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🎂🎂🎂 🎁 Today @r_cpp is 3 years old. 🎉 Congratulations! 🎈

A Modern C++ Approach To Combatting Pseudorandom Number Generators With Uniform Integer Distributions Came across this paper that provides superior solutions to traditional PRNGs when security is of great concern: View Here https://redd.it/n2djbw @r_cpp

Is there a GUI creation framework for C++ that's even remotely as easy to use as C# Does anything come even close? After learning C# it's shocking how easy it is to develop desktop GUI based applications in that environment. My previous experiences of trying to design and implement an interface through code using the win32 api in c++ were like trying to paint a picture with no eyes or brushes. Being able to drag and drop controls on forms and customize all their properties through the IDE is so much more intuitive. Do you use C++ for GUI applications in your personal projects where you have complete freedom of choice, or do you resort to other languages? Is there a framework with a visual interface builder that integrates into Visual Studio like the C# form editor? https://redd.it/n2cuww @r_cpp

Do C++ compilers have fingerprints? Is there any way to tell which compiler was used to create a given C++ object file or executable? If so, how does this process work? https://redd.it/n25gwl @r_cpp

Build your own application with GTK4 as a Meson subproject You can now build GTK4 as a Meson subproject for your own application! Here's how to do this, along with the few, easy steps needed to build both GtkSourceView 5.0 and GTK4's GStreamer media backend with Visual Studio. https://www.collabora.com/news-and-blog/blog/2021/04/29/build-your-own-application-with-gtk4-as-a-meson-subproject/ https://redd.it/n1avwq @r_cpp

Resources for beginners Hello, I am wanting some resources for learning C++ and wondering if there are any you would recommend, any recommendations would be greatly appreciated thank you!. https://redd.it/n1x47k @r_cpp

I am learning CPP but the exercises are starting to get difficult... Bro... ​ I am learning CPP but the exercises are starting to get difficult... ​ I am using DEV C++ ​ This is the exercise: Write a program that takes the outside temperature every 4 hours, reading it over a 24-hour period. It should read 6 temperatures. Calculate the average temperature of the day, the highest and the lowest temperature. https://redd.it/n1vhgm @r_cpp

New Release 21.04 of AbsInt Astrée/RuleChecker for C/C++ https://www.absint.com/releasenotes/astree/21.04/ https://redd.it/n1tkak @r_cpp

