ALL SRC
Открыть в Telegram
SRC OWNERS @CAPTAIN_SRC_JOIN ID OWNER @JINDAGIx2 JOIN NOW https://t.me/SRC_CAPTAIN
Больше750
Подписчики
Нет данных24 часа
+107 дней
+8330 день
Архив постов
750
if (agha3) {
USceneComponent * MeshContainer = localPlayer->MeshContainer;
UCustomSpringArmComponent * SpringArmComp = localPlayer->SpringArmComp;
MeshContainer->RelativeLocation.X = 113;
SpringArmComp->RelativeLocation.X = 133;
} else {
USceneComponent * MeshContainer = localPlayer->MeshContainer;
UCustomSpringArmComponent * SpringArmComp = localPlayer->SpringArmComp;
MeshContainer->RelativeLocation.X = 0;
SpringArmComp->RelativeLocation.X = 0;
}750
Coco 4.0 magic bullet
Safe low value for main with hosts module
Head =5
Arm=6
Leg=0
Safe high value
Head =8
Arm=6
Leg=0
Use with hosts module to fix banned
Note:high and very highest value in your own because its risk
750
AInputEvent* event = (AInputEvent*)inputEvent;
int type = AInputEvent_getType(event);
if (type == AINPUT_EVENT_TYPE_KEY) {
int keyCode = AKeyEvent_getKeyCode(event);
int action = AKeyEvent_getAction(event);
if (action == AKEY_EVENT_ACTION_DOWN) {
if (keyCode == AKEYCODE_VOLUME_UP) {
} else if (keyCode == AKEYCODE_VOLUME_DOWN) {
// }
// }
// }
Ai input Volume + - keys menu750
Tools::Hook((void *)(UE4 + 0xEE642C0), (void *)_eglSwapBuffers, (void **) &orig_eglSwapBuffers); // offline 64x
Fix offline eglBuffers only750
MemoryPatch::createWithHex("libgcloud.so",0xEE858,"h 1F 20 03 D5 FF FF FF FF").Modify();//[1] |
MemoryPatch::createWithHex("libgcloud.so",0xEE87C,"h C0 03 5F D6 FF FF FF FF").Modify();//[2] |
MemoryPatch::createWithHex("libgcloud.so",0xEE894,"h 01 00 00 34").Modify();//[3] |
MemoryPatch::createWithHex("libgcloud.so",0xEE978,"h E0 03 1F 2A").Modify();//[4] |
GLOBAL 64 BIT 4.0
Sever disconnect
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄https://t.me/+IZy7BfTr4tBlZDRl https://t.me/+IZy7BfTr4tBlZDRl
750
Connect </> INCOGNITO MODCALL OF DUTY / GARENA Feature : • Esp Players, Wallhack, Speed • Aimbot, Bullet Track
Login Key : No Need Key
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄https://t.me/+IZy7BfTr4tBlZDRl https://t.me/+IZy7BfTr4tBlZDRl
750
Caesar source code without password
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄https://t.me/+IZy7BfTr4tBlZDRl https://t.me/+IZy7BfTr4tBlZDRl
750
void *hook_memcpy(void *dest, const void *src, size_t n)
{
if (n == 0 || n > 0x100000) {
return dest;
}
return memcpy(dest, src, n);
}//1day FIX
//@GODX_DEVELOPER
HOOK_LIB_NO_ORIG("libanogs.so","0x24FB20",hook_memcpy);
HOOK_LIB_NO_ORIG("libanogs.so","0x2509EC",hook_memcpy);
HOOK_LIB_NO_ORIG("libanogs.so","0x2518B0",hook_memcpy);
HOOK_LIB_NO_ORIG("libanogs.so","0x25272C",hook_memcpy);
64bit 3.9
✧━━━━▣GODX_DEVELOPER▣━━━━✧750
PATCH_LIB("libUE4.so", "0x7334BA8", "00 00 80 D2 C0 03 5F D6");//SendClientLog
Fix Termination
X64 4.0
750
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750
int GetIndex(int currentIndex, int arrayNum) {
if (arrayNum <= 0) {
return 0;
}
return (currentIndex + 1) % arrayNum;
}
std::unordered_map<int, int> M4Glacier = {
{101004, 1101004046}, // Weapon
{203008, 1010040462}, // Sight
{291004, 1010040461}, // Magazine
{205005, 1010040463}, // Stock
{203001, 1010040470}, // RedDot
{203002, 1010040469}, // Holo
{203003, 1010040468}, // 2X
{203014, 1010040467}, // 3X
{203004, 1010040466}, // 4X
{203015, 1010040481}, // 6X
{202002, 1010040479}, // Vertical
{202001, 1010040477}, // Angled
{202004, 1010040482}, // Light
{202005, 1010040483}, // Half
{202006, 1010040478}, // Thumb
{205002, 1010040480}, // Tactical
{201010, 1010040474}, // Flash Hider
{201011, 1010040476}, // Suppressor Ar
{201009, 1010040475}, // Compensator Ar
{204012, 1010040472}, // Quick Draw Mag
{204011, 1010040471}, // Extended Mag
{204013, 1010040473} // Extended QuickDraw mag
};
if (EnableSkin) {
auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
if (WeaponManagerComponent) {
auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int) propSlot.GetValue() >= 1 && (int) propSlot.GetValue() <= 3) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;
int NormalWeaponID = localPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->GetWeaponID();
auto& MeshSynDataArray = *(TArray<struct FMeshSynData> *)(CurrentWeaponReplicated + 0x78);
static int SkinIndex = 0;
SkinIndex = GetIndex(SkinIndex, MeshSynDataArray.Num());
int& WeaponID = MeshSynDataArray[SkinIndex].DefineID.TypeSpecificID;
if (WeaponID != 0)
{
if (NormalWeaponID == 101004)
{
auto it = M4Glacier.find(WeaponID);
if (it != M4Glacier.end())
{
WeaponID = it->second;
localPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->OnRep_AvatarMeshChanged();
}
}
}
}}}}
Fully SDK Base Wepon Code ✅
https://t.me/+IZy7BfTr4tBlZDRl
https://t.me/+IZy7BfTr4tBlZDRl
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