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مشترکین
اطلاعاتی وجود ندارد24 ساعت
-547 روز
-11430 روز
آرشیو پست ها
1 062
LEVEL: 80 [HIGH]
FRESH ACC SINGLE LOGIN
FUll MERIT
PONY
Chow Blaster Scarl Max
M416 Glacier Level 4
Ump45 Level Max
Decisive Day Akm Level 2
MANY MORE...
PRICE: [30% off on my first account posting]
TO PAY: 3150 INR
[Isse sasta pure tg pe koi nhi de skta]
TO BUY:
@RESQACC
If you want to escrow:
@uknowhax
1 062
+3
LEVEL: 80 [HIGH]
FRESH ACC SINGLE LOGIN
FUll MERIT
PONY
Chow Blaster Scarl Max
M416 Glacier Level 4
Ump45 Level Max
Decisive Day Akm Level 2
MANY MORE...
PRICE: [30% off on my first account posting]
TO PAY: 3150 INR
[Isse sasta pure tg pe koi nhi de skta]
TO BUY:
@RESQACC
If you want to escrow:
@uknowhax
1 062
Paid users the apk doesn't need any update , so don't worry and play continuously with the same apk till the end of this season.
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Some kids can't provide safe free NonRoot cheat and this is the end of season. Still overconfident enough to claim that they will provide the nonroot free cheat soon.
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Not on the hype . Only on the quality. Currently the safest free nonroot cheat available in Telegram.
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Or you can sell it in paid also because no feedback will be uploaded here so no one will get to know its user interface (means how does the hack look like)
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Best Ui & Animation Canvas Type ESP Counter:-
if (totalEnemies > 0 || totalBots > 0) {
// totals
int players = static_cast<int>(totalEnemies);
int bots = static_cast<int>(totalBots);
int totalCount = players + bots;
// text
std::string mainText = "Enemies Nearby: " + std::to_string(totalCount);
std::string subText = "Players: " + std::to_string(players) + " | Bots: " + std::to_string(bots);
// font + sizing
Font->LegacyFontSize = 14;
const float boxW = 480.0f;
const float boxH = 56.0f;
const float centerX = screenWidth / 2.0f;
const float posX = centerX - (boxW / 2.0f);
const float posY = 50.0f;
const float pad = 8.0f;
// Background (base + inner tint)
DRAW::FillRect(Canvas, FVector2D(posX, posY), boxW, boxH, COLOR::FromRGBA(10,10,10,230)); // base
DRAW::FillRect(Canvas, FVector2D(posX + pad, posY + pad/1.5f), boxW - pad*2, boxH - pad*2, COLOR::FromRGBA(40,0,0,150)); // inner tint
// Rounded-ish border illusion using two boxes (engine might not support rounded rects — this is safe)
DRAW::Box(Canvas, FVector2D(posX - 1, posY - 1), FVector2D(boxW + 2, boxH + 2), 1.0f, COLOR::FromRGBA(255,0,0,110));
DRAW::Box(Canvas, FVector2D(posX, posY), FVector2D(boxW, boxH), 2.2f, COLOR::Red);
// Small left icon area (keeps alignment and looks neat)
const float iconAreaW = 44.0f;
const float iconX = posX + pad;
const float iconY = posY + (boxH - iconAreaW) / 2.0f;
DRAW::FillRect(Canvas, FVector2D(iconX - 2, iconY - 2), iconAreaW + 4, iconAreaW + 4, COLOR::FromRGBA(0,0,0,120));
DRAW::Box(Canvas, FVector2D(iconX - 2, iconY - 2), FVector2D(iconAreaW + 4, iconAreaW + 4), 1.0f, COLOR::FromRGBA(255,180,0,200));
// simple triangle-ish warning (fallback to text emoji if engine doesn't draw shapes)
DRAW::String(Canvas, "⚠", FVector2D(iconX + iconAreaW/2.0f, iconY + iconAreaW/2.0f - 6.0f), COLOR::FromRGBA(255,200,0,255), COLOR::Black, true);
// Main centered text
const float mainTextY = posY + 10.0f;
DRAW::String(Canvas, mainText, FVector2D(centerX + iconAreaW/2.0f, mainTextY), COLOR::White, COLOR::Black, true);
// Subtitle small and slightly dimmed
const float subTextY = posY + boxH - 18.0f;
DRAW::String(Canvas, subText, FVector2D(centerX + iconAreaW/2.0f, subTextY), COLOR::FromRGBA(200,200,200,210), COLOR::Black, true);
// Optional: thin life/proximity bar under text (non-invasive, syllabus-safe)
const float barW = boxW - (pad*2) - iconAreaW - 6.0f;
const float barH = 6.0f;
const float barX = posX + pad + iconAreaW + 6.0f;
const float barY = posY + boxH - barH - 6.0f;
// fill background
DRAW::FillRect(Canvas, FVector2D(barX, barY), barW, barH, COLOR::FromRGBA(30,30,30,200));
// fill ratio (example: totalCount capped to 20 for visualization — change logic as needed)
float ratio = FMath::Clamp(static_cast<float>(totalCount) / 20.0f, 0.0f, 1.0f);
DRAW::FillRect(Canvas, FVector2D(barX, barY), barW * ratio, barH, COLOR::FromRGBA(220,40,40,220));
DRAW::Box(Canvas, FVector2D(barX, barY), FVector2D(barW, barH), 1.0f, COLOR::FromRGBA(100,0,0,180));
// reset font
Font->LegacyFontSize = FONT::DefaultSize;
}
Credit:-
@uknowhax
Don't post it without giving credits