buffer overflow in finger , a core program run on most all UNIX computers. While this particular bug is from 1988, try right now a [web search for “(buffer OR stack) overflow bug”](http://www.google.com/search?q=%28buffer+OR+stack%29+overflow+bug&hl=en&lr=&safe=off&btnG=Google+Search); I just got 72,000 hits on pages which have discussing specific bugs of this one sort (2001.jan) (including serious security breaches in programs like [Microsoft Messenger](http://www.cc.umb.edu/bytelineissues/F98/buffbug.html) and [AOL Instant Messenger](http://www.ozemail.com.au/~geoffch/security/aim/), used by millions). All stemming from C's low-level “feature” of allowing arbitrary memory access w/o security checks. And there's just *no reason* this need be. [Mozilla guidelines to assure your C++ is portable](http://www.mozilla.org/docs/tplist/catBuild/portable-cpp.html). Note that one of Mozilla's software architects [says](http://www.mozillazine.org/resources/recommendations1.html): >\[Abelson and Sussman\] is absolutely the best book on the topic I've ever seen. By the time you make it halfway through this book, you will have a very firm grasp on what object oriented *programming* is, because that's what this book is about — programming. This book uses Scheme as its instructional language, but please don't let that put you off. Because this book teaches you *programming*, not a particular *language*, and that's the point that so many mediocre programmers manage to get through school without understanding — that 'object oriented' is a style of programming, not a property of some particular language. This book is about problem solving techniques, not about figuring out where the semicolons go. Related article: [High Tech Missionaries of Sloppiness](http://www.salon.com/tech/feature/2000/12/06/bad_computers/index.html), pointing out that “Being first to market with new products is exalted as the highest goal \[in Silicon Valley\], and companies fall back on huge technical support and customer service staffs to cope with their many errors of commission and omission.” They go on to argue that “someday soon, the computer industry of some foreign country that embraces \[quality rather than speed-to-market\] will do to its American competitors exactly what Japanese car makers did to Detroit.” ¹ Java, while *much* better than C++, shares this same weakness: the smallest Java program requires about 12 keywords, each replete with meaning; a beginner must be told “put these words in your program in just this right order, else it won't work”. I've seen many students needlessly frustrated because it takes 30min to figure out their non-working program resulted from only inscribing eleven of the dozen necessary arcane glyphs. They may understand conceptually exactly what they want to do, but the arbitrary details of excessive syntax take out all the interest. (Some studies suggest that the prevalent teaching mode — encouraging arbitrary tinkering with little direction or meaning just trying to get it to work — is one reason for the prounounced gender bias seen in the field of computer science.) Any teacher knows not to distract from a topic by introducing advanced details to a beginner. Common sense? You wouldn't know it from all the people who want to teach intro programming, but then use Java to do so. [(back)](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml#back1) ² For comparison, Java has 46 operators with 15 levels of precedence. [(back)](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml#back2) ³ Indeed, any professional programmer who uses C++ will tell you that they use a disciplined subset of it, since without self-imposed guidelines it's easy to hang yourself with some of the language's “features”. You have to wonder, when style-guides for major, experience projects includes many rules of the form “don't use feature X of the language”; it indicates that the community has learned what language features are more harmful than helpful.

an individual char). while (\*s1++ = \*s2++); might look optimal to C programmers, but are the antithesis of efficiency. Such constructs preclude compiler optimisation for processors with specific string handling instructions. A simple assignment is better for strings, as it will allow the compiler to generate optimal code for different target platforms. If the target processor does not have string instructions, then the compiler should be responsible for generating the above loop code, rather than requiring the programmer to write such low level constructs. The above loop construct for string copying is contrary to safety, as there is no check that the destination does not overflow, again an undetected inconsistency which could lead to obscure failures. The above code also makes explicit the underlying C implementation of strings, that are null terminated. Such examples show why C cannot be regarded as a high level language, but rather as a high level assembler. You can certainly find [supporters of C++](http://www.progsoc.uts.edu.au/~geldridg/cpp/rmwhycpp.htm). But they tend to either misunderstand issues, or have a more relaxed attitude towards unnecessary bugs in commercial products. For instance, choosing a random page from the above link, we find the assertion >ANSI C makes type safety optional. C++ makes it mandatory. In C++ it is very difficult (not impossible) to violate the type system. Excuse me? Type casting — which theoretically should be avoided, but is found all over C++ code (under the name of expediency: devotion to efficiency at the expense of correctness) — type casting annihiliates any pretense of type safety:class Party { /\* ...class details... \*/ }; class Trouble { /\* ...class details... \*/ }; Party \*invitation = (Party\*) (new Trouble()); ([a full example](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad-example.cc)) That wasn't so difficult after all: one routine assignment with a cast. Now C++ thinks that invitation points to a Party , when in fact it points to a Trouble . As soon as the programmer tries using the variable invitation , an error will occur. If they're lucky, the program will crash; if unlucky they'll proceed without knowing they are working with garbage. (This example is in no way atypical C/C++ code.) The above paper, after erroneously claiming C++ is “mostly” type-safe, does acknowledge that lack of type-safety is an anathema: >...type errors in C are often the causes of strange bugs that take weeks or months to find, and that exhibit transient and misleading behavior. They often foul the stack or heap and cause eventual failure several million instructions after the precipitating event. Such bugs are the hallmark of poor quality software. Why use a language which admits the possibility of such “poor quality software”? C and C++ demonstrate that when a language allows poor practices, thousands of programmers *will* embrace such practices. The above citation also asserts: >Why did C succeed? Because it cut through all the crap. Instead of fighting for “purity”, the authors of C created a language that could be *used*. They never contended that it was perfect or pure, If by succeed, you mean “many programs were written in it, many had bugs which required a lot of effort before the program was released, and still contained significant flaws”, then sure. More insidiously, C's prevalence has been responsible for the culture of thinking that bugs are acceptable. Already mentioned is the additional costs in increased production, failed projects, and lost work. There are more dramatic examples; one that touched me personally was the [internet worm of '88](http://world.std.com/~franl/worm.html). It stopped all work in engineering departments around the country, since most mainframes were turned off for a couple days, while experts from around the country gathered in Berkeley to find the problem. The opening which the hacker exploited? A

