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Speech Technology

Speech Technology

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As expected, Whisper is top above other recognizers in Lyrics transcription but specialized systems beat it https://audioshake.github.io/jam-alt/ https://huggingface.co/datasets/audioshake/jam-alt https://arxiv.org/abs/2408.06370 Lyrics Transcription for Humans: A Readability-Aware Benchmark Ondřej Cífka, Hendrik Schreiber, Luke Miner, Fabian-Robert Stöter Writing down lyrics for human consumption involves not only accurately capturing word sequences, but also incorporating punctuation and formatting for clarity and to convey contextual information. This includes song structure, emotional emphasis, and contrast between lead and background vocals. While automatic lyrics transcription (ALT) systems have advanced beyond producing unstructured strings of words and are able to draw on wider context, ALT benchmarks have not kept pace and continue to focus exclusively on words. To address this gap, we introduce Jam-ALT, a comprehensive lyrics transcription benchmark. The benchmark features a complete revision of the JamendoLyrics dataset, in adherence to industry standards for lyrics transcription and formatting, along with evaluation metrics designed to capture and assess the lyric-specific nuances, laying the foundation for improving the readability of lyrics. We apply the benchmark to recent transcription systems and present additional error analysis, as well as an experimental comparison with a classical music dataset.

Yet another Miipher-ed dataset, FLEURS-R, has been released.This dataset comprises 1.3k hours of studio-quality speech across 102 locales with CC-BY-4.0. Paper: https://arxiv.org/abs/2408.06227 Dataset: https://huggingface.co/datasets/google/fleurs-r

From Ultravox new release https://github.com/fixie-ai/ultravox/discussions/78 In addition to increasing the overall size of the training set, v0.3 also introduces two other important changes. The first is that we’re augmenting the ASR data sets with synthetic data in the form of generated continuations. The second change is that we’ve migrated to a Knowledge Distillation approach for calculating loss. Combined, both of these approaches result in much higher speech to text alignment in the adapter. You can learn more in their respective papers. This paper seems helpful https://arxiv.org/abs/2405.19041 BLSP-KD: Bootstrapping Language-Speech Pre-training via Knowledge Distillation Chen Wang, Minpeng Liao, Zhongqiang Huang, Jiajun Zhang Recent end-to-end approaches have shown promise in extending large language models (LLMs) to speech inputs, but face limitations in directly assessing and optimizing alignment quality and fail to achieve fine-grained alignment due to speech-text length mismatch. We introduce BLSP-KD, a novel approach for Bootstrapping Language-Speech Pretraining via Knowledge Distillation, which addresses these limitations through two key techniques. First, it optimizes speech-text alignment by minimizing the divergence between the LLM's next-token prediction distributions for speech and text inputs using knowledge distillation. Second, it employs a continuous-integrate-andfire strategy to segment speech into tokens that correspond one-to-one with text tokens, enabling fine-grained alignment. We also introduce Partial LoRA (PLoRA), a new adaptation method supporting LLM finetuning for speech inputs under knowledge distillation. Quantitative evaluation shows that BLSP-KD outperforms previous end-to-end baselines and cascaded systems with comparable scale of parameters, facilitating general instruction-following capabilities for LLMs with speech inputs. This approach provides new possibilities for extending LLMs to spoken language interactions.

Qwen2-Audio-7B, the next version of Qwen-Audio, which is capable of accepting audio and text inputs and generating text outpu
Qwen2-Audio-7B, the next version of Qwen-Audio, which is capable of accepting audio and text inputs and generating text outputs! Demo: https://huggingface.co/spaces/Qwen/Qwen2-Audio-Instruct-Demo

Speech LLM thing goes on https://arxiv.org/abs/2408.02622 Language Model Can Listen While Speaking Ziyang Ma, Yakun Song, Chenpeng Du, Jian Cong, Zhuo Chen, Yuping Wang, Yuxuan Wang, Xie Chen Dialogue serves as the most natural manner of human-computer interaction (HCI). Recent advancements in speech language models (SLM) have significantly enhanced speech-based conversational AI. However, these models are limited to turn-based conversation, lacking the ability to interact with humans in real-time spoken scenarios, for example, being interrupted when the generated content is not satisfactory. To address these limitations, we explore full duplex modeling (FDM) in interactive speech language models (iSLM), focusing on enhancing real-time interaction and, more explicitly, exploring the quintessential ability of interruption. We introduce a novel model design, namely listening-while-speaking language model (LSLM), an end-to-end system equipped with both listening and speaking channels. Our LSLM employs a token-based decoder-only TTS for speech generation and a streaming self-supervised learning (SSL) encoder for real-time audio input. LSLM fuses both channels for autoregressive generation and detects turn-taking in real time. Three fusion strategies -- early fusion, middle fusion, and late fusion -- are explored, with middle fusion achieving an optimal balance between speech generation and real-time interaction. Two experimental settings, command-based FDM and voice-based FDM, demonstrate LSLM's robustness to noise and sensitivity to diverse instructions. Our results highlight LSLM's capability to achieve duplex communication with minimal impact on existing systems. This study aims to advance the development of interactive speech dialogue systems, enhancing their applicability in real-world contexts.

https://github.com/RicherMans/Dasheng This repo provides checkpoints for the Interspeech 2024 paper Scaling up masked audio encoder learning for general audio classification. The goal of this work is to investigate the scalability of masked autoencoders for audio. Prior work did not scale beyond 10,000 hours of audio, while Dasheng used 272,000 hours of training data.

