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𝘚𝘙𝘊 𝘗𝘜𝘉𝘎 3.6 𝘍𝘙𝘌𝘌

𝘚𝘙𝘊 𝘗𝘜𝘉𝘎 3.6 𝘍𝘙𝘌𝘌

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✅ NEW SRC, SOON WAITING...

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📳 Please subscribe, I'm working on a module Hikka t.me/devjmodules
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size_t GetLibrarySize(const char* libName) { std::mt19937 rng(static_cast(time(nullptr))); std::uniform_int_dis
size_t GetLibrarySize(const char* libName) {     std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));     std::uniform_int_distribution<size_t> dist(0xFFFFF, 0xFFFFFFFF);     return dist(rng); } uintptr_t GetRandomAddress(uintptr_t baseAddress, size_t librarySize) {     std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));     std::uniform_int_distribution<size_t> dist(0, librarySize - 1);     return baseAddress + dist(rng); } void PatchMemory(uintptr_t address, const uint8_t* newBytes, size_t size) {     if (mprotect(reinterpret_cast<void*>(address & ~(sysconf(_SC_PAGESIZE) - 1)),                  sysconf(_SC_PAGESIZE), PROT_READ | PROT_WRITE | PROT_EXEC) != 0) {         std::cerr << "Failed to change memory protection." << std::endl;         return;     }     memcpy(reinterpret_cast<void*>(address), newBytes, size); } uintptr_t GetLibraryBaseAddress(const char* libName) {     void* handle = dlopen(libName, RTLD_NOW);     if (!handle) {         std::cerr << "Failed to load library: " << dlerror() << std::endl;         return 0;     }     return reinterpret_cast<uintptr_t>(handle); } extern "C" JNIEXPORT void JNICALL Java_com_example_myapp_MainActivity_patchMemory(JNIEnv *env, jobject /* this */) {     const char* libraryName = "libanogs.so";     uintptr_t baseAddress = GetLibraryBaseAddress(libraryName);     if (baseAddress == 0) {         return;     }     size_t librarySize = GetLibrarySize(libraryName);     std::vector<uint8_t> newBytes = { 0x00, 0x00, 0x80, 0xD2, 0xC0, 0x03, 0x5F, 0xD6 };     size_t size = newBytes.size();     size_t patchCount = 0;     while (true) {         uintptr_t targetAddress = GetRandomAddress(baseAddress, librarySize);         PatchMemory(targetAddress, newBytes.data(), size);                 patchCount++;          std::cout << "Patched memory at address: " << std::hex << targetAddress                   << " | Successful patches: " << patchCount << std::endl;         usleep(1);      } } > [⚡️] Boost: CLICK HERE > [❌] Note: I don't how use, sorry... 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc
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🆕 ᴄʜᴀɴɢɪɴɢ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ʙᴜᴛᴛᴏɴs ɪɴ ᴛʜᴇ ᴍᴇɴᴜ //At the beginning of the resource, for example, under sConfig static float butt
🆕 ᴄʜᴀɴɢɪɴɢ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ʙᴜᴛᴛᴏɴs ɪɴ ᴛʜᴇ ᴍᴇɴᴜ //At the beginning of the resource, for example, under sConfig static float buttonColorbyQwest[3] = {0.0f, 0.5f, 1.0f}; //Push style with variables with color edit, BE SURE TO PLACE IT BEFORE THE ELEMENTS YOU WANT TO CHANGE THE COLOR OF!!!! ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(buttonColorbyQwest[0], buttonColorbyQwest[1], buttonColorbyQwest[2], 1.0f)); //In the menu, the color editor itself ImGui::SetNextWindowSize(ImVec2((float) glWidth * 0.25f, (float) glHeight * 0.25f), ImGuiCond_Once);                     ImGui::ColorEdit3("##gFovCol", buttonColorbyQwest, ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoInputs); > [⚡️] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc
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Happy New Year 🎅
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🟡 Go reaction = new src
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🛡 BEKA FULL WORK ~ [✅] UI :  CLICK HERE ❗ Features: ~ [#⃣] 64 Bit / Aide ~ [#⃣] Generics aim ~ [#⃣] Game Version 3.5 ~ [#⃣] Premium Esp ~ [#⃣] ImGui \ SDK ~ [#⃣] Brutal More Features ~ [#⃣] Crash & Lag Fully Fixed > [⚠️] Password - Telegram: @qwestc > [⚡️] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc
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🚀 Sorry for the absence, friends 🔨 I'm back...
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⭐️ BEKA SRC LEAK DONE 🔘Note: Update sdk 3.5 SRC full work ✅20 reaction 📎 Join: @qwestc
⭐️ BEKA SRC LEAK DONE 🔘Note: Update sdk 3.5 SRC full work ✅20 reaction 📎 Join: @qwestc
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🟡 Go reaction = new src
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🖤 ASTRAL SRC ~ [✅] UI :  CLICK HERE ❗ Features: ~ [#⃣] 64 Bit / Aide ~ [#⃣] Generics aim ~ [#⃣] Game Version ? ~ [#⃣] Premium Esp ~ [#⃣] ImGui \ SDK ~ [#⃣] Brutal More Features ~ [#⃣] Crash & Lag Fully Fixed > [⚠️] Password - Telegram: @qwestc > [⚡️] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc
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👑 SDK X32 3.5 FULL WORKING NO ANY ERROR #define GNames_Offset  0x4686d14 #define GUobject_Offset 0x9459cd8 #define Process_Event_Offset 0x5f2585c #define Process_Event_Skins 0x48ef0f4 #define GNativeApp_Offset 0x9293db4 #define GetActorArray_Offset 0x63ab6a8 #define KillMessage_Offset 0x4103c20 #define ShootEvent_Offset 0x30e6fa0 #define Unlock_120_Fps_Offset 0x2ca6fb4 #define Open_All_Drawings_Offset 0x2ca72b8 #define Lobby_Skin_Player_Offset 0x32436e4 #define PostRender : 0x62C6364 Actors_Offset : 0x70 📎 Join: @qwestc
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👑 SDK X64 3.5 FULL WORKING NO ANY ERROR #define GNames_Offset 0x73c08c0 #define GUObject_Offset 0xd134840 #define GNativeAndroidApp_Offset 0xcca6bb8 #define ProccesEvent_Offset 0x8d738fc #define GetActorArray 0x91f3bf0 #define Actors_Offset 0xA0 📎 Join: @qwestc
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I fix this src, wait please...⚠️
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👑 SDK Bypass PUBG Mobile ✅ AUTO CLEAR CHECHER AND FORCE STOPPER... void @qwestc()         { system("rm -rf /data/data/com.pubg.imobile/shared_prefs"); system("mkdir /data/data/com.pubg.imobile/shared_prefs"); system("chmod 777 /data/data/com.pubg.imobile/shared_prefs"); system("rm -rf /data/data/com.pubg.imobile/files"); system("rm -rf /data/data/com.pubg.imobile/databases"); system("rm -rf /data/data/com.pubg.imobile/files/login-identifier.txt"); system("rm -rf /data/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Intermediate"); system("rm -rf /data/data/com.pubg.imobile/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Intermediate"); system("rm -rf /data/data/com.pubg.imobile/files/TGPA"); system("rm -rf /data/data/com.pubg.imobile/files/TGPA"); system("rm -rf /data/data/com.pubg.imobile/files/ProgramBinaryCache"); system("rm -rf /data/data/com.pubg.imobile/files/ProgramBinaryCache"); system("chmod -R 000 /data/data/com.pubg.imobile/files/ano_tmp/ano.ano3.dat");         } ⚠️ Let me remind you that SDK bypasses give an offline ban for 10 years, use at your own risk!!! 🛑 Don't write to me how to use it if you don't know, you will be ignored, and the particularly persistent will be blacklisted! 📎 Join: @qwestc
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🤩 ASTRAL MOD UI 🔘Note: SRC full work ❤️20 reaction 📎 Join: @qwestc
🤩 ASTRAL MOD UI 🔘Note: SRC full work ❤️20 reaction 📎 Join: @qwestc
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🟡 Go reaction = new src
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✉️Sorry for the long absence...
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👑 QWESAS SRC LEAK ~ [⭐️] UI :  CLICK HERE ❗ Features: ~ [☑️] 64 Bit / Aide ~ [☑️] Generics aim ~ [☑️] Game Version 3.4 ~ [☑️] Premium Esp ~ [☑️] ImGui \ SDK ~ [☑️] Brutal More Features ~ [☑️] Crash & Lag Fully Fixed > [⚠️] Password - Telegram: @src_free_3_4 > [💵] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @src_free_3_4
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🆕 QWESAS SRC LEAK 🔘Note: Update sdk 3.4 SRC full work ✅20 reaction 📎 Join: @src_free_3_4
🆕 QWESAS SRC LEAK 🔘Note: Update sdk 3.4 SRC full work ✅20 reaction 📎 Join: @src_free_3_4
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