leifa
📈 تحلیل کانال تلگرام leifa
کانال leifa (@justleifa) در بخش زبانی انگلیسی بازیگری فعال است. در حال حاضر جامعه شامل 10 834 مشترک است و جایگاه 8 136 را در دسته بازیها و رتبه 18 179 را در منطقه الصين دارد.
📊 شاخصهای مخاطب و پویایی
از زمان ایجاد در невідомо، پروژه رشد سریعی داشته و 10 834 مشترک جذب کرده است.
بر اساس آخرین دادهها در تاریخ 13 سپتامبر, 2026، کانال فعالیت پایداری دارد. در ۳۰ روز گذشته تغییر اعضا برابر 2 و در ۲۴ ساعت گذشته برابر 14 بوده و همچنان دسترسی گستردهای حفظ شده است.
- وضعیت تأیید: تأیید نشده
- نرخ تعامل (ER): میانگین تعامل مخاطب 59.93% است و در ۲۴ ساعت نخست پس از انتشار، محتوا معمولاً 23.69% واکنش نسبت به کل مشترکان کسب میکند.
- دسترسی پستها: هر پست به طور میانگین 6 493 بازدید دریافت میکند. در اولین روز معمولاً 2 567 بازدید جمعآوری میشود.
- واکنشها و تعامل: مخاطبان بهطور فعال حمایت میکنند؛ میانگین واکنش به هر پست 34 است.
- علایق موضوعی: محتوا بر موضوعات کلیدی مانند sunna, aria, attack, rev, zenless تمرکز دارد.
📝 توضیح و سیاست محتوایی
نویسنده این فضا را محل بیان دیدگاههای شخصی توصیف میکند:
“nothing else. just. Leifa.”
به لطف بهروزرسانیهای پرتکرار (آخرین داده در تاریخ 14 سپتامبر, 2026)، کانال همواره بهروز و دارای دسترسی بالاست. تحلیلها نشان میدهد مخاطبان بهطور فعال با محتوا تعامل دارند و آن را به نقطه اثرگذاری مهم در دسته بازیها تبدیل کردهاند.
در حال بارگیری داده...
| تاریخ | رشد مشترکین | اشارات | کانالها | |
| 14 سپتامبر | 0 | |||
| 13 سپتامبر | +18 | |||
| 12 سپتامبر | +82 | |||
| 11 سپتامبر | 0 | |||
| 10 سپتامبر | +1 | |||
| 09 سپتامبر | +3 | |||
| 08 سپتامبر | +2 | |||
| 07 سپتامبر | +1 | |||
| 06 سپتامبر | +1 | |||
| 05 سپتامبر | 0 | |||
| 04 سپتامبر | 0 | |||
| 03 سپتامبر | 0 | |||
| 02 سپتامبر | 0 | |||
| 01 سپتامبر | 0 |
| 2 | Also from this point on, runs shared will be a from a mix of me and other players working on ZZZAnalysis against the Training Dummy as I trust their gameplay enough at the same standards I use to be a good represnetation of how an Agent plays. The Test Dumny project is something Im very excited for too so hope that's ok with everyone! That doesnt mean Im never doing my own runs anymore but if others get a better showcase run than what I have quicker then their data is going to be the run submitted into the database. | 2 782 |
| 3 | [v3.3.2 Beta] ZZZAnalytics - Phoenix and Severian Initial Parses
I haven't mentioned this site on Telegram yet but ZZZAnalytics is a project to record and document Agent performance in a neutral environment at TC Standards of investment against the game's own Test Dummy enemy. This Test Dummy is a modified version of Dead End Butcher that I showed off previously with no resistances and no stage buffs, making for a true neutral scenario that beta servers also use to test Agents.
First runs for Phoenix and Severian are now available for those wishing to see gameplay!
Phoenix Velina Remielle - 3352 Score - Statistics / Gameplay
Severian Norma Sunna - 2222 Score - Statistics / Gameplay
These runs are not from me but submitted by other strong players helping to document parses. For the full list of teams documented so far, please check out the site at https://zzzanalytics.vercel.app 💙 | 6 477 |
| 4 | V3.3 Potential Banner Reruns
Current information from a little birdie suggests:
Norma
Velina
Order currently unknown and obviously STC as usual. | 6 612 |
| 5 | Live now analysing Phoenix and Severian kits!! Plan to possibly do some sheets work afterwards also!
https://twitch.tv/leifavt | 3 636 |
| 6 | Ok lemme get food quickly then stream time! | 3 495 |
| 7 | I should probably clarify here. Disorders have always been treated a bit weirdly in this game where effects that target Attribute Anomaly don't target Disorder also. Eventually they made their lives easier and created groups so they can just assign a group as a target condition rather than list each Anomaly it affects separately and Disorder got included into none of these also. There have been a couple effects in the past that specified only Attribute Anomaly but also affected Disorder but this is uncommon.
On the bright side, when bosses say "Attribute Anomaly DMG Taken is decreased", these also do not target Disorder sooooo, ups and downs I guess... They aren't deliberately singling out anything by not including it because it's not included by default but obviously it'd be nice if there were more options to bring Disorder up to Vortex (it wont lmao). | 3 703 |
| 8 | Will stream in a couple hours to do kit analysis for Phoenix and Severian + double check any other findings at the same time! | 3 540 |
| 9 | Phoenix Anomaly CRIT Clarifications
When any Attribute Anomaly DMG considered as Burn, Shock, Corruption, Shatter, Assault, Windswept or Luminize hits an enemy, Phoenix grants her Anomaly CRIT Rate and Anomaly CRIT DMG buffs to that DMG instance.
