΠ’ΠΠž 5 ДНЕЙ ?
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t.me/+TCKIYtN-sFYxNWEy всС Π·Π°Ρ…ΠΎΠ΄ΠΈΡ‚Π΅ Π² элиз Ρ‡Π°Ρ‚

https://www.roblox.com/games/82638711520338/aa-update-europhium-hvh Π°Π½Ρƒ Π΄Π°Π²Π°ΠΉΡ‚Π΅ ΠΈΠ³Ρ€Π°Π΅ΠΌ Ρ…Π²Ρ… Π² роблокс\

blovk post pc Ρ‡ΠΈΡ‚ ΠΎΡ‚ Π΄Ρ€ΡƒΠ³Π°

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demo Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΎΠ½Π°Π»: esp (line, box, skeleton, name)