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MA ABDOFF OB54 🔰 iOS 15/26

MA ABDOFF OB54 🔰 iOS 15/26

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DRAG HS ✅ created on 10/09 Credit king 👑 @khatri_ashok04

Free Fire iPA

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Key: WHORQDEHNVOQTJFESJ0V

Drag - Antena FFTH.31050.46 KB

Top Head FFTH.31050.46 KB

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using UnityEngine; public class MobileAimDrag : MonoBehaviour { [Header("Touch Settings")] public float sensitivity = 0.15f; [Header("Aim Assist")] public Transform target; public float aimAssistSpeed = 5f; public float maxAimAngle = 15f; private float yaw; private float pitch; void Update() { HandleTouch(); if (target != null) { AimAssist(); } pitch = Mathf.Clamp(pitch, -80f, 80f); transform.localRotation = Quaternion.Euler(pitch, yaw, 0f); } void HandleTouch() { if (Input.touchCount == 0) return; Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Moved) { Vector2 delta = touch.deltaPosition; yaw += delta.x * sensitivity; pitch -= delta.y * sensitivity; } } void AimAssist() { Vector3 direction = target.position - transform.position; Quaternion targetRotation = Quaternion.LookRotation(direction); float angle = Quaternion.Angle( transform.rotation, targetRotation ); if (angle <= maxAimAngle) { transform.rotation = Quaternion.Slerp( transform.rotation, targetRotation, aimAssistSpeed * Time.deltaTime ); Vector3 euler = transform.rotation.eulerAngles; yaw = euler.y; pitch = euler.x; if (pitch > 180f) pitch -= 360f; } } }