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CODE LEAKS

CODE LEAKS

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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity

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👋 Contact For Lua Pak Rebrarding @TrnDravix 🔵 😗 All PUBGM / BGMI DM FOR MORE INFO!
👋 Contact For Lua Pak Rebrarding @TrnDravix 🔵 😗 All PUBGM / BGMI
DM FOR MORE INFO!

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Tum log kya thode land budhhi ho kya ?? Jab setup ke saath files daal rkhi h to kyu dm krte ho tutorial ke liye

1month usage😎
+1
1month usage😎

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🚖🛵
🚖🛵

Your opinion 👇👇👇

Easy for all ✅
Easy for all ✅

Under process 😁
Under process 😁

good or not ?? its just visual final ver soon
good or not ?? its just visual final ver soon

Vc ❤️

Guess app name ?? 😁

Let's go...
Let's go...

guess whats coming
guess whats coming

local FORCE_TPP_TIMER = nil
local FORCE_TPP_SCOPE_TIMER = nil
local _TPP_HOOKED = false
local _IsScopeOpen = false

local function CheckScopeState()
    pcall(function()
        local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
        if not pc then return end
        local uPawn = pc:GetPlayerCharacterSafety()
        if not slua.isValid(uPawn) then return end
        if uPawn.bIsWeaponAiming or uPawn.bIsGunADS then _IsScopeOpen = true else _IsScopeOpen = false end
    end)
end

local function ForceTPPView()
    if not _G.CheatsEnabled then return end
    if not _G.Mod_ForceTPP_Enabled then return end
    pcall(function()
        local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
        if not pc then return end
        local uPawn = pc:GetPlayerCharacterSafety()
        if not slua.isValid(uPawn) then return end
        if uPawn.bIsWeaponAiming or uPawn.bIsGunADS then return end
        if uPawn.SetCurrentPersonPerspective then uPawn:SetCurrentPersonPerspective(false, false) end
        if uPawn.LocalSwitchPersonPerspective then uPawn:LocalSwitchPersonPerspective(false, true, true) end
        if pc.SwitchFpp then pc:SwitchFpp(false) end
        if SI_BattleInterface and SI_BattleInterface.ClientSetFpp then SI_BattleInterface.ClientSetFpp(uPawn, false) end
        if slua.isValid(pc.PlayerCameraManager) then pc.PlayerCameraManager:SetCameraMode(0) end
        if CGameState and CGameState.IsFPPGameMode then CGameState.IsFPPGameMode = false end
        if uPawn.GetIsFPP and not _TPP_HOOKED then
            local oldFPP = uPawn.GetIsFPP
            uPawn.GetIsFPP = function()
                if _G.Mod_ForceTPP_Enabled then
                    if _IsScopeOpen then return true end
                    return false
                end
                return oldFPP()
            end
            _TPP_HOOKED = true
        end
    end)
end

local function StartForceTPP()
    if FORCE_TPP_TIMER then
        pcall(function()
            if _G.Game then _G.Game:RemoveGameTimer(FORCE_TPP_TIMER) end
        end)
        FORCE_TPP_TIMER = nil
    end
    if FORCE_TPP_SCOPE_TIMER then
        pcall(function()
            local pc0 = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
            if slua.isValid(pc0) and pc0.RemoveGameTimer then pc0:RemoveGameTimer(FORCE_TPP_SCOPE_TIMER) end
        end)
        FORCE_TPP_SCOPE_TIMER = nil
    end
    local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
    if slua.isValid(pc) and pc.AddGameTimer then
        FORCE_TPP_SCOPE_TIMER = pc:AddGameTimer(0.05, true, CheckScopeState)
        FORCE_TPP_TIMER = pc:AddGameTimer(0.2, true, ForceTPPView)
        print("[FORCE TPP] Started! Scope will work normally!")
        return true
    end
    return false
end

local function StopForceTPP()
    if FORCE_TPP_SCOPE_TIMER then
        pcall(function()
            local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
            if slua.isValid(pc) and pc.RemoveGameTimer then pc:RemoveGameTimer(FORCE_TPP_SCOPE_TIMER) end
        end)
        FORCE_TPP_SCOPE_TIMER = nil
    end
    if FORCE_TPP_TIMER then
        pcall(function()
            local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
            if slua.isValid(pc) and pc.RemoveGameTimer then pc:RemoveGameTimer(FORCE_TPP_TIMER) end
        end)
        FORCE_TPP_TIMER = nil
    end
    _TPP_HOOKED = false
    _IsScopeOpen = false
    print("[FORCE TPP] Stopped")
end

_G.StartForceTPP = StartForceTPP
_G.StopForceTPP = StopForceTPP
Credit - @TrnDravix ✅
Note -- Don't Forget To Give Credit
📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @for_developers 📥Join @Code_leak

Bored.

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what should i leak now