As a result, this will also buff any Ablooms or Vortexes that also deal Attribute Anomaly DMG of the list above.
Notably, Disorder is considered a separate effect and is NOT currently buffed by Phoenix.
This effect is additive with other sources of Anomaly CRIT Rate and Anomaly CRIT DMG, such as Jane's Core Passive and Aria's 1st Mindscape. | 9 666 |
| 10 | Omg crit so cool omg its called crit so its op omg!!!! | 3 832 |
| 11 | Most likely Phoenix skin coming... | 6 500 |
| 12 | I don't like to ask this either but Group A testers who got in this week dm me pls thx 💙 | 4 107 |
| 13 | [Zenless Zone Zero] v3.3.2 Rev. 18895034 Update
Changelog: https://zzz.gachabase.net/changelog/beta#v3.3.2-rev-18895034
[Agents] Phoenix
|- Chinese: - (Full)
|- English: - (Full)
[Agents] Severian
|- Chinese: - (Full)
|- English: - (Full)
[W-Engines] Phoenix Test Engine
|- Chinese: - (Full)
|- English: - (Full)
[W-Engines] Severian Test Engine
|- Chinese: - (Full)
|- English: - (Full) | 2 380 |
| 14 | Mobile doesnt let me edit, he's wimd now. | 4 020 |
| 15 | ZZZ 3.2 Drip Marketing
Phoenix - S Rank - Fire Anomaly
Severian - S Rank - Wimd Attack | 4 081 |
| 16 | Grace M6 Possible Bug
Calling this a "possible bug" because there's the off chance its intended but seems very weird if it is.
For some background info, Grace's M6 works by swapping out the animations for her Special Attack and EX Special Attack with identical ones that have a different Skill ID when she's at Max Zap, while also replaying the skill 1 more time upon cast. As a result, it activates the Special Skill ID twice and the EX Special three times.
The Skill Data for these IDs is identical to their M0 equivalents as expected, but with the DMG Multiplier doubled. Aka the Special Attack goes from 85% to 170% and the EX Special goes from 334.1% to 668.2%. This is all as expected. All the other values such as Daze, Decibels etc stay the same.
However, for her M6 Special Attack specifically, the Anomaly Buildup and Miasma are not the same as her M0 equivalent, with the Miasma Depletion going from 20.02 to 40.04, and the Anomaly Buildup going from 70.03 to 40.03. Her EX Special values do not change at all and due to the Miasma Depletion also doubling, I believe this to be an error with her Special Attack where the Anomaly Buildup is lower than expected.
Of course, because it throws 2 grenades rather than 1, she still does more Buildup on M6 than M0 because 80.06 > 70.03, but its a lot lower than the 140.06 prior calcs had expected.
After talking to players more familiar with Grace, this is a lot more significant of a finding than I first expected, and can lose out on a few Vortexes across a fight compared to what was expected.
Will Hoyo fix or change this? Probably not. There's the off chance its intended even as a weird balancing check to make her Special Attack not build up too much Anomaly. However, given the fact the Miasma Depletion doubles on the Special Attack only too, I would doubt this is the case personally. I also don't expect it to get changed because Rina's M1 is still broken to this day and has been since 1.0 despite me documenting it close to 2 years ago, I'm only documenting this finding for Grace also because it's something no one else would know naturally and is a very specific thing to check.
TLDR for those who cba to read: Grace Special Attack does less Buildup than expected at M6 because wording only says it doubles the DMG of her grenades rather than modify other stats. This only affects her Special Attack not her EX Special. | 4 557 |
| 17 | Grace M6 Possible Bug
Calling this a "possible bug" because there's the off chance its intended but seems very weird if it is.
For some background info, Grace's M6 works by swapping out the animations for her Special Attack and EX Special Attack with identical ones that have a different Skill ID when she's at Max Zap, while also replaying the skill 1 more time upon cast. As a result, it activates the Special Skill ID twice and the EX Special three times.
The Skill Data for these IDs is identical to their M0 equivalents as expected, but with the DMG Multiplier doubled. Aka the Special Attack goes from 85% to 170% and the EX Special goes from 334.1% to 668.2%. This is all as expected. All the other values such as Daze, Decibels etc stay the same. | 2 |
| 18 | Wake up,
Find out Grace's M6 may have been bugged for ages in a non meaningful way and no one ever noticed.
Good morning to you too. | 4 845 |
| 19 | • Fixes an issue where, under certain circumstances, the Stun DMG Multiplier for the enemy Ye Shiyuan the Thrall would be abnormal after being hit by certain skills while Stunned.
My free 50% Stun Multi... 🥺 | 5 490 |
| 20 | Just realised I never properly documented innate Armorer mechanics either so maybe can finally stream tomorrow and work on writing up those??
I'm not pulling for Claret but should be able to test all I need to in Annihilation Simulacrum if people are interested in watching some more raw theorycrafting rather than just Claret runs! | 5 619 |
