𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
نمایش بیشتر2 226
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2 230
if (ByHAXBEYPublicTeleport) {
FVector targetLoc = nearestEnemy->K2_GetActorLocation();
FVector teleportLoc = targetLoc - nearestEnemy->GetActorForwardVector() * 150.0f;
SDK::ETeleportPawnType tpType = SDK::ETeleportPawnType::ETeleportPawnType__NormalTeleport;
if (teleportType == 1)
tpType = SDK::ETeleportPawnType::ETeleportPawnType__ParachuteTeleport;
else if (teleportType == 2)
tpType = SDK::ETeleportPawnType::ETeleportPawnType__RemoteTeleport;
bool bTeleport = true;
switch (tpType) {
case SDK::ETeleportPawnType::ETeleportPawnType__ParachuteTeleport:
teleportLoc.Z += 150000.0f;
break;
case SDK::ETeleportPawnType::ETeleportPawnType__RemoteTeleport:
teleportLoc += FVector(150000.0f, 0, 0);
break;
default:
break;
}// ByHAXBEY Public PlayerTeleport Sdk-Base
FHitResult hitResult;
localPlayer->K2_SetActorLocation(teleportLoc, false, bTeleport, &hitResult);
FRotator rot = UKismetMathLibrary::FindLookAtRotation(teleportLoc, targetLoc);
localPlayer->K2_SetActorRotation(rot, false);
}
}
Public PlayerTeleport
SDK-BASE GL/KR/VN/TW 32/64X2 230
if (ByHAXBEYPublicXEffet) {
kFox::SetSearchRange(RegionType::ALL);
kFox::MemorySearch( "10.0", Type::TYPE_FLOAT);
kFox::MemoryOffset( "46.0", 4, Type::TYPE_FLOAT);
kFox::MemoryWrite( "1999", 0, Type::TYPE_FLOAT);
// Sincerely, (CNC - MANAGEMENT)"
LOGI("HAXBEY PUBLIC X-FC!");
kFox::ClearResult();
} // 120FPS + NO CRASH
PUBLIC X-EFFECT
32/64X 120FPS+ NO CRASH2 230
if (HAXBEYPUBLİCFLASH) {
if (g_LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__Crouch || g_LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__CrouchSprint)
{
ByHAXBEYPublicFlash = true;
}
else
{
ByHAXBEYPublicFlash = false;
}
}
auto localPlayer = g_LocalPlayer;
if (localPlayer && localPlayer->CharacterMovement) {
if (ByHAXBEYPublicFlash) {
// ByHAXBEY Public Flash Speed Sdk
localPlayer->CharacterMovement->MaxWalkSpeed = 9100.0f;
localPlayer->CharacterMovement->MaxAcceleration = 37000.0f;
localPlayer->CharacterMovement->BrakingDecelerationWalking = 0.0f;
localPlayer->CharacterMovement->GroundFriction = 18.0f;
localPlayer->CustomTimeDilation = 6.3f;
} // Best regards (CNC - MANAGEMENT)"
}
PUBLIC SPEED CODE
SDK-BASE GL/KR/VN/TW 32/64X2 230
if (ByHAXBEYPublicİnstaHit) {
std::vector<ASTExtraShootWeaponBulletBase*> WeaponBullets;
GetAlllActors(WeaponBullets);
for (ASTExtraShootWeaponBulletBase* Bullet : WeaponBullets) {
if (!Bullet) continue;
if (UBulletMovementComponent* BulletMovement = static_cast<UBulletMovementComponent*>(Bullet->PMComp)) {
BulletMovement->bNeedStopWhenImpact = false;
BulletMovement->bTraceComplexOnMove = false;
BulletMovement->bIgnorePhysicsVolume = true;
BulletMovement->bShouldBounce = false;
BulletMovement->Bounciness = 0.0f;
BulletMovement->Friction = 0.0f;
} // ByHAXBEY Public İnstant Hit Code :)
Bullet->bLaunchWithGravity = false;
Bullet->LaunchGravityScale = 0.0f;
if (Bullet->PMComp) {
Bullet->PMComp->ProjectileGravityScale = 0.0f;
} // Sincerely, (CNC - MANAGEMENT')
Bullet->bEnableClientBlockVerify = false;
Bullet->bReplicateMovement = true;
Bullet->bReplicates = true;
if (Bullet->CustomTimeDilation == 1.0f) {
Bullet->CustomTimeDilation = 30.f;
}
}
}
Public İnstaHit Code
SDK-BASE GL/KR/VN/TW 32/64x2 230
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