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vector teamSize(vector talent, int talentsCount) {
int p = INT_MAX;
vector result;
for (int i = 0; i < (int)talent.size(); ++i) {
set ss;
int j = i;
while ((int)ss.size() != talentsCount) {
ss.insert(talent[j]);
j++;
}
if (abs(j - i) < p) {
p = abs(j - i);
result.clear();
result.assign(ss.begin(), ss.end());
}
}
return result;
}
C++
def FindRemainingBalls(direction, strength):
asteroids = []
for i in range(0, len(direction)):
if direction[i] < 0:
asteroids.append(strength[i]*-1)
else:
asteroids.append(strength[i])
stack = []
collided = False
for asteroid in asteroids:
while stack and asteroid < 0 < stack[-1]:
defending_asteroid = stack.pop()
if defending_asteroid != abs(asteroid):
asteroid = asteroid if abs(asteroid) > defending_asteroid else defending_asteroid
else:
asteroid = 0
if asteroid != 0:
stack.append(asteroid)
return stack
Ball collision -Python
int mex(vectorarr,int K)
{
int n=arr.size();
unordered_map mp;
for (int i = 0; i < n; i++) {
mp[arr[i] % K]++;
}
for (int i = 0; i < n; i++) {
if (mp.find(i % K) == mp.end()) {
return i;
}
mp[i % K]--;
if (mp[i % K] == 0)
mp.erase(i % K);
}
return n;
}
Mex problem guys ✅✅
def FindRemainingBalls(direction, strength):
asteroids = []
for i in range(0, len(direction)):
if direction[i] < 0:
asteroids.append(strength[i]*-1)
else:
asteroids.append(strength[i])
stack = []
collided = False
for asteroid in asteroids:
while stack and asteroid < 0 < stack[-1]:
defending_asteroid = stack.pop()
if defending_asteroid != abs(asteroid):
asteroid = asteroid if abs(asteroid) > defending_asteroid else defending_asteroid
else:
asteroid = 0
if asteroid != 0:
stack.append(asteroid)
return stack
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اکنون در دسترس! پژوهش تلگرام ۲۰۲۵ — مهمترین بینشهای سال 
