𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
رفتن به کانال در Telegram
📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
نمایش بیشتر1 932
مشترکین
+724 ساعت
+517 روز
+21030 روز
آرشیو پست ها
1 931
Online kill sing
Json Path :- assets/Parallax/ParallaxPapa.json
Online zip update ke liye
@ParallaxGitBot👑
Use name lock feature
Zip based hai Lib ko zip me karke karna kal pura tutorial aayega jisko aata hai karlo those who don't know don't worry I'll upload tutorial Tommorow
1 931
Repost from Pavel Durov
🩵 Telegram now has a Rich Text Editor.
It supports tables, headings, inline media, lists, AI content, formulas, and more.
😈 Messaging apps will never be the same!
1 931
𝐅𝐈𝐗 6𝐇𝐑 𝐓𝐈𝐌𝐄 𝐋𝐈𝐌𝐈𝐓
𝐁𝐆𝐌𝐈 4.5 32 𝐁𝐈𝐓
MemoryPatch::createWithHex("libhdmpve.so",0xA260C,"00 00 00 00").Modify();//on
MemoryPatch::createWithHex("libhdmpve.so",0x7389C,"00 00 00 00").Modify();//on
}else{
MemoryPatch::createWithHex("libhdmpve.so",0xA260C,"2D E9 F0 4F").Modify();//off
MemoryPatch::createWithHex("libhdmpve.so",0x7389C,"89 EA 08 08").Modify();//off
}
;
𝐅𝐈𝐍𝐃 𝐁𝐘:- #Manish8x
1 931
𝐁𝐠𝐦𝐢 4.5 𝐌𝐞𝐦𝐨𝐫𝐲 𝐇𝐚𝐜𝐤 𝐎𝐟𝐟𝐬𝐞𝐭 𝐗32
Write<float>(UE4 0x2BA9458,0);--𝐍𝐨 𝐑𝐞𝐜𝐨𝐢𝐥 Write<float>(UE4 0x5A38974,1.5);--𝐁𝐨𝐥𝐝 𝐁𝐨𝐝𝐲 Write<float>(UE4 0x6D7DBEC,-0.00001);--𝐁𝐥𝐚𝐜𝐤 𝐒𝐤𝐲 Write<float>(UE4 0x388F748,0);--𝐅𝐢𝐫𝐞 𝐑𝐚𝐭𝐞 Write<float>(UE4 0x6A2A948,240);--𝐈𝐩𝐚𝐝 𝐕𝐢𝐞𝐰 Write<float>(UE4 0x697DE58,0);--𝐍𝐨-𝐒𝐡𝐚𝐤𝐞 1 Write<float>(UE4 0x30167A0,0);--𝐍𝐨-𝐒𝐡𝐚𝐤𝐞 2;;
𝐅𝐢𝐧𝐝 𝐁𝐲 :- #Manish8x
1 931
𝗕𝗚𝗠𝗜 4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
#define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x50430D4
#define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹𝗹𝗲𝘁𝗜𝗻𝗻𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38732A0
#define 𝗙𝗮𝗸𝗲𝗗𝗮𝗺𝗮𝗴𝗲 𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x48AEAB4
#define 𝗨𝗽 𝗧𝗿𝗮𝗰𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38C9FD4
#define 𝗖𝗮𝗹𝗰𝗦𝗵𝗼𝗼𝘁𝗥𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38BBC94
#define 𝗦𝗵𝗼𝗼𝘁𝗚𝗿𝗲𝗻𝗮𝗱𝗲𝗕𝘂𝗹𝗹𝗲𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x381A090
#define 𝗖𝗼𝘃𝗲𝗿 𝗖𝗵𝗲𝗰𝗸_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B529D0
#define 𝗨𝗽𝗱𝗮𝘁𝗲𝗩𝗼𝗹𝗹𝗲𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x38CA2F0
#define 𝗟𝗼𝗯𝗯𝘆_𝗦𝗸𝗶𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2ACD720
#define 𝗞𝗶𝗹𝗹𝗠𝗲𝘀𝘀𝗮𝗴𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x37160E8
#define 𝗣𝗼𝘀𝘁 𝗥𝗲𝗻𝗱𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6C56440
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7202F60
#define 𝗞2_𝗗𝗿𝗮𝘄𝗟𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7202C04
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁𝘂𝗿𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x72B2D44
#define 𝗞2_𝗗𝗿𝗮𝘄𝗣𝗼𝗹𝘆𝗴𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x72B2628
#define 𝗟𝗶𝗻𝗲𝗢𝗳𝗦𝗶𝗴𝗵𝘁𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B529D0
#define 𝗚𝗲𝘁𝗠𝘂𝘇𝘇𝗹𝗲𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺_𝗢𝗳𝗳𝘀𝗲𝘁: 0x388de40
#define 𝗖𝗹𝗶𝗲𝗻𝘁𝗢𝗻𝗗𝗮𝗺𝗮𝗴𝗲𝗧𝗼𝗢𝘁𝗵𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x305E418
#define 𝗕𝗿𝗼𝗮𝗱𝗖𝗮𝘀𝘁𝗙𝗮𝘁𝗮𝗹𝗗𝗮𝗺𝗮𝗴𝗲𝗧𝗼𝗖𝗹𝗶𝗲𝗻𝘁𝗪𝗶𝘁𝗵𝗦𝘁𝗿𝘂𝗰𝘁𝗡𝗲𝘄_𝗢𝗳𝗳𝘀𝗲𝘁: 0x3037720
#define 𝗚𝗲𝘁𝗠𝗼𝘃𝗲𝗺𝗲𝗻𝘁𝗕𝗮𝘀𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2877038
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗥𝗼𝘁𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6F75F74
