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Prompts(NEW ART)

Prompts(NEW ART)

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NEW ART | نیو آرت ارتباط @alinafaripour وبسایت: www.newartgp.com اینستاگرام: https://www.instagram.com/newartgp?igsh=MXVtdHU0ZGtwcWdqMw== کل کانال هامون: https://t.me/memari170/4416

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Analyze the uploaded interior photograph and transform it into a sophisticated architectural interior presentation board. REF
Analyze the uploaded interior photograph and transform it into a sophisticated architectural interior presentation board. REFERENCE ACCURACY Identify and preserve the visible architectural features, room proportions, window and door shapes, furniture arrangement, materials, finishes, lighting fixtures, decorative objects, and color palette. Keep the original interior design recognizable. Do not impose a new style or replace the existing furniture. Infer unseen areas conservatively, maintaining consistency with the photograph. MAIN VISUAL Create one large, highly detailed orthographic isometric cutaway of the furnished room at the center of the board. Remove the ceiling and the two camera-facing walls to reveal the interior clearly. Retain the remaining walls, openings, and architectural features. Show realistic wall and floor thicknesses with clean cut edges. Reproduce the reference furniture and its spatial relationships accurately. Render the room as a refined architectural miniature with photorealistic materials, soft daylight, subtle ambient occlusion, and delicate contact shadows. BOARD LAYOUT Use a vertical 3:4 canvas with a clean warm-white background, generous margins, and a balanced editorial composition. The central isometric room should occupy approximately 65% of the board and remain the dominant visual. LEFT — MATERIAL LIBRARY Arrange six to eight neatly spaced circular material samples extracted from the reference interior. Show only materials actually visible in the photograph, such as wall plaster, upholstery, wood, stone, flooring, rug fibers, and metal finishes. Give each sample a short, accurate English label. Use thin, understated leader lines to connect selected samples to their corresponding surfaces in the central room. Keep lines organized and avoid crossing them. RIGHT AND BOTTOM — FURNITURE DETAILS Present three to five isolated furniture and lighting objects from the reference, such as the main sofa, armchair, coffee table, and pendant light. Show each as a small realistic product cutout on the board background, with a subtle shadow and a concise English label. Match the original shapes, materials, and colors. RIGHT — COLOR PALETTE Include five or six small, evenly spaced circular color swatches sampled from the interior. Add the heading “COLOR PALETTE”. TOP — TITLE Write one short English title that accurately describes the uploaded interior, with a smaller subtitle identifying its visual style and main materials. UPPER CORNER — REFERENCE VIEWS Include two small, aligned interior detail images consistent with the source photograph. Keep them secondary to the main isometric view. GRAPHIC STYLE Premium architectural portfolio presentation, restrained typography, fine gray annotation lines, clear visual hierarchy, precise alignment, realistic material textures, and ample negative space. Use elegant typography for the title and a clean sans-serif font for small labels. Keep all text readable and correctly spelled. CONSTRAINTS Produce a single cohesive presentation board, not a 3×3 grid. Do not add invented measurements or numerical dimensions. Do not add unrelated materials, extra furniture, people, logos, signatures, or watermarks. Avoid distorted geometry, floating furniture inside the room, duplicated objects, excessive annotations, overlapping labels, and cartoon styling. OUTPUT A polished, high-resolution architectural board combining a central furnished isometric cutaway, material samples, furniture cutouts, and a coordinated color palette, all faithfully derived from the uploaded interior.

