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🔴 Get bonus content by supporting Game Maker’s Toolkit -
https://gamemakerstoolkit.com/support/🔴 One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills. === Corrections === Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch. Spaceteam is actually still on the iOS App Store! === Important information === Content warning: Blood, Language, War Backloggd list -
https://www.backloggd.com/u/GameMakersTK/list/100-games-that-taught-me-game-design/While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin. Space Invaders -
https://www.vizzed.com/play/space-invaders-+-space-invaders-m-mame-online-arcade-49180-playablePac-Man -
https://www.vizzed.com/play/pac-man-25th-anniversary-edition-(rev-200)-mame-online-arcade-44130-playableRogue -
https://www.myabandonware.com/game/rogue-4n/play-4nTetris -
https://www.retrogames.cz/play_136-GameBoy.phpDiablo II -
https://eu.shop.battle.net/en-gb/product/diablo-iiThe Sims -
https://www.myabandonware.com/game/the-sims-bf5September 12th - http://www.newsgaming.com/games/index12.htm Cookie Clicker -
https://orteil.dashnet.org/cookieclicker/Spelunky -
https://spelunkyworld.com/original.html=== Sources === [1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ [2] Preview: Crazy Taxi: Fare Wars | 1UP
https://web.archive.org/web/20070927204306/http://www.1up.com/do/previewPage?cId=3158197[3] 40 years and I'm still here | Game Developer
https://www.gamedeveloper.com/business/my-40-years-in-the-game-industry[4] The Last Guardian creator... | The Guardian
https://www.theguardian.com/technology/2016/jun/28/the-last-guardian-fumito-ueda-interview[5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
https://www.timeextension.com/features/the-making-of-rez-tetsuya-mizuguchis-timeless-masterpiece[6] Keita Takahashi talks Katamari Damacy | GameSpy http://www.gamespy.com/articles/595/595110p1.html [7] Spelunky by Derek Yu | Boss Fight Books
https://bossfightbooks.com/products/spelunky-by-derek-yu[8] Designing side quests? Study these 7 games | Game Developer
https://www.gamedeveloper.com/design/designing-side-quests-study-these-7-games-and-some-chris-avellone-pointers-[9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
https://lifeandtimes.games/episodes/files/soundbite-bruce-shelley[10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
https://www.youtube.com/watch?v=lH7gL3ivgFA[11] Designing Mark of the Ninja - Nels Anderson | Full Indie
https://www.youtube.com/watch?v=IsHNpoleFp0[12] Jake Solomon | Designer Notes
https://www.idlethumbs.net/designernotes/episodes/jake-solomon-part-1[13] Brilliant Indie Game The Stanley Parable... | Wired
https://www.wired.com/2011/08/the-stanley-parable/[14] Cow Clicker | Wikipedia
https://en.wikipedia.org/wiki/Cow_Clicker[15] 18 things we learned about Alien: Isolation... | MCV UK
https://mcvuk.com/development-news/18-things-we-learned-about-alien-isolation-last-night/[16] ’80 Days': Jules Verne-inspired game... | LA Times
https://web.archive.org/web/20140831040548/http://herocomplex.latimes.com/games/80-days-jules-verne-inspired-mobile-game-is-all-over-the-map/[17] How Fortnite’s success... | Polygon
https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games[18] ...The aesthetics of frustration in Getting Over It | Gamasutra
https://web.archive.org/web/20190419044650/http://www.gamasutra.com/view/news/312553/Designer_Interview_The_aesthetics_of_frustration_in_Getting_Over_It.php[19] Designing Florence... | Game Developer
https://www.gamedeveloper.com/audio/designing-i-florence-i-to-convey-the-ineffable…Здравствуйте! Данный опрос проводится в рамках моей дипломной работы, посвященной реализации национальной культурной политики в сфере видеоигр. Участие в опросе полностью анонимное, все результаты будут анализироваться в обезличенной форме Большая часть вопросов являются закрытыми, однако часть потребует подробного ответа. Прохождение опроса не займет у вас больше 10 минут. Благодарю за участие!
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