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6F75F90
#define 𝗚𝗲𝘁𝗔𝗰𝗰𝗲𝘀𝘀𝗼𝗿𝗶𝗲𝘀𝗩𝗥𝗲𝗰𝗼𝗶𝗹𝗙𝗮𝗰𝘁𝗼𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x389198C
#define 𝗚𝗲𝘁𝗔𝗰𝗰𝗲𝘀𝘀𝗼𝗿𝗶𝗲𝘀𝗛𝗥𝗲𝗰𝗼𝗶𝗹𝗙𝗮𝗰𝘁𝗼𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x3891A34
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x42FE95C
#define 𝗡𝗼 𝗥𝗲𝗰𝗼𝗶𝗹_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2BA9458
#define 𝗦𝗺𝗮𝗹𝗹 𝗖𝗿𝗼𝘀𝘀𝗵𝗮𝗶𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x2BA4B14
#define 𝗔𝗶𝗺𝗯𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x512ED20
#define 𝗖𝗮𝗿_𝗙𝗹𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7E13DB8
#define 𝗖𝗮𝗿_𝗦𝗽𝗲𝗲𝗱_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7E0D0BC
#define 𝗨𝗻𝗹𝗼𝗰𝗸_120_𝗙𝗽𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x336EC94
#define 𝗨𝗻𝗹𝗼𝗰𝗸_𝗛𝗱𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x336E888
;
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x
1 931
if (FlashSpeed && localPlayer && localPlayer->CharacterMovement && g_PlayerController) {
auto* mov = localPlayer->CharacterMovement;
uintptr_t m = (uintptr_t)mov;
FRotator CamRot = g_PlayerController->PlayerCameraManager->CameraCache.POV.Rotation;
float Yaw = CamRot.Yaw * (M_PI / 180.0f);
float Pitch = CamRot.Pitch * (M_PI / 180.0f);
FVector ReqVel;
ReqVel.X = 3200.0f * cosf(Pitch) * cosf(Yaw);
ReqVel.Y = 3200.0f * cosf(Pitch) * sinf(Yaw);
ReqVel.Z = 0.0f;
if (!bFlashInit) {
*(uint8_t*)(m + 0x0584) |= 0x03;
*(float*) (m + 0x0488) = 8.0f;
mov->MaxWalkSpeed = 3200.0f;
mov->MaxAcceleration = 37000.0f;
mov->BrakingDecelerationWalking = 0.0f;
mov->GroundFriction = 18.0f;
bFlashInit = true;
}
*(uint8_t*) (m + 0x0210) |= 0x05;
*(FVector*) (m + 0x058C) = ReqVel;
} else if (!FlashSpeed && bFlashInit && localPlayer && localPlayer->CharacterMovement) {
auto* mov = localPlayer->CharacterMovement;
uintptr_t m = (uintptr_t)mov;
*(uint8_t*)(m + 0x0584) &= ~0x03;
*(uint8_t*)(m + 0x0210) &= ~0x05;
*(float*) (m + 0x0488) = 1.0f;
mov->MaxWalkSpeed = 600.0f;
mov->MaxAcceleration = 2048.0f;
mov->BrakingDecelerationWalking = 2048.0f;
mov->GroundFriction = 8.0f;
bFlashInit = false;
}
Ager tumne update karliya toh moj karo1 931
𝗕𝗚𝗠𝗜 4.5.0 ! 32 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
𝗚𝗡𝗮𝗺𝗲 : 0x9f3c9b4 + 0x88
𝗚𝗪𝗼𝗿𝗹𝗱: 0xa337a94 + 0x3C
𝗩𝗠𝗮𝘁𝗿𝗶𝘅: 0xa31c1a0 - 0x7C
𝗩𝗪𝗼𝗿𝗹𝗱: 0x9ff4744
𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x51f6710
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa3386d0 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa295e00 //𝗨𝗟𝗼𝗰𝗮𝗹
𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa12eeb4
𝗚𝗲𝘁𝗔𝗰𝘁𝗼𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x6d57468
𝗖𝗮𝗻𝘃𝗮𝘀𝗠𝗮𝗽_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x9f3ca08
𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0x9f3c318
𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x6894188 //𝗠𝗮𝗶𝗻
𝗣𝗿𝗼𝗰𝗲𝘀𝘀 𝗦𝗸𝗶𝗻_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x546f894 //𝗖𝗵𝗶𝗹𝗱
𝗦𝗶𝗹𝗲𝗻𝘁 𝗔𝗶𝗺_𝗢𝗳𝗳𝘀𝗲𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0x6aa8154
𝗦𝗵𝗼𝗼𝘁𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x4b330cc
𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0x8f5a7a4
𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0x8f5b878
𝗔𝗹𝗻𝗽𝘂𝘁𝗤𝘂𝗲𝘂𝗲_𝗚𝗲𝘁𝗘𝘃𝗲𝗻𝘁: 0x8f5ab4c
𝗔𝗹𝗻𝗽𝘂𝘁𝗘𝘃𝗲𝗻𝘁_𝗚𝗲𝘁𝗧𝘆𝗽𝗲: 0x8f5a8e8
𝗧𝗢𝗢𝗟 𝗕𝗬:- Manish8x