Create a 10-second photorealistic interior furnishing animation, vertical 9:16. Use the empty living room image as the starting frame and the furnished living room image as the final visual reference. CAMERA: Completely locked tripod camera throughout the entire video. Preserve the exact original viewpoint, framing, perspective and focal length. No camera movement, zoom, pan, tilt, cuts or transitions. Keep the architecture, windows, outdoor scenery, curtains and daylight unchanged. TIMELINE: 0–2 seconds: Begin with the empty room. A single elegant large cardboard box gently descends from above and lands in the center of the living room with realistic weight and a soft contact shadow. 2–3 seconds: The box flaps open outward by themselves. A subtle warm glow appears inside, suggesting a magical interior with more space than its exterior. 3–8 seconds: All furnishings visibly emerge FROM INSIDE the open box in a carefully choreographed sequence. Each item starts small enough to fit through the opening, then smoothly expands to its full size after clearing the box. First, the rolled rug rises out, floats down and unrolls flat across the living area. Next, the cream sectional sofa emerges and glides into position along the right side. The lounge chairs follow, gently rotating into their final orientations. The travertine coffee table settles in the center of the rug, followed by the wooden side table. The dining table and chairs emerge and travel toward the rear dining area. Finally, plants, cushions, books, bowls and decorative objects emerge and settle into their matching locations from the furnished reference. Use slightly overlapping movements so everything fits naturally within the duration. All movement is smooth and deliberate, with believable deceleration, accurate contact shadows and no collisions. 8–9 seconds: Once the last object has emerged, the empty cardboard box folds itself flat, shrinks and disappears discreetly beneath the coffee table. No packaging remains. 9–10 seconds: Hold on the completely furnished living room, matching the furnished reference as closely as possible. All objects are stationary. IMPORTANT: Every furnishing must visibly originate inside the box. No furniture suddenly appearing elsewhere, no crossfades and no instant room transformation. Objects travel through open space without passing through walls, windows or one another. Preserve furniture shapes after expansion. No people, text, logos or watermark. AUDIO: Subtle cardboard unfolding, gentle movement sounds and soft furniture placement sounds. No speech.

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Create a 10-second ultra-photorealistic cinematic weather transformation video using the uploaded architectural image as the exact reference. CRITICAL CAMERA LOCK: The camera must remain COMPLETELY STATIC throughout the entire video. Preserve the exact original camera position, low-angle perspective, framing, focal length, building proportions, facade geometry, balconies, windows, trees, and composition. No camera movement, no zoom, no pan, no tilt, no rotation, no reframing. 0–3 seconds: The bright blue daytime sky gradually darkens as massive dark storm clouds rapidly cover the sky. Natural daylight fades dramatically. The entire environment transitions toward a dark, stormy evening. 3–5 seconds: The atmosphere becomes extremely dark. A powerful lightning bolt flashes across the sky behind the building, briefly illuminating the white curved balconies, glass facade, and surrounding trees with cold blue-white light. 5–8 seconds: Heavy realistic rain begins falling across the entire scene. Dense rainfall, visible rain streaks, water running down the glass windows, wet reflective surfaces, and subtle wind movement in the tree leaves. Another dramatic lightning flash illuminates the building. 8–10 seconds: The scene becomes a dramatic nighttime thunderstorm. Heavy rain continues, distant lightning flickers behind the clouds, and realistic reflections shimmer across the wet facade. VISUAL STYLE: Photorealistic architectural visualization, physically accurate weather simulation, cinematic storm lighting, realistic rain physics, atmospheric depth, high detail, natural exposure adaptation, 4K realism. STRICT RESTRICTIONS: Do not modify, redesign, deform, or animate the building. Do not change the architecture or window positions. Do not add new objects. No camera movement whatsoever. The original image must remain perfectly aligned throughout the entire animation. Only weather, lighting, rain, clouds, lightning, and subtle foliage movement are allowed to change.

Repost from Ai(NEW ART)
🌕از آخرین تخفیف برای دوره هوش مصنوعی تقریبا یک ماه گذشته و حدود ۵ جلسه 👑طلایی بهش اضافه شده! وقرار هست قیمتش رو(۳۰درصد) افزایش بدیم چون میخاییم از تکنیک های خیلی گرون تر استفاده کنیم. آخرین تخفیف رو میزاریم تا اگر کسی جامونده تهیه کنه ✨لینک تهیه با ۵۰درصد تخفیف؛ ۶.۹۹۹.۰۰۰ ۳.۴۹۹.۰۰۰
https://newartgp.com/product/ai-for-architecture/