and caviar](http://www.cs.rice.edu/CS/PLT/Teaching/Talks/TCEA-State-1998/C++/caviar.shtml)” is a gem!) You can get a [free curriculum](http://www.htdp.org/) (which is the what the Rice University intro curriculum is based on). ## So why is C++ so prevalent? Given these known flaws with C/C++, why is there the [popular misconception](http://paul.merton.ox.ac.uk/computing/unix.html) — among too many programmers and public alike — that C++ is a good language? I genuinely am at a loss to explain it. But here's my suspicion: When C/C++ programmers, used to walking the tightrope without a net, see that a language like Java or Scheme is doing extra work (verifying that any additions really are given numbers instead of strings, making sure arrays indices are legal, etc.), their reaction is “ugh, the computer is doing so much extra work, my programs will run too slow!” Indeed, benchmark programs do run faster in C or C++. But there are a number of things to keep in mind: It is well-documented that development time is much longer in C/C++, since bugs creep in more easily. Hence, cost is also higher for C/C++ programs. (Many C/C++ projects have never been completed because of obscure memory bugs.) I'd rather have a slower, correct program than one which finds a wrong answer more quickly :-). Or even, how important is it to have fast programs? I don't know about you, but when I think about it, most of my wait-time behind the computer is due to my slow typing, or thinking, or waiting for info to download. I've spent much less time waiting for a calculation to finish than I have waiting for my computer to re-boot, or re-typing data which was lost because of a crash. (At the current moment, my netscape is unusable, complaining about pointer-based errors “invalid Pixmap” and “invalid GC parameter”. I'll have to try re-installing. Grrr.) This is not to say that some applications require high performance — voice recognition, drafting, visualization of real-time CAT scan data, modeling star evolution or wind tunnels. Yes, C/C++ can sometimes give that performance better than other languages. And expert programmers using C/C++[³](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml#foot3) for those situations is fine. Indeed, taking prototype code and compiling or re-implementing them for efficiency is one of the prime goals of computer scientists. But such programming (and intensive debugging) is *not* the best place for the effort of an astronomer or medical researchers. Myself, I rarely or never run those types of programs; most of my time waiting on the computer is waiting for a page to download, not a slow program. After talking repeatedly with people who tout C++'s run-time efficiency while dismissing its lack of safety, I've seen that they often have a couple of other attitudes: ​ * First, that bugs and crashes are an acceptable or inevitable part of computers. This is an outright lie, and it is foisted off onto the public, who feel forced (for compatability reasons) to buy from only a few major software firms. The public becomes resigned to poorly-written products and crashes, vindicating the initial attitude. * Second, these people exhibit a form of programmer machismo: “Other people might need the computer to make safety checks as their program runs, but not me! I'm smarter and better than all those thousands of other (more experienced) programmers who've shipped bugs in their products.” Writing large software systems bug-free is still a task the industry is learning. But having casual programmers learn C or C++, instead of a high-level language, is not the answer! ## Another example For a much more detailed argument on the shortcomings of C and C++, see Ian Joyner's [C++?? : A Critique of C++](http://www.elj.com/cppcv3/), which includes examples of both [flaws inherited from C](http://www.elj.com/cppcv3/s4) and [flaws introduced in C++](http://www.elj.com/cppcv3/s3). For example, he correctly points out that constructs like: >// s1, s2 are char\* // (intended as strings, not ptrs to

