CODE LEAKS
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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity
نمایش بیشتر1 596
مشترکین
+924 ساعت
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+11630 روز
آرشیو پست ها
1 600
☑️ ☑️☑️ ☑️☑️☑️☑️☑️☑️
😎BGMI PUBG 4.5.0 LUA FILE 😎
SUPPORT -- BGMI / ALL PUBG x64➡️ VERSION -- 4.5.0 ✔️
How to Use ?? Open file & Check it Yourself
FEATURES ✅ FULL MERIT ☑️ ( fake data )
Password -- By @TrnDravix
Preview - Click me 👈
Note -- Merit System is server side so i think matching is not possible because we can make anything using lua but in client side i hope everyone will understand what i am saying. If any pro dev here then fix this code & enjoy ✅
Give credit -- @TrnDravix 😎
📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @for_developers 📥Join @Code_leak
1 600
Here is matching issue because merit is server side but let me try if its works 😎😎
I uploaded this because some kids thinks it's a big achievement 😎💥
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☑️ ☑️☑️ ☑️☑️☑️☑️☑️☑️
😎BGMI PUBG 4.5.0 LUA FILE 😎
SUPPORT -- BGMI / ALL PUBG x64➡️ VERSION -- 4.5.0 ✔️
How to Use ?? Open file & Check it Yourself
SOMEONE'S PRIVATE LUA FILE ✅
Give credit -- @TrnDravix 😎
📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @for_developers 📥Join @Code_leak
1 600
LUA SOURCES AVAILABLE FOR SELL ✅✅
VERSION -- 4.5.0 x64 / x32 ✔️ Support -- BGMI / PUBG ⭐
✅ 1. -- CLICK ME 20$ ✅ 2. -- CLICK ME 10$ ✅ 3. -- CLICK ME 10$ ✅ 4. -- CLICK ME 10$
Contact -- @TrnDravix 😁
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SOURCES AVAILABLE FOR SELL ✅✅
✅ 1. -- CLICK ME 20$ ✅ 2. -- CLICK ME 10$ ✅ 3. -- CLICK ME 10$ ✅ 4. -- CLICK ME 10$
Contact -- @TrnDravix 😁
1 600
😎 PUBGM BEAST Kernel SRC
👽 Support AIDE 👨 Picture : Click Here 🎮 bits : 64Bit 🛡 System [ Mods ] 😀 Android 16 Support ⌛️ Version : 4.5.0
🛡 Password -
Credit: 秋欣 ✅
📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @for_developers 📥Join @Code_leak
1 600
pcall(function()
local isMiniCar = _G.AK_GetVal("MINI_CAR") == 1
local scaleVal = (_G.AK_GetVal("MINI_CAR_SCALE") or 40) / 100.0
if scaleVal < 0.2 then scaleVal = 0.2 end
if scaleVal > 1.0 then scaleVal = 1.0 end
local VehicleClass = import("STExtraVehicleBase")
local outVehicles = slua.Array(UEnums.EPropertyClass.Object, import("Actor"))
local allVehicles = UGameplayStatics.GetAllActorsOfClass(uLocalPlayer, VehicleClass, outVehicles)
for i = 0, allVehicles:Num() - 1 do
local veh = allVehicles:Get(i)
if slua.isValid(veh) then
local targetScale = isMiniCar and import("Vector")(scaleVal, scaleVal, scaleVal) or import("Vector")(1.0, 1.0, 1.0)
local currentScaleFlag = isMiniCar and scaleVal or 1.0
if veh.AK_LastScaleFlag ~= currentScaleFlag then
veh.AK_LastScaleFlag = currentScaleFlag
pcall(function()
if type(veh.SetActorScale3D) == "function" then
veh:SetActorScale3D(targetScale)
end
if veh.Mesh and type(veh.Mesh.SetWorldScale3D) == "function" then
veh.Mesh:SetWorldScale3D(targetScale)
elseif veh.RootComponent and type(veh.RootComponent.SetWorldScale3D) == "function" then
veh.RootComponent:SetWorldScale3D(targetScale)
end
end)
end
end
end
end)
MINI CAR / BIG CAR