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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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// UE4 Base Offsets #define GName 0xA371594 #define GWorld 0xA76189C #define VWorld 0xA746010 #define VMatrix 0xA746024 #define GUObject 0xA559014 #define GetActorArray 0x6C5D9C8 #define Process_Event 0x679DAC8 #define PostRender 0x6B5CA20 // Technical Functions #define UP_TRACE 0x38B94AC #define UpdateVolley 0x38B97C8 #define CalcShootRot 0x38AB144 #define ShootGrenade 0x380A9C0 #define K2_DrawText 0x7104B80 #define K2_DrawLine 0x7104824 #define K2_DrawTexture 0x71B4DB4 // Feature Patches (Offset & Hex) // 120 FPS: 0x336ADFC -> 78 00 A0 E3 1E FF 2F E1 // HDR Unlock: 0x336AAF8 -> 05 00 A0 E3 1E FF 2F E1 // iPad View: 0x6933A78 -> 00 00 85 43 // Small Crosshair: 0x2BC9A44 -> 00 00 A0 E3 1E FF 2F E1 // Aimbot Pro+: 0x5060830 -> 00 00 00 00 // Less Recoil: 0x2BCE388 -> 00 00 00 00 // Car Fly: 0x7CEEBC8 -> 00 00 00 00 // Flash Light: 0x6996D3C -> 00 00 00 00 // No Headshot: 0x2CD2CB4 -> 00 00 00 00

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SDK PEEK BASED GODVIEW
USceneComponent *MeshContainer = localPlayer->MeshContainer; if(MeshContainer) { if (localPlayer->IsClientPeeking) { if (!localPlayer->IsPeekLeft) { MeshContainer->RelativeLocation.Y = 160.f; } else { MeshContainer->RelativeLocation.Y = -160.f; } } else { MeshContainer->RelativeLocation.Y = 0.f; } }
GAME PUBGM _4.4

__int64 __fastcall (*osub_53a7444)(ASTExtraPlayerController *a1, FFatalDamageParameter *a2);
__int64 __fastcall sub_53a7444(ASTExtraPlayerController *a1, FFatalDamageParameter *a2)
{
if (a1->PlayerKey == a2->CauserKey) {
  a2->CauserClothAvatarID = new_Skin.XSuits; //1406469;
  
  int WeaponID = g_LocalPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->GetWeaponID();
  if (WeaponID == 101004) {
            a2 -> CauserWeaponAvatarID = new_Skin.M416_1;
  }
  else if (WeaponID == 101003) {
   a2 -> CauserWeaponAvatarID = new_Skin.Scar;
  }
  else if (WeaponID == 101001) {
   a2 -> CauserWeaponAvatarID = new_Skin.AKM;
  }
  else if (WeaponID == 101006) {
   a2 -> CauserWeaponAvatarID = new_Skin.AUG;
  }
  else if (WeaponID == 101005) {
   a2 -> CauserWeaponAvatarID = new_Skin.Groza;
  }
  else if (WeaponID == 105002) {
   a2 -> CauserWeaponAvatarID = new_Skin.DP28;
  }
  else if (WeaponID == 105001) {
   a2 -> CauserWeaponAvatarID = new_Skin.M249;
  }
  else if (WeaponID == 101008) {
   a2 -> CauserWeaponAvatarID = new_Skin.M762;
  }
  else if (WeaponID == 102005) {
   a2 -> CauserWeaponAvatarID = new_Skin.Bizon;
  }
  else if (WeaponID == 103001) {
   a2 -> CauserWeaponAvatarID = new_Skin.K98;
  }
  else if (WeaponID == 103002) {
   a2 -> CauserWeaponAvatarID = new_Skin.M24;
  }
  else if (WeaponID == 103003) {
   a2 -> CauserWeaponAvatarID = new_Skin.AWM;
  }
  else if (WeaponID == 102004) {
   a2 -> CauserWeaponAvatarID = new_Skin.Thompson;
  }
  else if (WeaponID == 101102) {
   a2 -> CauserWeaponAvatarID = new_Skin.ACE32;
  }
  else if (WeaponID == 102002) {
   a2 -> CauserWeaponAvatarID = new_Skin.UMP;
  }
  else if (WeaponID == 102001) {
   a2 -> CauserWeaponAvatarID = new_Skin.UZI;
  }
  else if (WeaponID == 101002) {
   a2 -> CauserWeaponAvatarID = new_Skin.M16A4;
  }
}
return osub_53a7444(a1, a2);
}
Tools::Hook((void *) (UE4 + 0x53a7444), (void *) sub_53a7444, (void **) &osub_53a7444);
KillMessage! All Pubgm 4.4.0 x64

Repost from 218
🔧 NTPatch Update - Added LSPosed Manager with system injection. - Added CorePatch support. - Added new hook.rc as an alternative for Play Integrity. - Improved app performance and stability. - Updated Hide Applications for better stability with banking apps. - Replaced Hide Magisk with KernelSU Hide. - Replaced Zygisk with a new system module called NTZygisk. Also fixed the latest Google Play Services root detection with new obfuscation methods. Follow us for more updates.• Telegram Update - @NTPatch

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