2d bucketing for faster training https://github.com/NVIDIA/NeMo/blob/oomptimizer/docs/source/asr/datasets.rst#2d-bucketing Canary-1B can be trained with 5x larger batch sizes compared to our earlier baseline. It maxes out GPU utilization (memory, compute, and power consumption wise). As a result the mean training step time is 2.75x longer, resulting in a training throughput of 5x / 2.75x ~= 180% of the original recipe. I managed to reproduce Canary-1B in about 40k training steps on the same number of GPUs, changing only bucketing/batch size settings using new features in this PR. https://github.com/NVIDIA/NeMo/pull/9763

Somewhat interesting and large dataset https://huggingface.co/datasets/PleIAs/YouTube-Commons

https://diva-audio.github.io/ [TL;DR] DiVA Llama 3 outperforms existing Speech LMs on QA, Emotion Recognition, and Translation with a speech encoder trained using only weak supervision. DiVA learns to encode speech while preserving the underlying LLM output distribution using cross-modal context distillation between text and speech. DiVA was trained with open-source code in Levanter on 3.5k hours of publicly available and permissively licensed ASR data from Common Voice.

https://ai.meta.com/research/publications/the-llama-3-herd-of-models/ Recently released LLama 3.1 paper has a big section on speech understanding - speech adapter, prosody modeling, speech generation. etc. An interesting overview of the current tech.

https://arxiv.org/abs/2407.14358 https://huggingface.co/stabilityai/stable-audio-open-1.0 Stable Audio Open Zach Evans, Julian D. Parker, CJ Carr, Zack Zukowski, Josiah Taylor, Jordi Pons Open generative models are vitally important for the community, allowing for fine-tunes and serving as baselines when presenting new models. However, most current text-to-audio models are private and not accessible for artists and researchers to build upon. Here we describe the architecture and training process of a new open-weights text-to-audio model trained with Creative Commons data. Our evaluation shows that the model's performance is competitive with the state-of-the-art across various metrics. Notably, the reported FDopenl3 results (measuring the realism of the generations) showcase its potential for high-quality stereo sound synthesis at 44.1kHz.

https://github.com/frankyoujian/Edge-Punct-Casing https://arxiv.org/abs/2407.13142 A light-weight and efficient punctuation and word casing prediction model for on-device streaming ASR Jian You, Xiangfeng Li Punctuation and word casing prediction are necessary for automatic speech recognition (ASR). With the popularity of on-device end-to-end streaming ASR systems, the on-device punctuation and word casing prediction become a necessity while we found little discussion on this. With the emergence of Transformer, Transformer based models have been explored for this scenario. However, Transformer based models are too large for on-device ASR systems. In this paper, we propose a light-weight and efficient model that jointly predicts punctuation and word casing in real time. The model is based on Convolutional Neural Network (CNN) and Bidirectional Long Short-Term Memory (BiLSTM). Experimental results on the IWSLT2011 test set show that the proposed model obtains 9% relative improvement compared to the best of non-Transformer models on overall F1-score. Compared to the representative of Transformer based models, the proposed model achieves comparable results to the representative model while being only one-fortieth its size and 2.5 times faster in terms of inference time. It is suitable for on-device streaming ASR systems. Our code is publicly available.

The paper is interesting but has many arguable points. For example, authors see no correlation between objective measures and Arena score and propose to add extra scores to fit Arena score. Instead, one could conclude that side-by-side evaluation by non-experts is just broken.

An English TTS objective leaderboard https://ttsdsbenchmark.com/ Code https://github.com/ttsds/ttsds Paper https://arxiv.org/abs/2407.12707 TTSDS -- Text-to-Speech Distribution Score Christoph Minixhofer, Ondřej Klejch, Peter Bell Many recently published Text-to-Speech (TTS) systems produce audio close to real speech. However, TTS evaluation needs to be revisited to make sense of the results obtained with the new architectures, approaches and datasets. We propose evaluating the quality of synthetic speech as a combination of multiple factors such as prosody, speaker identity, and intelligibility. Our approach assesses how well synthetic speech mirrors real speech by obtaining correlates of each factor and measuring their distance from both real speech datasets and noise datasets. We benchmark 35 TTS systems developed between 2008 and 2024 and show that our score computed as an unweighted average of factors strongly correlates with the human evaluations from each time period.

CMU Lectures from Shinji Watanabe [Fall 2023] Speech Recognition and Understanding https://www.youtube.com/playlist?list=PLfVqr2l0FG-tW8d5ZSz-_tCgQed_F1ndb an interesting part about RNNT vs Attention where Shinji argues about turn back to CTC decoding instead of RNNT. A valid point recently https://youtu.be/BQBOu9BOFpc?list=PLfVqr2l0FG-tW8d5ZSz-_tCgQed_F1ndb&t=2585

https://voxblink2.github.io/ This is actually multilingual

Not yet released https://github.com/QwenLM/Qwen2-Audio the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. We introduce two distinct audio interaction modes: voice chat: users can freely engage in voice interactions with Qwen2-Audio without text input; audio analysis: users could provide audio and text instructions for analysis during the interaction; We are going to release two models of the Qwen2-Audio series soon: Qwen2-Audio and Qwen2-Audio-Chat.