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update by Royalsrcall
✅Special imgui Smooth
🎁 SRC ImGui
🖼 Picture : CLICK HERE
⚙️ All Errors Fixed
📌 bits : x64
Added kar crash fix Bypass
📂Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
😼Version : 3.9.0
🔰Added BT new
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@SOURCE_LEAKER
UPDATE By @TP_OP_1
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T ] BEST SKIN ADD SRC 3.8 [ 64 BIT ] UI [ check ] 😶🌫 ESP 😶🌫 LINE 😶🌫 HEALTH 😶🌫 NAME 😶🌫 AIM BOT 😍 ADD BYPASS.CPP PVT 🙊 ALL SKINS X SUT 🙊 ALL SKINS GUN'S 🔫 PASS :-
@THAKUR_SAHEB_OWNER
JOIN TG :- @source_leaker#define OBFUSCATE
std::vector<MemoryPatch> memoryPatches;
std::vector<uint64_t> offsetVector;
uintptr_t string2Offset(const char *c) {
int base = 16;
static_assert(sizeof(uintptr_t) == sizeof(unsigned long)
|| sizeof(uintptr_t) == sizeof(unsigned long long),
"Please add string to handle conversion for this architecture.");
if (sizeof(uintptr_t) == sizeof(unsigned long)) {
return strtoul(c, nullptr, base);
}
return strtoull(c, nullptr, base);
}.
void patchOffset(const char *fileName, uint64_t offset, std::string hexBytes, bool isOn) {
MemoryPatch patch = MemoryPatch::createWithHex(fileName, offset, hexBytes);
if (std::find(offsetVector.begin(), offsetVector.end(), offset) != offsetVector.end()) {
std::vector<uint64_t>::iterator itr = std::find(offsetVector.begin(), offsetVector.end(), offset);
patch = memoryPatches[std::distance(offsetVector.begin(), itr)];
} else {
memoryPatches.push_back(patch);
offsetVector.push_back(offset);
}
if (!patch.isValid()) {
LOGE(OBFUSCATE("Failing offset: 0x%llu, please re-check the hex"), offset);
return;
}
if (isOn) {
if (!patch.Modify()) {
LOGE(OBFUSCATE("Something went wrong while patching this offset: 0x%llu"), offset);
}
} else {
if (!patch.Restore()) {
LOGE(OBFUSCATE("Something went wrong while restoring this offset: 0x%llu"), offset);
}
}
}
#define PATCH(offset, hex) patchOffset(targetLibName, string2Offset(OBFUSCATE(offset)), OBFUSCATE(hex), true)
#define PATCH_LIB(lib, offset, hex) patchOffset(OBFUSCATE(lib), string2Offset(OBFUSCATE(offset)), OBFUSCATE(hex), true)
PATCH_LIB real It's working
Join @source_leakerif (Config.HighRisk.Fly) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Config.HighRisk.Fly) {
if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) {
auto playerChar = (ASTExtraBaseCharacter *) Object;
playerChar->SwitchWeaponSpeedScale = 0.0f;
}
}
}
}
New Update for FLY
Join @source_leaker🎁 How to adds bypass in Src Loader
⬜️Online Bypass
#⃣Support IDE & aide & Studio
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🎮 bits : 32bit+64bit
🛡 System main.cpp
---------------------------------------
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@Source_SsS 🔛
---------------------------------------
📝 Credit : احمد العراب ⚙️
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⚠️ Join : @source_leaker
---------------------------------------
Share With Credits ⭐How to Find Offstat Detection Using Tarmex
Like: GNAME
GWORLD
GVIEWS
Join @source_leakerTermex cd /sdcard ls mv libUE4.so $HOME ls pkg install radare2 rabin2 -s libUE4.so >> symbol.txt && mv symbol.txt /sdcard
@Crozn_Xd
this project is by @crzn_fatihh He did a good job, adding things that are useful for developers in the field of "ImGui interfaces", such as the "easy scroll" feature and many other features.
Join @source_leakervoid SkinWeapon(AActor* player)
{
if (!player) return;
auto weapon = player->GetEquippedWeapon();
if (!weapon) return;
weapon->WeaponID = 1101001089; // Glacier Akm
weapon->SkinID = 1101001089; // Glacier m416
// high LOD rendering
auto mesh = player->GetMeshComponent();
if (mesh)
{
SetSkinnedMeshForceLOD(mesh, 1);
SetSkinnedMeshMinLOD(mesh, 1);
}
}
Give credit :: d_cbz 🟢🟢 Don't dm how to use if you are pro dev then you can add very easily ⏪⏪⏪Join @source_leaker
اکنون در دسترس! پژوهش تلگرام ۲۰۲۵ — مهمترین بینشهای سال 
