GL-DEV
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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
نمایش بیشترکشور مشخص نشده استفناوری و برنامهها37 797
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مشترکین
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آرشیو پست ها
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PB VNG 4.2 GNameFun 0x104b79bc4 GNameData 0x109f66330 GWorldFun 0x1029bd000 GWorldData 0x10a3b23e0 GUObject 0x10a199600 LineOfsignt 0x105dbfb74 ActorArray Decry fun 0x105f25014 By @saudgl , @pubg_dev
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PB GL 4.2 GNameFun 0x104c0f1e8 GNameData 0x10a0557e0 GWorldFun 0x102a5125c GWorldData 0x10a4a1960 GUObject 0x10a288b80 LineOfsignt 0x105e55198 ActorArray Decry fun 0x105fba638 Process event fun 0x104db1904 HUD fun 1034aaf1c Engine Data 0x10a4a0768 CanvasMap Data 0x10a0d7d38 By @saudgl , @pubg_dev
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to avoid re-sign app detection you must hook :
1- __LINKEDIT , return real orignal size
2- team ID , return real iteam is which is for now 4.1 =5A4RE8SF68
3- Bundle ID , com.ten...
4- Entitlements , This gives a dictionary containing things like: aps-environment, keychain-access-groups .. etc
5- Certificate Common Name , shows all Certificate Chain Information
note they may use App’s Code Signature Validity . like
SecStaticCodeRef staticCode = NULL;
SecCodeCopySelf(kSecCSDefaultFlags, (SecCodeRef*)&staticCode);
OSStatus status = SecStaticCodeCheckValidity(staticCode, kSecCSCheckAllArchitectures, NULL);1 217
Repost from GL-DEV2
//GL
if([bundleIdentifier isEqualToString:@"com.tencent.ig"]){
kUWorld = "0x10689C790";
kGNames = "0x104B4449C";
hookHUD = "0x1088C0248";
kGetHUD ="0x103455D98";
kDrawText ="0x106528A50";
kDrawLine ="0x1061449C8";
kDrawRectFilled ="0x106144938";
kDrawCircleFilled ="0x106528EBC";
kEngine = "0x10A7F5340";
kBonePos = "0x10319C128";
kProjectWorldLocationToScreen = "0x1060EE128";
}
// Korean
if([bundleIdentifier isEqualToString:@"com.pubg.krmobile"]){
kDrawText = "0x1066C1820";
kDrawLine = "";0x106083A30
kDrawCircleFilled = "0x1066C1C8C";
kUWorld = "0x106A35560";
kBonePos = "0x1033362C0";
kProjectWorldLocationToScreen = "0x01062DD708";
}
// VNG
if([bundleIdentifier isEqualToString:@"vn.vng.pubgmobile"]){
kDrawText = "0x106468D94";
kDrawLine = "0x106083A30";
kDrawCircleFilled = "0x106469200";
kUWorld = "0x1067DCAD4";
kBonePos = "0x1030DD60C";
kProjectWorldLocationToScreen = "0x106084C7C";
}
by胡图图 @ioshututunb1 217
Repost from GL-DEV2
GL 4.1
kUWorld = "0x102a28b7c"; kGNames = "0x104b4449c"; hookHUD = "0x1088c0248"; kGetHUD = "103455d98"; kDrawText = "0x106528a50"; kDrawLine = "0x1061449c8"; kDrawRectFilled = "0x106144938"; kDrawCircleFilled = "0x106528ebc"; kEngine = "0x10a7f5340"; kBonePos = "0x10319c128"; kProjectWorldLocationToScreen = "0x1060ee128"; by @saudgl GL-DEV
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Repost from GL-DEV2
PB 4.1
GL gobject 0x10A5DF0F0 gname_func 0x104B4449C gname_data 0x10A3ADF90 gworld_func 0x102A28B7C gworld_data 0x10A7F6540 VNG gobject 0x10A4A4A70 gname_func 0x104A847E0 gname_data 0x10A273940 gworld_func 0x10296A060 gworld_data 0x10A6BBEC0 TW gobject 0x10A7863F0 gname_func 0x104CB6438 gname_data 0x10A554FD0 gworld_func 0x102B9BEE0 gworld_data 0x10A99D840 KR gobject 0x10A7A7370 gname_func 0x104CDD26C gname_data 0x10A575F30 gworld_func 0x102BC2D14 gworld_data 0x10A9BE7C0 @pubg_dev by @Dlbren92
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Repost from GL-DEV2
PB 4.1.0
// GL GWorld Fun: 0x102A4A8F8 GWorld Data: 0x10AA91690 // KR GWorld Fun: 0x102BE48DC GWorld Data: 0x10AC75D90 // TW: GWorld Fun: 0x1029878D8 GWorld Data: 0x10A947410 // VN GWorld Fun: 0x102BBB8D7 GWorld Data: 0x10AC4CC90 // KR: GName Fun: 0x104C630A0 GName Data: 0x10A5CE5E8 // TW: GName Fun: 0x104C3A12C GName Data: 0x10A5A84E8 // VN: GName Fun: 0x104A0682C GName Data: 0x10A7C2F58 @Pubg_dev By @englishdick