Repost from NEW ART️ ️️
💎📱ادلیست کانال های تلگرام NEW ART 🔽برای عضویت و اضافه شدن کلیک کنید: https://t.me/addlist/WifOlUBlu-4xNDYx ⚡️لینک کانال ها
💎📱ادلیست کانال های تلگرام NEW ART 🔽برای عضویت و اضافه شدن کلیک کنید:
https://t.me/addlist/WifOlUBlu-4xNDYx
⚡️لینک کانال ها به صورت تکی:
https://t.me/memari170/4416

Use Image1 as the final architectural reference. Preserve the exact building proportions, floor count, facade geometry, window positions, recessed balconies, projecting brown rectangular frames, pale beige stone cladding, dark planter boxes, railings, rooftop structure, and ground-floor entrance and garage.

Create one continuous cinematic shot with a locked camera, matching the reference image’s portrait composition, street-level viewpoint, and perspective. No camera movement.

Begin at blue hour with the building absent from its footprint. Keep the surrounding street, sidewalk, mature trees, and streetlamp in place. Bright moving light trails rise from the ground, progressively tracing the building’s vertical edges, floor lines, window openings, balcony frames, and roof geometry in their exact final positions.

The trails form a complete glowing architectural wireframe. Gradually fill this wireframe with realistic depth, solid surfaces, beige stone, brown cladding, reflective glass, and dark metal railings. Balcony plants and greenery emerge naturally in their reference positions. Warm entrance and interior lights gently illuminate.

As the building finishes forming, smoothly transition from blue hour to the clear sunlit daytime conditions of Image1. Fade away all glowing construction trails, revealing the finished photorealistic architecture with matching materials, shadows, and reflections.

Hold the completed building clearly for the final two seconds. Match Image1’s architecture and framing as closely as possible, while omitting all people and vehicles throughout.

No text, logos, cuts, extra floors, altered facade elements, warped geometry, or lingering neon effects.

"prompt": "Style & Mood: Seamless, photorealistic full-character replacement across the entire supplied video. Preserve the original cinematic contrast between the cold horror opening and the warm romantic second section, while maintaining strict identity consistency through every cut, angle, distance, expression, physical interaction, and lighting change. Narrative Summary: Replace the original man everywhere with the exact man from @[Image 1](image_1) and replace the original woman everywhere with the exact woman from @[Image 2](image_2). In the opening horror section, the referenced woman appears and behaves as a zombie; in the later romantic section, she returns completely to her natural human appearance. Dynamic Description: Completely remove the original male performer from every frame and replace his entire visible body, head, face, hair, skin, hands, silhouette, and proportions with the same man from @[Image 1](image_1). Preserve his recognizable facial identity all distinctive features consistently in close-ups, profiles, wide shots, emotional reactions, action poses, embraces, kisses, and sunset scenes. Completely remove the original female performer and replace her entire visible body, head, face, hair, skin, hands, silhouette, and proportions with the same woman from @[Image 2](image_2). Preserve her recognizable facial identity, consistently throughout the clip. In the opening horror section only, transform this same referenced woman into a convincing zombie version without changing her identity: pale desaturated skin, subtle dark veins, exhausted shadowed eyes, cloudy irises, cracked lips, slightly decayed facial texture, tense jaw, irregular breathing, tilted head, unstable posture, delayed reactions, stiff uneven steps, sudden predatory facial contractions, and aggressive zombie-like movement. Her identity must remain recognizable beneath the zombie treatment. Transfer the source zombie’s exact timing, positions, approach, head motion, attack behavior, and interaction to the replacement woman. When the video transitions into the romantic second section, remove every zombie characteristic completely and immediately restore the exact healthy natural woman from @[Image 2](image_2): normal warm skin, clear eyes, clean face, relaxed posture, soft expression, natural breathing, and affectionate human behavior. Transfer all original romantic actions precisely to the two replacement characters, including running together, embracing, lying beside each other, touching faces, smiling, kissing, holding hands, and standing together at sunset. Preserve the original performance timing, gaze direction, contact points, body positioning, hand placement, lip contact, and emotional rhythm. Static Description: Preserve the source video’s exact environments, interiors, field, sunset, props, camera movement, framing, lens perspective, shot order, editing rhythm, lighting, shadows, color transitions, visual effects, duration, and audio. The cold blue horror scenes remain cold and threatening; the later field and sunset scenes remain warm and romantic. Ensure accurate lighting, shadows, scale, focus, and occlusion on both replacement characters in every shot. The original performers must be completely absent, leaving no residual faces, hair, eyes, skin, beards, hands, body shapes, outlines, clothing fragments, ghosting, blended features, or identity leakage. No face morphing, identity drift, duplicated limbs, incorrect hands, character swapping, mixed facial traits, inconsistent hair, unintended zombie features in the romantic section, or romantic expressions in the zombie section."

