𝙿𝚁𝙾𝚃𝙴𝚂𝚃 > 𝙴𝙽𝙶𝙸𝙽𝙴 𝟯.𝟬
کانال بسته
☻️ Security Is An illusion. i Test - Limits. { Reverse Engineering Security Patcher }
نمایش بیشتر650
مشترکین
-124 ساعت
-17 روز
-530 روز
آرشیو پست ها
void (*orig_OnHandleImpactFx)(void* Player, void* ImpactFX, float DistanceScaler, unsigned char HitSurfaceType, float ParticleAlphaCoe, void* RelativeLocation) = nullptr;
void Hooked_OnHandleImpactFx(void* Player, void* ImpactFX, float DistanceScaler, unsigned char HitSurfaceType, float ParticleAlphaCoe, void* RelativeLocation)
{
auto localPlayer = Data::localPlayer;
if (!localPlayer) return;
//@RIYAZXERO
FVector SpawnLoc = localPlayer->K2_GetActorLocation();
SpawnLoc.Z -= 90.3f;
FRotator ZeroRot;
ZeroRot.Pitch = 0.0f;
ZeroRot.Yaw = 0.0f;
ZeroRot.Roll = 0.0f;
//@RIYAZXERO
FVector Scale;
Scale.X = 2.6f;
Scale.Y = 2.5f;
Scale.Z = 2.4f;
if (ImpactFX)
{
UGameplayStatics::SpawnEmitterAtLocation(GetFullWorld(), (UParticleSystem*)ImpactFX, SpawnLoc, ZeroRot, Scale, true);
}
}
DobbyHook((void*)(UE4 + 0x62AB170), (void*)Hooked_OnHandleImpactFx, (void**)&orig_OnHandleImpactFx)
Enjoy brothers 🤣