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bool Fastswitch = false; bool (*get_InSwapWeaponCD)(void* thiz); bool _get_InSwapWeaponCD(void* thiz) { if (Fastswitch && Enable) { return false; } return get_InSwapWeaponCD(thiz); } DobbyHook(Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("get_InSwapWeaponCD"), 0), (void *)_get_InSwapWeaponCD, (void **) &get_InSwapWeaponCD);
Ob53 all Working functions Credit: @XINOXXRE

bool MedkitMoving = false; bool(*orig_IsMoving_1)(void * thiz); bool my_IsMoving_Hook_1(void * thiz) { if (Enable && MedkitMoving) { return false; } return orig_IsMoving_1(thiz); } A64HookFunction((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("IsMoving"), 0), (void*)my_IsMoving_Hook_1, (void**)&orig_IsMoving_1);

bool isParachuting = false; bool (*orig_get_IsParachuting)(void* instance); bool hook_get_IsParachuting(void* instance) { if (Enable && instance) { if (isParachuting) { return true; } } return orig_get_IsParachuting(instance); } DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("get_IsParachuting"), 0), (void*)hook_get_IsParachuting, (void**)&orig_get_IsParachuting);

// --- [ Range Hook ] --- bool InfiniteRange = false; float (*orig_get_Range)(void *instance); // Hook function float hook_get_Range(void *instance) { if (Enable && instance && InfiniteRange) { return 9999.0f; } return orig_get_Range(instance); } // --- Dobby --- DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("UGCLevelPointLight"), OBFUSCATE("get_Range"), 0), (void*)hook_get_Range, (void**)&orig_get_Range);

bool FastSensivity = false; float Sensivity = 1.0f; float (*orig_GetSensitivity)(); float hook_GetSensitivity() { if (Enable && FastSensivity) { return Sensivity; } return orig_GetSensitivity(); } DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("GameSettingData"), OBFUSCATE("GetSensitivity"), 0), (void *)hook_GetSensitivity, (void **)&orig_GetSensitivity); //Fast sensitive

DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("get_IsFastRunning"), 0), (void *)hook_get_IsFastRunning, (void **)&orig_get_IsFastRunning); bool AutoRun = false; bool (*orig_get_IsFastRunning)(void *instance); bool hook_get_IsFastRunning(void *instance) { if (AutoRun) { return true; } return orig_get_IsFastRunning(instance); } Auto run with enemy

float (*orig_GetSensitivity)(); float hook_GetSensitivity() { if (Enable && FastSensivity) { return Sensivity; } return orig_GetSensitivity(); } bool FastSensivity = false; float Sensivity = 1.0f; DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("GameSettingData"), OBFUSCATE("GetSensitivity"), 0), (void *)hook_GetSensitivity, (void **)&orig_GetSensitivity); //Fast sensitive //Simran

DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("get_IsFastRunning"), 0), (void *)hook_get_IsFastRunning, (void **)&orig_get_IsFastRunning); bool AutoRun = false; bool (*orig_get_IsFastRunning)(void *instance); bool hook_get_IsFastRunning(void *instance) { if (AutoRun) { return true; } return orig_get_IsFastRunning(instance); }

DobbyHook((void *)Il2CppGetMethodOffset( OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("NewPlayerAnimationSystemComponent"), OBFUSCATE("PlayStopFire"), 0),(void*)hook_PlayStopFire(void **)&old_PlayStopFire); bool StopFireAnim = false; void (*old_PlayStopFire)(void *instance); void hook_PlayStopFire(void *instance) { if (instance != NULL) { if (StopFireAnim) { return; } } old_PlayStopFire(instance); }

DobbyHook((void*)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("IsFreeMove"), 0), (void *)hook_IsFreeMove, (void **)&old_IsFreeMove); bool FreeMove = false; bool (*old_IsFreeMove)(void *instance); bool hook_IsFreeMove(void *instance) { if (instance != NULL) { if (FreeMove) { return true; } } return old_IsFreeMove(instance); }