Using the uploaded reference image, create a professional ultra-photorealistic character reference sheet of the exact same pe
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Using the uploaded reference image, create a professional ultra-photorealistic character reference sheet of the exact same person.

IMPORTANT IDENTITY PRESERVATION:
Preserve the person's identity exactly from the reference image. Keep the same facial structure, eyes, nose, lips, jawline, eyebrows, skin tone, hairstyle, hair color, age, body type, and all distinctive facial characteristics. Do not beautify, redesign, reinterpret, or change the person's identity.

Create ONE wide horizontal composition divided subtly into three clean vertical panels:

LEFT PANEL:
Full-body front view, standing naturally, facing directly toward the camera. Show the entire body from head to shoes. Neutral relaxed pose.

CENTER PANEL:
Close-up frontal portrait from chest/shoulders upward, looking directly into the camera. Facial identity must match the reference image precisely. Maximum facial detail and realistic skin texture.

RIGHT PANEL:
Upper-body side profile, approximately 90-degree side view, showing the person's facial profile, hairstyle, nose, jawline and body proportions clearly.

The same exact person must appear in all three panels with perfect consistency.

Keep the hairstyle exactly as shown in the reference image. Do not add a ponytail, bun, different haircut, glasses, accessories, facial hair, makeup, or any feature that is not visible in the original reference.

CLOTHING:
Create realistic practical post-apocalyptic survivor clothing inspired by grounded survival-drama wardrobe design: worn dark earth-tone jacket, faded neutral undershirt, rugged dark pants or jeans, practical leather belt and worn combat boots. Clothing should look naturally used, slightly dusty and weathered, but realistic and believable. No costumes, armor, weapons or fantasy elements.

BACKGROUND:
Neutral seamless dark charcoal-gray photography studio background.

LIGHTING:
Soft diffused professional studio lighting, evenly illuminating the face and body. No dramatic shadows, colored lighting, rim lights or cinematic environment.

PHOTOGRAPHY:
Professional actor casting photography / character turnaround sheet.
85mm portrait lens look for the portrait.
Natural realistic proportions.
Accurate anatomy.
Extremely detailed facial features.
Realistic skin pores and texture.
Highly detailed natural hair.
Realistic fabric and clothing texture.
Sharp eyes.
Natural color grading.
Ultra-photorealistic.
8K detail.

COMPOSITION:
Clean character turnaround / actor reference sheet.
Three clearly separated vertical sections.
No text.
No labels.
No logos.
No props.
No decorative graphics.
No environment.
No duplicated or altered facial features.

Highest priority: exact identity consistency between the uploaded reference and all three generated views.