bits. Low-level programming *is* very important for programmers who interface write device drivers, and for compiler writers, *etc.* But these applications account for a very small portion of all programs written. Let beginning programmers learn the fundamentals, and then those particular students who need it can take a later course in low-level programming. * Unlike some languages, C and C++ are extremely permissive about what is a legal program. This flexibility might be nice for professionals, but for beginners it just means that typos tend to cause mysterious behavior, rather than signalling errors. In my teaching experience, I've often seen students baffled for hours, because they accidentally used a comma somewhere, rather than a semicolon. They often flail for hours, randomly adding or removing keywords they've heard of, like static or public or &, and seeing if that happens to solve their problem. This sort of flailing doesn't help anybody learn, and it's the result of a language which assumes the programmer doesn't ever make mistakes or need help.A language for students should flag advanced or ambiguous constructs as probable typos. For instance, it's not obvious that in i = v\[i++\], the final value of iis undefined \[C++ ARM, p.46\]. It's not difficult for a language to warn you if you write this, but no C++ compilers choose to. * Programming is a difficult task, learned over months and years. Object-oriented programming (the “++” part of “C++”) is a more advanced topic which is important for larger programs, but is best taught after the fundamentals have been learned. * In Mathematica, two billion plus two billion is four billion. In Java, it's defined to always be -293 million (approx). In C/C++, it's defined to be whatever answer gets returned, and will vary from machine to machine.Similarly, an example from the Java Langauge Specification p. 308: “it is not correct that 4.0\*x\*0.5 \[is the same as\] 2.0\*x; while roundoff happens not to be an issue here, there are large values of x for which the first expression produces infinity (because of overflow) but the second expression produces a finite result.” (Again, the Java spec at least defines what the answer should be in all cases, unlike C++ where this is left to vary between platforms.)The point is not that there are good reasons why some languages choose (unlike Mathematica or Scheme) to use imperfect arithmetic, but rather that when teaching a student how to decompose a problem into functions and how to program effectively, it's purely a digression to have to talk about numeric issues stemming from the language's choice of internal representation of numbers. This approach encourages the view that programming is a low-level activity, contradicting 60 years of working towards higher-level languages. * C++ is a large language, with many features, and requiring many statements in beginner programs whose meaning is inscrutable to the beginner.[¹](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml#foot1) (C++ has 68 operators, with 18 levels of precedence[²](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml#foot2); compare to Scheme, which has no levels of precedence, no needless distinction between function and operators, instead using parentheses consistently to mean “call a function”. Learning about all these levels has *nada* to do with the problem which the program is trying to solve.) The C++ standardization committee itself [admits \[X3J16 92\]](http://www.elj.com/cppcv3/s6/#x3j1692) “C++ is already too large and complicated for our taste.” (Compare to Scheme, which has zero operators — everything is a function, and beginners don't waste time wondering if a certain construct is allowed in a certain context, or get surprised by precedence rules.) For [an alternative](http://www.cs.rice.edu/CS/PLT/Teaching/Notes/why1.shtml), check out the first few slides of [talk showing how to teach AP CS with minimal C++](http://www.cs.rice.edu/CS/PLT/Teaching/Talks/TCEA-State-1998/C++/). (The third slide, “[ketchup