} if (selectedTab == 3) { DrawHeaderLine(oxorany("Firewall EL")); ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 12.0f); ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(40, 40, 40, (int)(0.20f * 255))); // Bắt đầu vùng hiển thị Log if (ImGui::BeginChild("LayerBox", ImVec2(0, 0), true)) { // --- THANH CÔNG CỤ TRÊN CÙNG --- if (ImGui::Button(" Clear Logs ", ImVec2(100, 30))) { std::lock_guard<std::mutex> lock(g_logMutex); g_logs.clear(); } ImGui::SameLine(); ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.0f, 1.0f), " STRICT MODE: libanogs"); ImGui::Separator(); // --- BẮT ĐẦU CHIA CỘT (LEGACY MODE) --- // 5 cột: Time | Lib | Target | Port | Status ImGui::Columns(5, "LogColumns", true); // true = hiện đường kẻ ngăn cách // --- THIẾT LẬP ĐỘ RỘNG CỘT (Lần đầu tiên) --- static bool widthSet = false; if (!widthSet) { ImGui::SetColumnWidth(0, 60.0f); // Time ImGui::SetColumnWidth(1, 90.0f); // Lib ImGui::SetColumnWidth(3, 50.0f); // Port ImGui::SetColumnWidth(4, 80.0f); // Status widthSet = true; } // --- TIÊU ĐỀ CỘT --- ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Time"); ImGui::NextColumn(); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Lib"); ImGui::NextColumn(); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Target/IP"); ImGui::NextColumn(); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Port"); ImGui::NextColumn(); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Status"); ImGui::NextColumn(); ImGui::Separator(); // --- VẼ DỮ LIỆU --- { std::lock_guard<std::mutex> lock(g_logMutex); // Duyệt ngược để log mới nhất nằm trên cùng for (auto it = g_logs.rbegin(); it != g_logs.rend(); ++it) { const auto& log = *it; // 1. Time ImGui::TextDisabled("%s", log.time.c_str()); ImGui::NextColumn(); // 2. Lib Name (Màu cam nếu là libanogs) if (log.libName.find("libanogs") != std::string::npos) { ImGui::TextColored(ImVec4(1.0f, 0.5f, 0.0f, 1.0f), "%s", log.libName.c_str()); } else { ImGui::Text("%s", log.libName.c_str()); } ImGui::NextColumn(); // 3. Target (IP/Domain) - Màu xanh dương nhạt ImGui::TextColored(ImVec4(0.4f, 0.8f, 1.0f, 1.0f), "%s", log.target.c_str()); if (ImGui::IsItemHovered()) ImGui::SetTooltip("Reason: %s", log.reason.c_str()); ImGui::NextColumn(); // 4. Port ImGui::Text("%s", log.port.c_str()); ImGui::NextColumn(); // 5. Status (Đỏ = Block, Xanh = Allow) if (log.isBlocked) { ImGui::TextColored(ImVec4(1.0f, 0.2f, 0.2f, 1.0f), "[BLOCK]"); } else { ImGui::TextColored(ImVec4(0.2f, 1.0f, 0.2f, 1.0f), "[ALLOW]"); } ImGui::NextColumn(); } } // Kết thúc chia cột ImGui::Columns(1); } ImGui::EndChild(); ImGui::PopStyleColor(); ImGui::PopStyleVar(); }

Firewall.h

void init_firewall() { void* libc = dlopen("libc.so", RTLD_NOW); if (!libc) return; DobbyHook(dlsym(libc, "connect"), (void*)hooked_connect, (void**)&orig_connect); DobbyHook(dlsym(libc, "socket"), (void*)hooked_socket, (void**)&orig_socket); DobbyHook(dlsym(libc, "getaddrinfo"), (void*)hooked_getaddrinfo, (void**)&orig_getaddrinfo); }

int (*get_UserLevel)(void *player); int _get_UserLevel(void *player) {     if (player != nullptr) { if(LUNDUP){         return 12; }     }     return get_UserLevel(player); } bool LUNDUP = true; DobbyHook(Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("UIModelUser"), OBFUSCATE("get_UserLevel"), 0), (void *) _get_UserLevel, (void **) &get_UserLevel);

DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("GameFacade"), OBFUSCATE("IsEmulator"), 0), (void *) &_PCcheck, (void **) & PCcheck); bool g_IsEmulatorReady = false; bool IsEverythingLoad = false; uintptr_t il2cpp_base = 0; bool (*PCcheck) (); bool _PCcheck() { IsEverythingLoad = true; return false; }

DobbyHook((void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("GameFacade"), OBFUSCATE("IsEmulator"), 0), (void *) &_PCcheck, (void **) & PCcheck); bool g_IsEmulatorReady = false; bool IsEverythingLoad = false; uintptr_t il2cpp_base = 0; bool (*PCcheck) (); bool _PCcheck() { IsEverythingLoad = true; return false; }

DONT CAR void *GetVehicle(void * Match890) { if (!Match890) return nullptr; void* veiculo = nullptr; void* PlayerClient = GetLocalPlayer(Match890); if (PlayerClient) { void* vehicle = GetLocalCar(PlayerClient); if (vehicle != nullptr && !get_IsPassenger(PlayerClient)) { veiculo = vehicle; } } return veiculo; } void* (*orig_PackVector3)(Vector3 pVehicle); void* hook_PackVector3(Vector3 pVehicle) { if (DONTCarValue > 0) { void* match = Curent_Match(); if (match) { void* vehicle = GetVehicle(match); if (vehicle != nullptr) { pVehicle.y -= (float)DONTCarValue; } } } return orig_PackVector3(pVehicle); } //Bool int DONTCarValue = 0; DobbyHook( (void *)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("message"), OBFUSCATE("LLOABGDLMGK"), OBFUSCATE("LHGGPDLOPAH"), 1), (void *)hook_PackVector3, (void **)&orig_PackVector3 ); #define offset_GetLocalCar (uintptr_t) Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("VehicleIAmIn"), 0) #define offset_get_IsPassenger (uintptr_t) Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("get_IsPassenger"), 0) #define offset_get_IsDriver (uintptr_t) Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("get_IsDriver"), 0) void* GetLocalCar(void* player) { if (!player) return nullptr; return ((void* (*)(void*))offset_GetLocalCar)(player); } bool get_IsPassenger(void* player) { if (!player) return false; return ((bool (*)(void*))offset_get_IsPassenger)(player); } bool get_IsDriver(void* player) { if (!player) return false; return ((bool (*)(void*))offset_get_IsDriver)(player); }

FUCK MODI CODE DobbyHook(Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"),OBFUSCATE("COW.GamePlay"),OBFUSCATE("PlayerAttributes"),OBFUSCATE("get_FSModeUseMedikitFasterRate"),0),(void *)my_get_FSModeUseMedikitFasterRate,(void **)&orig_get_FSModeUseMedikitFasterRate); bool FUCKMODI = false; float FUCKMODIRate = 0.90f; float(*orig_get_FSModeUseMedikitFasterRate)(void * thiz); float my_get_FSModeUseMedikitFasterRate(void * thiz) { if (FUCKMODI) { return FUCKMODIRate; } return orig_get_FSModeUseMedikitFasterRate(thiz); }