[CONSISTENCY] The same two faces from @image1 and @image2 throughout the whole film, only their states change. Scene 1: survivor in the survival gear, turned one in their own ruined outfit with makeup. Scene 2: both in their own clean reference outfits. No eyewear at any point. The turned one's accessory visible in shots 2, 3, 7 and 9. The leap's framing, screen direction and full real-time speed identical on both sides of the cut. Exactly one cut between the scenes, at 10.0s, on the moment of contact.
[NEGATIVE] No slow motion in scene 1 or across the cut. No bite, no attack landing, no gunshot, no gore, no blood, no violence on screen — the cut happens at first touch. No CGI zombie look, no rubber mask, no altered bone structure. No survival gear, dirt, scar, makeup or weapon in scene 2; no clean clothes or clean skin in scene 1. No change of screen direction or camera angle at the cut. No sunglasses or glasses.
No blurred or covered faces copied from the reference sheets. No third person. No dissolve or flash at the scene change. No text, subtitles, watermarks. No music (added in edit). No dialogue.
[AUDIO] No music, no subtitles. Scene 1, diegetic only: ragged breathing and stifled sobs, a floorboard creaking, wind through a broken window, a low wet growl, the dull thud of the pistol hitting the floor, the rustle of waxed canvas as the arms open, the fast slap of bare feet sprinting, a shriek as the turned one leaps. At the 10.0s cut the shriek turns instantly into a burst of laughter — the same voice, alive. Scene 2, soft and airy: the thump and rustle of two bodies falling into tall grass, shared laughter, breathing as they run, birdsong, a distant cattle bell down the valley, crickets as the sun sets, then the wind alone.

[Generation Goal] 25 seconds · 16:9 · photoreal cinematic short in two scenes joined by one hard match cut on action at 10.0s. SCENE 1 (0–10s), the present: in an abandoned house during a zombie apocalypse, a weeping survivor aims a pistol at the person they loved, now turned; the survivor cannot shoot, drops the gun and opens their arms — the turned one sprints and leaps at the survivor at full speed. At the exact instant of contact the film cuts. SCENE 2 (10–25s), the memory: the same leap at the same speed, the same pose, the same screen direction — but the leaping one is alive and laughing in a golden mountain meadow, and the two fall together into the tall grass in joy. Cold, shaking and hard in the first scene; warm and soft in the second. Captured, not rendered.

[REFERENCES — only two images, each person appears in two states]
@image1 = THE SURVIVOR. Identity locked 1:1: face, eyes, hair, facial hair if any, skin tone, age, body build. If one panel of the reference hides or blurs the face, take the face from the clearest panel and never copy the blur or the covering. Any sunglasses or eyewear in the reference are removed — the eyes are always visible.
@image2 = THE TURNED ONE. Identity locked 1:1 in the same way: face, eyes, hair, skin tone, age, body build; face taken from the clearest panel; any eyewear removed.
The wardrobe of each person is taken exactly from their own reference image in SCENE 2, and transformed as described below in SCENE 1. Everything else — locations, props, light — is defined by this text.

[WARDROBE TRANSFORMATION]
SURVIVOR · SCENE 1: the reference outfit is gone, replaced by apocalypse survival gear — a filthy olive waxed-canvas hooded smock-poncho with wide cape-like shoulders and a high funnel neck, a black webbing harness with metal buckles and a diagonal chest strap, a small olive canvas chest pouch, a black long-sleeve undershirt with holes at the forearms, dark cargo trousers mud-caked at the knees, muddy black lace-up boots. If the reference shows a wristwatch or bracelet, it stays on the same wrist, dusty and scratched. Face smeared with grime, a healed pale scar across one cheek, hair unwashed and dusty, tears cutting clean lines through the dirt.
TURNED ONE · SCENE 1: exactly their own reference outfit, but ruined — torn at the seams and shoulders, ripped at the hems, stained with mud and grey dust, barefoot with dirty feet. Realistic practical prosthetic zombie makeup that never changes the face's bone structure — pallid skin with grey-green mottled patches across the cheeks and neck, cloudy milk-white eyes, cracked grey lips, matted hair; still clearly recognisable as the same person. Their most distinctive small accessory from the reference — a necklace, earrings, a watch, a bracelet or a ring — survives intact and clean.
BOTH · SCENE 2: exactly their own reference outfits, clean and pressed, faces clean and rested, no scar, no makeup effects; the turned one is barefoot in the grass; the surviving accessory is worn again and catches the sun.