How many logical mistakes can you find in this arguments? [https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml](https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml) My own statement is, he is right in some parts but mostly he doesn't understand why C/C++ will never have some features he is missing because implementing them will mostly have a negative impact on the language and their use cases. ​ ​ ## Why C and C++ are Awful Programming Languages Imagine you are a construction worker, and your boss tells you to connect the gas pipe in the basement to the street's gas main. You go downstairs, and find that there's a glitch; this house doesn't *have* a basement. Perhaps you decide to do nothing, or perhaps you decide to whimsically interpret your instruction by attaching the gas main to some other nearby fixture, perhaps the neighbor's air intake. Either way, suppose you report back to your boss that you're done. **KWABOOM!** When the dust settles from the explosion, you'd be guilty of criminal negligence. Yet this is exactly what happens in many computer languages. In C/C++, the programmer (boss) can write "house"\[-1\] \* 37. It's not clear what was intended, but clearly some mistake has been made. It would certainly be possible for the language (the worker) to report it, but what does C/C++ do? ​ * It finds some non-intuitive interpretation of "house"\[-1\](one which may vary each time the program runs!, and which can't be predicted by the programmer), * then it grabs a series of bits from some place dictated by the wacky interpretation, * it blithely assumes that these bits are meant to be a number (not even a character), * it multiplies that practically-random number by 37, and * then reports the result, all without any hint of a problem. \[Based on an example by [M. Felleisen](http://www.ccs.neu.edu/home/matthias/)\] In a world where programs control credit-card databases, car brakes, my personal finances, airplanes, and x-ray machines, it is criminal negligence to use a language with the flaws of C/C++. Even for games, browsers, and spreadsheets, the use of C/C++ *needlessly* helps inflict buggy software on the everyday user. (See also: a blog post by one Alex Gaynor, [Modern C++ Won't Save Us](https://alexgaynor.net/2019/apr/21/modern-c++-wont-save-us).) This is only one example of how C and C++ get some of the basics wrong. Even the authors of the definitive *C++ Annotated Reference Manual* (“ARM”) confess that there are problems with the basics (for example, “the C array concept is weak and beyond repair” \[pg 212\]). I highly recommend [C++?? : A Critique of C++](http://www.elj.com/cppcv3/) for a detailed exposition of flaws (major and minor) of both [C](http://www.elj.com/cppcv3/s4) and [C++](http://www.elj.com/cppcv3/s3). For a technical critique of C/C++ from systems/compiler perspective (about the inherent danger of "undefined behavior" and how it arises surprisingly often even in innocuous C/C++ programs) see this excellent [series of blog posts](http://blog.regehr.org/archives/213). ## A Bad Choice For Students; An Alternative As a teacher who has tried teaching it, I find C/C++ is also a particularly poor choice of a first language to learn. * Understanding what C or C++ programs do requires additional, reasonably detailed knowledge of how the computer's memory system (*e.g.* heap *vs.* stack memory allocation; word alignment). This, by definition, is low-level; high-level languages (*e.g.* Mathematica, Java, Scheme, Python) let you focus on computing an answer rather than on details of *how* the language might implement your program. (C was never intended to be a high-level language, but rather a low-level language with some high-level features on top of it. Such a language has its place, but not as a general-purpose language.) **I'm not saying low-level programming is bad.** But when *learning* how to program, the important thought process should be on how to take a problem-description to code, and not on how the machine stores

