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Learn how the Grafana Cloud Logs engineering team overcame some recent performance and reliability challenges related to object storage rate-limiting.
PLAION and Atari announce the Atari 2600+ – a modern day faithful recreation of the pioneering console that first appeared in 1980 – will be launching worldwide on 17th November 2023 and available to pre-order for $129.99 (€119.99 / £99.99). Launching with ten of the most recognized video games in Atari’s history, including Adventure® and Missile Command®, the Atari 2600+ has been created using modern technology to authentically replicate the original 4-switch Atari 2600 Video Game System. For those looking to relive the gameplay experiences of the ‘70s and '80s, included with the Atari 2600+ is the CX40+ Joystick Controller, recreated with the same size and layout as the original 2600 Joystick Controller for that added touch of nostalgia. See more here: http:/atari.com/products/atari-2600-plus Subscribe to PLAION UK for announcements, release, info, and more:
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https://twitch.tv/PLAION_UK🚀**Mastering Data Modeling in DynamoDB with Andrey Nikishaev!**🚀 Are you ready to dive deep into the world of NoSQL databases? Dive in with us as we unpack the intricacies of Amazon Web Services' powerhouse - DynamoDB! 🔍**What's Inside?**🔍 1. DynamoDB vs. SQL Databases: Understanding the pivotal differences and why DynamoDB stands out in the world of NoSQL databases. 2. Principles of Data Modeling: Dive deep into the unique challenges and advantages of structuring data in DynamoDB. 3. Expert Insights: Andrey Nikishaev, an experienced DynamoDB practitioner, shares his vast knowledge. Learn from his journey of writing multiple applications using DynamoDB. 4. Practical Patterns: Not just theory, but actionable patterns that you can implement in your projects immediately. 5. Step-by-Step Guidance: Don't just learn - implement. Walk away from this session with concrete steps and principles to guide your future projects. Whether you're an experienced developer looking to expand your skills or a newbie eager to dive into NoSQL databases, this session is tailor-made for you. 📌 Hashtags: #AWS #Database #DynamoDB #NoSQL #SQL #Streams #Transaction #TTL 🔗 Resources & Links: Docs
https://docs.aws.amazon.com/amazondynamodb/latest/developerguide/Introduction.html💬 Connect With Us: Leave a comment, share your thoughts, and let's make the most of DynamoDB together! Don't forget to subscribe for more insightful tech sessions.🔔
Cьогодні поділюсь досвідом про те як будувати системи, та як робити це покроково щоб не налажати. Розберемо це на прикладі сервісу скорочувача посилань, який так люблять давати на співбесідах на позицію архітектора.
Архітектура великих систем завжди була чимось таким величним про що всі мріяли але мало хто бачив. Тож я хочу змінити цем момент і зробити знання більш відкритими, розповідаючи про різні цікаві рішення та підходи. Цього разу ми розберемо архіхтектуру Twitter Timeline (Feed), та спробуємо її трошки зоптимізувати додаючи прості але еффективні алгоритми. ❤️ Допомогти в порятунку та лікуванні безхатніх тварин
https://uah.fund/donate⚓ Підписатися на мій LinkedIn
https://www.linkedin.com/in/creotiv/500 million+ members | Manage your professional identity. Build and engage with your professional network. Access knowledge, insights and opportunities.
❤️ Допомогти в порятунку та лікуванні безхатніх тварин
https://uah.fund/donate⚓ Підписатися на мій LinkedIn
https://www.linkedin.com/in/creotiv/❤️ Допомогти в порятунку та лікуванні безхатніх тварин
https://uah.fund/donate⚓ Підписатися на мій LinkedIn
https://www.linkedin.com/in/creotiv/Нейропластичність:
https://uk.wikipedia.org/wiki/%D0%9D%D0%B5%D0%B9%D1%80%D0%BE%D0%BF%D0%BB%D0%B0%D1%81%D1%82%D0%B8%D1%87%D0%BD%D1%96%D1%81%D1%82%D1%8CЄксперимент Лібета:
https://en.wikipedia.org/wiki/Neuroscience_of_free_will#Libet_experimentThe past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic new caves, massive mountains ranges and overall more natural-looking terrain. In this talk we'll geek out on the gory details of this. How does Minecraft procedural world generation actually work, what did we change and why? And what did we learn along the way? I think procedural world generation is fascinating. Hopefully you will too after this :) Henrik Kniberg, Mojang Recorded at Jfokus 2022 in Stockholm 3rd of may http://www.jfokus.se