fa
Feedback
Micky Codes

Micky Codes

رفتن به کانال در Telegram

Software engineer | Game developer Let's explore the codding world.

نمایش بیشتر
155
مشترکین
+124 ساعت
+47 روز
+930 روز
آرشیو پست ها
Melkam Browser is emphatically a desktop browser project natively constructed in Python, explicitly and emphatically designed
Melkam Browser is emphatically a desktop browser project natively constructed in Python, explicitly and emphatically designed to make Python DOM scripting practical and interactive, and robustly backed by Chromium! here is a link to the github repo

پیام صوتی00:37

ለሰው ልጆች ፍቅር 🎵🎵

Cheers to our peaceful night 🌉😂😂
Cheers to our peaceful night 🌉😂😂

Des nw yalegn eseyyyyy😂😂😂

Arsenal Fans

Repost from አቶ Codes
🚀 Update v1.2.0 is Live! ⚙️ What’s New: * ⏱️ Flexible Winners: Skip selecting winners and pick them later at your own pace, even after next rounds finish! * 📊 Sorted Tables: Members table columns are now fully sortable. * 🪪 Smarter Forms: Member IDs now show next to names on the payment form. * Manage multiple equibs from the same app and one equib finishes you can export the existing members to the new one Fixes & Code: * 🛠 Fixed name resolution on the eligible winners list. * 🔢 Added highly readable number parsing for figures. * 🔄 Massive codebase refactor to the new RoundsBloc for peak performance. Update now! 👇 #equib_manager

Repost from N/a
The name is finally unveiled… 🎮 We’re excited to officially reveal the title of our upcoming game: Veiled! This project has been a huge journey for us, and we can’t wait to finally start sharing more of the world we’ve been building. 📅 The official trailer for Veiled drops on June 13th! Stay tuned... 👀 #GameDevelopment #IndieGame #Gaming #IndieDev #Veiled #elderstudios

Repost from Yohannes Haile
If you're a Telegram Creator, please help this message reach everyone 🤪 The plan is to get rejected for all the reasons App Store Guidelines say are non-compliant features or UX flaws as much as possible in the external beta review. That helps me avoid friction on the actual App Store submission. And it means it may take me a week or so to deliver the external beta (first version and build) for those of you who sent me email addresses. Meanwhile, you can fill in this form to be one of the Ledgerly Early Adopters: https://forms.gle/Q6TjQHfjm1xqf6Ux5

Repost from አቶ Codes
These are the brand designs and mockups I created for my mother’s pizza business 🍕❤️ Presented everything to her today, and
+8
These are the brand designs and mockups I created for my mother’s pizza business 🍕❤️ Presented everything to her today, and she absolutely loved it. Seeing her happy and excited made all the work worth it. Before starting, I was told the idea probably wouldn’t work out well. I guess that became our first rejection before even launching. But we started anyway 🚀 Next up is building the custom software system customers will order through a mobile app, and orders will instantly arrive through Telegram notifications so we can confirm and communicate with customers easily. Make sure to follow and support the business across all platforms from Weyzero Pizza Link Tree , including Telegram @weyzeropizza ❤️🍕 #Weyzero_Pizza Init

Repost from አቶ Codes
🚀 v1.0 Release — Equib App i just finished the first working version of Equib 🎉 i built a full end-to-end flow for creating
+3
🚀 v1.0 Release — Equib App i just finished the first working version of Equib 🎉 i built a full end-to-end flow for creating and managing an Equib, now everything feels smooth from setup to rounds ✨ what’s new * step-by-step equib setup flow * contribution rules (amount + frequency) * quick member onboarding * clean equib dashboard card * onboarding welcome screen 🔄 rounds upgrade * collecting, completed, and winner selection states * improved validation for payments & participation * safer round flow with proper warnings i’m building this to make Equib creation simple, fast, and actually usable 🚀

https://www.youtube.com/watch?v=wr9Ek5Xm2IM for C++ or C# dev lovers and for devs familiar with Godot easiness this game engine is the best.

Remember this cli tool? now it is published on winget, and you can install it, for the instructions use https://winstall.app/apps/Melkam.DupliScan

3D Rendering in place, Camera3D and more 3D Systems comming up.
3D Rendering in place, Camera3D and more 3D Systems comming up.

Repost from አቶ Codes
been building tsgen ⚡️ — a fast Go CLI that generates clean TypeScript project structures so developers can stop repeating the same setup every single time. the TypeScript generator is officially completed ✅ still couldn’t fully complete the Flutter automation generator yet 😭 but it’s currently in development and slowly coming together. for now it only works on Linux because this is literally the system am building in 😅 but Windows i wont leave you just have to figure out how can i compile and distribute for other os platforms as well since its my 2nd project with go there's a lot i have to learn . if anyone wants to contribute, test stuff, suggest features, or roast my code structure respectfully 💀 GitHub: https://github.com/atocodes/tsgen.git now all i gotta figure out is: how tf do i upload this thing to linux package managers

Melkam Game Engine RELEASED Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine bu
Melkam Game Engine RELEASED Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns. What's Inside? - Signal system (clean event communication) - ECS architecture (type-safe, fast) - 3 physics body types: Static, Rigid, Character - Built-in rendering, physics, triggers, timers - Frame-perfect input handling - Deferred signal emission (state safety) Perfect for: - Game jams - Indie game dev - Learning engine architecture - Fast prototyping It's minimal, powerful, and the code is clean. No bloat, just what you need. Documentation included with getting-started guide, physics guide, and signal reference. Let me know if you want to build something with it. Here's the link to repo: Github #gamedev #golang #gameengine #indiedev #openSource

Melkam Game Engine RELEASED Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine bu
Melkam Game Engine RELEASED Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns. What's Inside? - Signal system (clean event communication) - ECS architecture (type-safe, fast) - 3 physics body types: Static, Rigid, Character - Built-in rendering, physics, triggers, timers - Frame-perfect input handling - Deferred signal emission (state safety) Perfect for: - Game jams - Indie game dev - Learning engine architecture - Fast prototyping It's minimal, powerful, and the code is clean. No bloat, just what you need. Documentation included with getting-started guide, physics guide, and signal reference. Let me know if you want to build something with it. Here's the link to repo: Github #gamedev #golang #gameengine #indiedev #openSource

Melkam Game Engine RELEASED Been working on this for a while and it's finally ready! Melkam is a signal-driven game engine built in Go with Godot 4-inspired patterns. What's Inside? - Signal system (clean event communication) - ECS architecture (type-safe, fast) - 3 physics body types: Static, Rigid, Character - Built-in rendering, physics, triggers, timers - Frame-perfect input handling - Deferred signal emission (state safety) Perfect for: - Game jams - Indie game dev - Learning engine architecture - Fast prototyping It's minimal, powerful, and the code is clean. No bloat, just what you need. Documentation included with getting-started guide, physics guide, and signal reference. Let me know if you want to build something with it. Here's the link to repo: Github #gamedev #golang #gameengine #indiedev #openSource

Micky Codes - آمار و تحلیل کانال تلگرام @mickycodes