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𝙈𝙪̀𝙖 𝙃𝙖̣𝙏𝙤𝙆𝙮𝙤 𝘾𝙝𝙖𝙣𝙚𝙡

𝙈𝙪̀𝙖 𝙃𝙖̣𝙏𝙤𝙆𝙮𝙤 𝘾𝙝𝙖𝙣𝙚𝙡

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Chưa về lên drip típ nhé h ad đi học đây

Muốn admin lên key drip k các em.

Đụ mẹ các e feedback i

Chiều lên br mod as feedback giúp ad để ad lấy tt nhé.

10 tim lên key drip nhé 10h k đủ back nhé..

Vector3 get_position(uint64_t transform) { Vector3 worldPos{0.f, 0.f, 0.f}; // UnityEngine.Object::m_CachedPtr auto cachedPtr = mem.read<uint64_t>(transform + 0x10); if (!cachedPtr) return worldPos; // LDR X0, [X20,#0x38] auto transformData = mem.read<uint64_t>(cachedPtr + 0x38); if (!transformData) return worldPos; // LDR W11, [X20,#0x40] auto transformIndex = mem.read<uint32_t>(cachedPtr + 0x40); // LDP X9, X8, [X0,#0x18] auto matricesBase = mem.read<uint64_t>(transformData + 0x18); // LDP X9, X8, [X0,#0x18] (X8 = indices / parentIndices) auto indicesBase = mem.read<uint64_t>(transformData + 0x20); if (!matricesBase || !indicesBase) return worldPos; worldPos = mem.read<Vector3>(matricesBase + transformIndex * 0x30); // LDR W11, [X8,X11,LSL#2] int parentIndex = mem.read<int>(indicesBase + transformIndex * 4); int depth = 0; const int maxDepth = 64; while (parentIndex >= 0 && depth++ < maxDepth) { // MOV W10, #0x30 sizeof(TMatrix) = 0x30 auto parentMatrix = mem.read<TMatrix>(matricesBase + parentIndex * 0x30); float qx = parentMatrix.rotation.x; float qy = parentMatrix.rotation.y; float qz = parentMatrix.rotation.z; float qw = parentMatrix.rotation.w; float sx = worldPos.x * parentMatrix.scale.x; float sy = worldPos.y * parentMatrix.scale.y; float sz = worldPos.z * parentMatrix.scale.z; worldPos.x = parentMatrix.position.x + sx + (sx * ((qy * qy * -2.f) + (qz * qz * -2.f))) + (sy * ((qw * qz * -2.f) + (qy * qx * 2.f))) + (sz * ((qz * qx * 2.f) + (qw * qy * 2.f))); worldPos.y = parentMatrix.position.y + sy + (sx * ((qx * qy * 2.f) + (qw * qz * 2.f))) + (sy * ((qz * qz * -2.f) + (qx * qx * -2.f))) + (sz * ((qw * qx * -2.f) + (qz * qy * 2.f))); worldPos.z = parentMatrix.position.z + sz + (sx * ((qw * qy * -2.f) + (qx * qz * 2.f))) + (sy * ((qy * qz * 2.f) + (qw * qx * 2.f))) + (sz * ((qx * qx * -2.f) + (qy * qy * -2.f))); // LDR W11, [X8,X11,LSL#2] parentIndex = mem.read<int>(indicesBase + parentIndex * 4); } return worldPos; } get pos ff 64 bit fieds

Đi ăn cơm đã tí lên key drip nhé.