fa
Feedback
GL-DEV

GL-DEV

رفتن به کانال در Telegram

Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

نمایش بیشتر
کشور مشخص نشده استفناوری و برنامه‌ها39 581
1 199
مشترکین
-124 ساعت
-47 روز
+3130 روز
آرشیو پست ها
GL-DEV
1 199
Repost from GL-DEV2
PB 4.1 , Objective-c Dump of ShadowTrackerExtra

GL-DEV
1 199
Repost from GL-DEV2
PB 4.1
GL
gobject 0x10A5DF0F0
gname_func 0x104B4449C
gname_data 0x10A3ADF90
gworld_func 0x102A28B7C
gworld_data 0x10A7F6540


VNG
gobject 0x10A4A4A70
gname_func 0x104A847E0
gname_data 0x10A273940
gworld_func 0x10296A060
gworld_data 0x10A6BBEC0

TW
gobject 0x10A7863F0
gname_func 0x104CB6438
gname_data 0x10A554FD0
gworld_func 0x102B9BEE0
gworld_data 0x10A99D840


KR
gobject 0x10A7A7370
gname_func 0x104CDD26C
gname_data 0x10A575F30
gworld_func 0x102BC2D14
gworld_data 0x10A9BE7C0
@pubg_dev

by @Dlbren92

GL-DEV
1 199
Repost from GL-DEV2
PB 4.1
 
Yaw: 0x888
Roll: 0x890
Pitch: 0x880
by @saudgl GL-Dev

GL-DEV
1 199
Repost from GL-DEV2
PB 4.1
HUD Fun   0x103455d98
Engine Data  0x10a7f5340
CanvasMap Data 0x10a42f218
by @saudgl GL-Dev

GL-DEV
1 199
Repost from GL-DEV2
PB 4.1 GL
GName Fun   0x104b4449c
GName Data   0x10a3adf90
GWorld Fun   0x102a28b7c
GWorld data   0x10a7f6540
GUObject   0x10a5df0f0
LineOfsignt   0x1060481cc
ActorArray Decry 0x1061ac278
Proces event 0x104ce6c38
GL-DEV
by @saudgl

GL-DEV
1 199
Repost from GL-DEV2
Note: for PB 4 , if you direct hook process event for rendering Will crash caz they detected hook. For pass temporary for test , run it on lobby . But will get ban later and same if you hook memcpy . even hook it now useless . Caz they use their own memcpy fun

GL-DEV
1 199
Repost from GL-DEV2
PB 4.1.0
// GL
GWorld Fun:  0x102A4A8F8
GWorld Data: 0x10AA91690

// KR
GWorld Fun:  0x102BE48DC
GWorld Data: 0x10AC75D90

// TW:
GWorld Fun:  0x1029878D8
GWorld Data: 0x10A947410

// VN
GWorld Fun:  0x102BBB8D7
GWorld Data: 0x10AC4CC90

// KR:
GName Fun:  0x104C630A0
GName Data: 0x10A5CE5E8

// TW:
GName Fun:  0x104C3A12C
GName Data: 0x10A5A84E8

// VN:
GName Fun:  0x104A0682C
GName Data: 0x10A7C2F58

@Pubg_dev

By @englishdick

GL-DEV
1 199
Repost from GL-DEV2

GL-DEV
1 199
Repost from GL-DEV2
PB 4.1
0x10A4A4A70 VNG GUObject
0x104A847E0 VNG GName

0x10A7A7370 KR GUObject
0x104cdd26c KR GName

0x10A5DF0F0 GL GUObject
0x104b4449c GL GName

GL-DEV 
by @abrhmanm

GL-DEV
1 199
Repost from GL-DEV2
SDK
Shared : @Pubg_dev  GL-Dev

by: @D_V_4

GL-DEV
1 199
Back

GL-DEV
1 199
ActorDecr Addresses For P—G V4:
// GL:
ActorDecr: 0x10624B5AC

// KR:
ActorDecr: 0x1063F5AA4

// TW:
ActorDecr: 0x10619858C

// VN:
ActorDecr: 0x1063CC58C

//by @OOOQG

GL-DEV
1 199
PB 4
Yaw : 0x888
Roll: 0x890
Pitch: 0x880
@saudgl

GL-DEV
1 199
PB 4 GL = Global
GName Fun : 0x104ab914c
GName Data : 0x10a3ed0e0
GWorld Fun : 0x102a3a7f8
GWorld Data : 0x10aa91290
GUObject : 0x10a87ac70
LineOfsight : 0x1060e7b8c
ActorDecr: 0x10624b5ac
By @saudgl
@Bubg_dev

GL-DEV
1 199
use this to run app on xcode like run game in xcode to trace it live debug if you face domain error : XCode -> File -> Project setting -> Advanced -> legacy how is work ? rename you IPA file to app.ipa the put on "IPAPatch/Assets/app.ipa" then enjoy https://github.com/saudgl/IPAPatch-saudgl

GL-DEV
1 199
I dev this tweak based on users requests "HideGL1" is a tweak designed to conceal jailbreak detection and resolve intentional crashes caused by Games if they detect you using like Frida GamePlayer , GameMaster, GameMasterPlus , GameGemiOS , iGameGuardian . It complements other jailbreak-hiding tweaks such as Shadow and iHide by covering detection vectors they may miss. Using "HideGL1" alongside these tools can provide comprehensive jailbreak concealment for games. by @saudgl @Bubg_dev

GL-DEV
1 199
💀 Here the all classes dump for ALL Frameworks . enjoy 🥰, if you ask is all Frameworks important ? yes its!! but not all. Include: ShadowTr.. and Anogs

GL-DEV
1 199
I dev easy way to hook with dobby in rootfull-jailbreak . look at and read instractions : https://github.com/saudgl/BaseGetter-with-Dobby-iOS-hook

GL-DEV
1 199
For jailbreak users if you install Frida, Game will crash , even with the Hide jb tools will be detected flags Frida detected . to solve it try hook like :

static int (*orig_connect)(int, const struct sockaddr*, socklen_t);

// our replacement
static int my_connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen) {
    if (addr->sa_family == AF_INET && addrlen >= sizeof(struct sockaddr_in)) {
        const struct sockaddr_in *in4 = (const void*)addr;
        uint16_t port = ntohs(in4->sin_port);
        if (in4->sin_addr.s_addr == inet_addr("127.0.0.1")
            && (port == 27042 || port == 27043)) {
            // pretend there's no server
            errno = ECONNREFUSED;
            return -1;
        }
    }
    // otherwise, do the real connect
    return orig_connect(sockfd, addr, addrlen);
} // then use any hook it using method like dobby or substrate, etc .. 
OR: Create an anchor file, e.g. /etc/pf.anchors/fridablock with: "block in quick on lo0 proto tcp from any to any port { 27042, 27043 }" then Edit /etc/pf.conf and add at the end: anchor "fridablock" load anchor "fridablock" from "/etc/pf.anchors/fridablock" then Reload pf: pfctl -f /etc/pf.conf pfctl -e OR: use Kernbypass