How many logical mistakes can you find in this arguments? https://www.radford.edu/ibarland/Manifestoes/whyC++isBad.shtml My own statement is, he is right in some parts but mostly he doesn't understand why C/C++ will never have some features he is missing because implementing them will mostly have a negative impact on the language and their use cases. ​ ​ ## Why C and C++ are Awful Programming Languages Imagine you are a construction worker, and your boss tells you to connect the gas pipe in the basement to the street's gas main. You go downstairs, and find that there's a glitch; this house doesn't have a basement. Perhaps you decide to do nothing, or perhaps you decide to whimsically interpret your instruction by attaching the gas main to some other nearby fixture, perhaps the neighbor's air intake. Either way, suppose you report back to your boss that you're done. KWABOOM! When the dust settles from the explosion, you'd be guilty of criminal negligence. Yet this is exactly what happens in many computer languages. In C/C++, the programmer (boss) can write "house"[-1\] * 37. It's not clear what was intended, but clearly some mistake has been made. It would certainly be possible for the language (the worker) to report it, but what does C/C++ do? ​ It finds some non-intuitive interpretation of "house"\[-1\](one which may vary each time the program runs!, and which can't be predicted by the programmer), then it grabs a series of bits from some place dictated by the wacky interpretation, it blithely assumes that these bits are meant to be a number (not even a character), it multiplies that practically-random number by 37, and then reports the result, all without any hint of a problem. \[Based on an example by [M. Felleisen](http://www.ccs.neu.edu/home/matthias/)\] In a world where programs control credit-card databases, car brakes, my personal finances, airplanes, and x-ray machines, it is criminal negligence to use a language with the flaws of C/C++. Even for games, browsers, and spreadsheets, the use of C/C++ needlessly helps inflict buggy software on the everyday user. (See also: a blog post by one Alex Gaynor, [Modern C++ Won't Save Us](https://alexgaynor.net/2019/apr/21/modern-c++-wont-save-us).) This is only one example of how C and C++ get some of the basics wrong. Even the authors of the definitive C++ Annotated Reference Manual (“ARM”) confess that there are problems with the basics (for example, “the C array concept is weak and beyond repair” \[pg 212\]). I highly recommend [C++?? : A Critique of C++](http://www.elj.com/cppcv3/) for a detailed exposition of flaws (major and minor) of both [C](http://www.elj.com/cppcv3/s4) and [C++](http://www.elj.com/cppcv3/s3). For a technical critique of C/C++ from systems/compiler perspective (about the inherent danger of "undefined behavior" and how it arises surprisingly often even in innocuous C/C++ programs) see this excellent [series of blog posts](http://blog.regehr.org/archives/213). ## A Bad Choice For Students; An Alternative As a teacher who has tried teaching it, I find C/C++ is also a particularly poor choice of a first language to learn. Understanding what C or C++ programs do requires additional, reasonably detailed knowledge of how the computer's memory system (e.g. heap vs. stack memory allocation; word alignment). This, by definition, is low-level; high-level languages (e.g. Mathematica, Java, Scheme, Python) let you focus on computing an answer rather than on details of how the language might implement your program. (C was never intended to be a high-level language, but rather a low-level language with some high-level features on top of it. Such a language has its place, but not as a general-purpose language.) I'm not saying low-level programming is bad. But when learning how to program, the important thought process should be on how to take a problem-description to code, and not on how the machine stores

We're welcoming you to CoreCpp! Just a reminder: TODAY Our next ONLINE meetup is taking place on Tuesday the 5.5.20 16:00 UTC, and we welcome you all to join us! We will start with a great talk about std::tuple by Noam Weiss, followed by a Show and Tell lightning talks section, in which you will be able to present. Meetup event: https://www.meetup.com/CoreCpp/events/270021047/ Zoom link: https://zoom.us/j/385718143 ​ JOIN US! :) https://redd.it/n1mz5d @r_cpp

CppCast: Defer Is Better Then Destructors https://cppcast.com/jeanheyd-defer/ https://redd.it/n1m4io @r_cpp

What's the deal with the slowdown in Clang dev these days? https://en.cppreference.com/w/cpp/compiler\_support One C++ 20 feature completed in Clang 11. One small C++ 20 feature completed in Clang 12. Release schedule is every six months. At this rate it will be quite a while before any usable C++ 20 support will be available. That means no cross platform use of C++ 20 features across the board as GCC, MSVC and Clang need to all implement the same set of features and they need time to bake for most orgs to consider moving to the new standard. What is going on with this critical project? Have important contributors dropped out? Apple no longer fully funding it? What? https://redd.it/n1iryy @r_cpp