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PUBG LITE GM 0.26.0
• Unlimited BC
• Unlimited Gold
• Unlimited Silver
• All SKINS Unlocked
• No Anticheat
• 1 Click All Players Kill
• Many More....
By: AbishekLikePro
Commands to Add BC and SKINS
gm_add_uc 99999999
gm_add_gold 9999999
gm_add_silver 99999999
gm_add_item 1101004046 1
if (Config.manny.Health) {
int CurHP = (int) std::max(0, std::min((int) Player->Health, (int) Player->HealthMax));
int MaxHP = (int) Player->HealthMax;
float healthPercentage = (CurHP / (float)MaxHP) * 100;
int green = (int)std::max(0.0f, 255.0f * (healthPercentage / 100.0f));
int red = 255 - green;
long HPColor = IM_COL32(red, green, 0, 200);
if (Player->Health == 0.0f && !Player->bDead) {
HPColor = IM_COL32(0, 0, 0, 200); // Black if near death
CurHP = Player->NearDeathBreath;
if (Player->NearDeatchComponent) {
MaxHP = Player->NearDeatchComponent->BreathMax;
}
}
// Set the radius of the ring
float radius = density / 6.0f;
float thickness = radius * 0.1f; // The thickness of the ring
int segments = 100; // Number of segments for the ring (higher for smoother)
float angleStep = 2 * 3.14159f / segments; // Angle step per segment
// Center position of the health ring
ImVec2 center = {HeadPosSC.x, HeadPosSC.y - (radius * 2.5f)};
// Draw the health ring
for (int i = 0; i < segments; ++i) {
float angleStart = i * angleStep;
float angleEnd = (i + 1) * angleStep;
// Calculate the start and end positions of the segment
ImVec2 start = {
center.x + cosf(angleStart) * radius,
center.y + sinf(angleStart) * radius
};
ImVec2 end = {
center.x + cosf(angleEnd) * radius,
center.y + sinf(angleEnd) * radius
};
// Determine whether to fill the segment based on health percentage
bool filled = (i < segments * (CurHP / (float)MaxHP));
// Draw the segment of the ring (use a color for the filled portion, gray for the rest)
draw->AddLine(start, end, filled ? HPColor : IM_COL32(100, 100, 100, 150), thickness);
}
}
By @mr_manny01libUE4.so in version 3.5 is easier to mod than version 3.4, it seems to pack the previous lib so that many strings are hidden, but it seems that the developer has come to the conclusion that the lib they packed has a malfunction where some functions do not work as they should👍
int64_t __fastcall(*osub_176C2C)(int64_t a1, char * a2, char a3); int64_t __fastcall hsub_176C2C(int64_t a1, char* a2, char a3) { if (strstr(a2, ("opcode_crash")) || strstr(a2, ("crash_various_opcode"))) { return 0LL; } return osub_176C2C(a1, a2, a3); } HOOK_LIB("libanogs.so", "0x1749A8" ,hsub_176C2C, osub_176C2C); //C16 3.5 global 64 crash fixer
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