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SRC OWNERS @CAPTAIN_SRC_JOIN ID OWNER @JINDAGIx2 JOIN NOW https://t.me/SRC_CAPTAIN
Больше750
Подписчики
Нет данных24 часа
+107 дней
+8330 день
Архив постов
750
std::vector<long long> search_memory(long long value1, long long value2) {
std::cout << "Searching for values: " << value1 << " and " << value2 << "...\n";
return {0x1A2B3C4D, 0x5E6F7A8B}; // Example addresses (hex)
}
std::vector<long long> refine_memory(const std::vector<long long>& addresses, long long refined_value) {
std::cout << "Refining results for value: " << refined_value << "...\n";
return addresses; // Simplified: returns all addresses
}
void edit_all_memory(const std::vector<long long>& addresses, long long new_value) {
std::cout << "Editing " << addresses.size() << " addresses to: " << new_value << "\n";
for (long long addr : addresses) {
std::cout << " Writing to address: 0x" << std::hex << addr << std::dec << "\n";
}
}
void run_apply() {
std::vector<long long> results1 = search_memory(582749752655872LL, 620137442967552LL);
results1 = refine_memory(results1, 582749752655872LL);
edit_all_memory(results1, 288233678981562368LL);
// --- Block 2 Simulation
std::vector<long long> results2 = search_memory(565157566611456LL, 566257078239232LL);
results2 = refine_memory(results2, 565157566611456LL);
edit_all_memory(results2, 288233678981562368LL);
// ... continue for Block 3 and 4
std::cout << "\nGG Script functionality conceptually completed.\n";
}750
PUBG LITE 32 BIT SRC
BYPASS ADID
FEATURES
NO CRASH
ALL ERROR FIX
VERSION 0.27.0
AIM BOT
ALL ESP
IMGUI BES
UI:- (CLICK HERE)
Password:-
@NASHEDI_BABA750
A64HookFunction((void*)(0x7a3be58),(void*)_ShowReport,(void**)&set_ShowReport);
bool _ShowReport(void* _this) {
if (Report2) {
return true;
}
return set_ShowReport(_this);
}
Free fire
Clear report
750
if (DEVILJOKER) {
auto AHUD = (SDK::ASurviveHUD *)g_LocalControllerOP->MyHUD;
if (AHUD) {
auto XHitAddr = *(uintptr_t *)((uintptr_t)AHUD + 0x380);
static int colorIndex = 0;
static float angle = 0.0f; // Keep track of the rotation angle
float radius = 9999.0f; // Define the radius of movement
angle += 0.04f; // Speed of rotation (increase for faster movement)
if (angle > 360.0f) {
angle -= 360.0f;
}
float xPos = radius * cos(angle);
float yPos = radius * sin(angle);
*(float *)(XHitAddr + 0xC) = xPos; // X-axis position
*(float *)(XHitAddr + 0x44) = yPos; // Y-axis position
*(float *)(XHitAddr + 0x7C) = -xPos; // Mirror for Z or other axis
*(float *)(XHitAddr + 0xB4) = -yPos; // Mirror for Z or other axis
static SDK::FLinearColor colorPattern[] = {
SDK::FLinearColor(1.0f, 0.0f, 0.0f, 1.0f), // A: Red
SDK::FLinearColor(1.0f, 0.5f, 0.0f, 1.0f), // B: Orange
SDK::FLinearColor(1.0f, 1.0f, 0.0f, 1.0f), // C: Yellow
SDK::FLinearColor(0.0f, 1.0f, 0.0f, 1.0f), // D: Green
SDK::FLinearColor(0.0f, 0.0f, 1.0f, 1.0f), // E: Blue
SDK::FLinearColor(0.0f, 0.0f, 0.0f, 0.0f), // E: Siyah
SDK::FLinearColor(1.0f, 0.0f, 0.0f, 1.0f), // E: kirmizi
SDK::FLinearColor(1.0f, 0.75f, 0.8f, 1.0f), // Pink
};
colorIndex = (colorIndex + 1) % (sizeof(colorPattern) / sizeof(colorPattern[0]));
AHUD->HitPerform.HitBodyDrawColor = colorPattern[colorIndex];
AHUD->HitPerform.HitHeadDrawColor = colorPattern[colorIndex];
AHUD->HitPerform.HitLimbsDrawColor = colorPattern[colorIndex]; // all hit color
}
}750
SAFE LOADER SRC
------------------------------------------
Ui : UP BGMI 4.0
------------------------------------------
ALL ESP
Aimbot
Post Render base
PASSWORD :-
@OFFICIAL_Evil1
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