[SCENE 1 · 0–10s · THE PRESENT]
LOOK: overcast grey daylight through a dirty side window, cold blue-grey-green palette, hard contrast, chiaroscuro on faces, dust floating in the window light; an abandoned kitchen — peeling wallpaper, broken cabinet doors, a toppled chair, grime everywhere, a clear stretch of floor between the two. Shallow depth of field, handheld realism, fine film grain. Real-time speed throughout — no slow motion.
SHOT 1 [0–2s] Close-up of the survivor, handheld with a faint tremor, aiming a pistol straight ahead with both hands; the muzzle a soft blur in the foreground, the face sharp. Tears run down the dirty cheeks past the scar, jaw shaking, eyes full of unbearable pain.
SHOT 2 [2–3.5s] Over the survivor's poncho-covered shoulder, a slow tense push-in toward the turned one standing in the half-dark across the kitchen, ruined clothes, head tilted, the window light catching the surviving accessory.
SHOT 3 [3.5–4.5s] Extreme close-up on the turned one's face, a sharp aggressive push-in: discoloured teeth bared in a snarl, blank white eyes, a low rattling growl.
SHOT 4 [4.5–8s] Back on the survivor; the camera pulls back into a medium shot. Weeping, the survivor lowers the pistol, lets it drop to the floor, then slowly raises and opens both arms wide — the wide shoulders of the poncho spreading like wings, the harness straps pulling taut across the chest — eyes open, fixed on the turned one, surrendering.
SHOT 5 [8–10s] THE LEAP — a locked side-on medium-wide shot at chest height, real-time speed: the survivor stands on the right third of the frame facing left, arms wide open. The turned one explodes into a sprint from the left side of the frame, bare feet slapping the dirty floor, crosses the kitchen in a second and launches at the survivor, arms reaching forward, hair whipping back — fast, violent, no slow motion. At 10.0s — the exact instant the reaching hands touch the survivor's shoulders — CUT.

[MATCH CUT on action at 10.0s — a fast hard cut, no dissolve, no flash, no speed change. The composition is continuous across the cut: same side-on medium-wide framing, same chest-height camera, the survivor on the right third facing left with arms wide, the leaping one arriving into the survivor's arms from the left at the same point of the leap and at the same full speed. Only the world, the light, the clothes and the faces change.]

[SCENE 2 · 10–25s · THE MEMORY]
LOOK: golden hour in a high mountain meadow: tall seed-headed grass glowing gold, wildflowers, snow-streaked peaks in soft haze, a warm low sun. Maximum warmth — amber, honey, peach and rose; soft backlight creating golden halos in the hair and around the shoulders; natural lens flares; deeper focus showing both people and the landscape. Steadicam-smooth.
SHOT 6 [10–12s] The leap lands at full speed: alive, clean, laughing, the turned one crashes into the survivor's open arms; the survivor catches them, the momentum knocks them both backward, and they tumble together into the tall golden grass, seed heads and petals bursting into the sunlit air, both laughing. As they settle in the grass the motion eases into gentle slow motion.
SHOT 7 [12–16s] Close on the two lying in the grass: the survivor on their back, smiling up; the other above, laughing, hair falling around the face, gently stroking the survivor's cheek; the camera makes a slow arc around them, sun flares sweeping across the lens; slight slow motion.
SHOT 8 [16–19s] Following Steadicam from behind at waist height through the tall grass: hand in hand they run, laughing, toward the mountains, grass heads brushing past the lens, clothes moving in the wind; slight slow motion.
SHOT 9 [19–22s] Medium shot from behind on the crest of a small hill: they sit close, one head resting on the other's shoulder; a slow pan to the right reveals the survivor's profile, kissing the top of the other's head, eyes closed; the accessory glints in the sun.
SHOT 10 [22–25s] Wide shot: a very slow pull-back as the two become small silhouettes on the hilltop against a vast pink and gold sunset over the peaks. Complete stillness and peace. The final second holds steady for a fade-out in the edit.

