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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity
نمایش بیشتر1 683
مشترکین
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+19630 روز
آرشیو پست ها
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Let's Create A Tutorial For How to Make Own Kuro Panel using Free hosting + domain If you want tutorial on another topics then comment 🙂
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🔤🔤🔤🔤🔤🔤🔤🔤🔤🔤🔤🔤🔤🔤🔤
➿➿➿➿➿➿➿➿➿➿➿➿➿
➿➿➿➿➿➿➿➿➿➿➿➿➿
Features : 👑 ✅ Build - With Your Panel ✅ No Crash Anogs Offset ✅ Level 10 - Latest SdK ✅ SupporT FB + Tweeter ✅ Dns ProxY Inbuilt Aded ✅ No Third Party Detectin 👍 Game Space Support Al
⚜️ Facebook + Tweeter Direct LoGin ⚜️ all Latest Mundo Sdk support 💤 ⚜️ Your Choice Ui/Ux Available
Mundo PriveT Key Also Available ⚠️️ 🛒 Message : @TrnDravix ☑️ 🛒 Message : @TrnDravix ☑️ 🍽 For Other details Please Contact Me
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New tool soon
Unpack / repack
Lua tool
Decompile/recompile
Etc ....
Kuro panel supported
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⭐️ 𝟒.𝟒 𝐋𝐨𝐚𝐝𝐞𝐫 𝐒𝐨𝐮𝐫𝐜𝐞 𝟔𝟒 𝐁𝐢𝐭 ⭐️
⭐️ [ 𝐂𝐥𝐢𝐜𝐤 𝐇𝐞𝐫𝐞 𝐓𝐨 𝐂𝐡𝐞𝐜𝐤 𝐔𝐢 ]
~ 𝟔𝟒 𝐁𝐢𝐭 /𝐢𝐝𝐞
~ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 4.3
~ 𝐒𝐨𝐮𝐫𝐜𝐞 𝟔𝟒 𝐁𝐢𝐭
~ 𝐆𝐚𝐦𝐞 > 𝐁𝐆𝐌𝐈
~ Update Your self into 4.4
~ Use Your Own Sdk
Pass :- ⭐️
https://t.me/+9XVmBhP3z_M1ZTZl
𝗝𝗼𝗶𝗻 𝗙𝗼𝗿 𝗠𝗼𝗿𝗲🛫
https://t.me/+9XVmBhP3z_M1ZTZl1 687
💠 Backpack Skin Lua
pcall(function()
local ok, WIIB = pcall(require, "GameLua.Mod.BaseMod.Client.Backpack.WeaponInfoItemBase")
if not ok or not WIIB or not WIIB.__inner_impl then return end
if _G.BackpackSkinHooked then return end
local old_UpdateWeaponAppearanceInfo = WIIB.__inner_impl.UpdateWeaponAppearanceInfo
WIIB.__inner_impl.UpdateWeaponAppearanceInfo = function(self, TypeSpecificID, BattleData, DragOrigin)
local ItemData = rawGetTableData("Item", TypeSpecificID)
if not ItemData then
return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin)
end
local skin_id = _G.get_skin_id(TypeSpecificID)
if not skin_id or not _G.SkinLoadedCache or not _G.SkinLoadedCache[skin_id] then
return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin)
end
if self.__last_skin_applied == skin_id then
return
end
self.__last_skin_applied = skin_id
old_UpdateWeaponAppearanceInfo(self, skin_id, BattleData, DragOrigin)
pcall(function()
self.TypeSpecificIDTemp = TypeSpecificID
self.ItemID = TypeSpecificID
if self.UIRoot then
self.UIRoot.ItemID = TypeSpecificID
if self.UIRoot.TextBlock_WeaponName and ItemData.ItemName then
self.UIRoot.TextBlock_WeaponName:SetText(ItemData.ItemName)
end
end
if self.UpdateBullet then
self:UpdateBullet()
end
if self.UpdateWeaponAttachment then
self:UpdateWeaponAttachment()
end
end)
end
_G.BackpackSkinHooked = true
end)
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Runtime Log Generator Full Cpp
Check which offset is triggering ban first using this code
Some Kids Selling this stuff for 800 rs., Please be aware nowadays anything is being sold on tgTutorial:: https://t.me/Code_leak/411
JOIN FOR MORE ✅ @CODE_LEAK ❤️ @CODE_LEAK ❤️
1 687
Runtime Log Generator Full Cpp
Check which offset is triggering ban first using this code
Some Kids Selling this stuff for 800 rs., Please be aware nowadays anything is being sold on tg
JOIN FOR MORE ✅ @CODE_LEAK ❤️ @CODE_LEAK ❤️
1 687
Chahe ho koi dost ho bhai kitna bhi purana codes ke liye dm me mat aana Thanx
Note :: ye msg sabke liye u