Create a 10-second 16:9 hyperreal luxury real-estate video as ONE continuous STRICT FIRST-PERSON POV sensory
speed-ramp around the exact same modern forest house: asymmetric sloping roof, warm wood soffits, pale stone
columns, dark facade, panoramic glass, wooden terrace, green lawn, pine forest, bright sun, deep-blue sky, same
red exotic supercar parked left, exactly one calm fluffy ginger cat on terrace. Extreme 900-1200% accelerations
alternate with 2-6-frame micro-brakes; constantly change speed, height, direction, 20-50° bank, focus, distance
and proximity-based sound; directional blur at speed, razor-sharp focus at stops. 0.00-0.35 nearly static 15-20 m
away, matte-black-gloved male hand points at centered house, car left -> 0.35-0.60 hand drops, violent WHOOM
launch > 0.60-0.82 dive to 2-4 cm above lawn -> 0.82-1.08 extreme grass surf, blades fill foreground and bend
from airflow, FFFRRR -> 1.08-1.22 brutal brake on one razor-sharp sunlit blade - 1.22-1.45 accelerate centimeters
above stepping stones, TAK-TAK -> 1.45-1.68 hard-left near-miss past black car wheel -> 1.68-1.88 skim glossy red
body toward headlight -> 1.88-2.02 instant macro headlight brake, TING -> 2.02-2.25 explode past mirror toward
house -> 2.25-2.48 thread between car and stone column -> 2.48-2.72 race vertically up stone -> 2.72-2.88 stop
beside warm exterior lamp, HUM+TING -> 2.88-3.05 skim lamp, flare wipe -> 3.05-3.32 hyperpass centimeters
along panoramic glass, stretched pine/sky/car reflections, SSSSH - 3.32-3.48 near-miss black mullion wipe -
3.48-3.68 bank down to terrace -> 3.68-3.88 deck surf 2-4 cm above wood, TRRR-TAK -> 3.88-4.08 ginger cat
directly ahead, brake 1100%->0%, stop safely 40-60 cm away -> 4.08-4.32 almost static cat close-up, calm head
turn, sharp eyes/whiskers/fur, ONLY intimate PURRRR - 4.32-4.48 natural orange tail foreground wipe - 4.48-4.72
instant 0->1200% sideways WHOOM 4.72-4.95 rapid chair-leg/table-edge slalom, WHOOP - 4.95-5.18 shoot
beneath table through open gap -> 5.18-5.58 accelerate through an already OPEN panoramic doorway into house,
ambience muffles -> 5.58-5.78 skim interior wood, macro grain -> 5.78-6.00 violent tilt toward pendant lamp -
6.00-6.40 stop centimeters from lamp, HUM+TING, explosive controlled 180° orbit with lamp anchored, flare
transition - 6.40-6.62 1200% floor dive, pull up centimeters before impact -> 6.62-7.05 floor surf then shoot
through OPEN terrace doorway -> 7.05-7.28 climb 10-20 cm beneath wooden roof soffit -> 7.28-7.52 accelerate
along diagonal roof edge - 7.52-7.72 micro-freeze at sharp roof tip, blue sky ahead, near silence - 7.72-8.15
explode into pure blue sky, WHOOM then 3-5-frame silence > 8.15-8.48 dive between tall pines, close branches/
needles, FFFFSSSH - 8.48-8.70 aggressive left-right branch slalom -> 8.70-8.95 burst from trees and hyperpass
upper facade -> 8.95-9.22 fast rising 180° orbit terrace-windows-roof, house centered - 9.22-9.48 violent
backward/upward pullback revealing whole property -> 9.48-10.00 brutal 1000%-0% final brake into perfectly
stable wide hero view: exact unchanged house, red car left, tiny calm ginger cat on terrace, birds+soft wind.
Closest material always controls sound. No smooth drone movement, teleportation, architecture/car changes, extra
cats, collisions, third-person shots, body except opening gloved hand, passing through closed glass/walls, barrel
rolls, text, logos or watermarks.

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