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GL-DEV

GL-DEV

رفتن به کانال در Telegram

Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

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آرشیو پست ها
GL-DEV
1 202
BG$MI 4.2
GName Fun 0x10454d2a4
GName Data 0x10968f080
GWorld Fun 0x102399208
GWorld data 0x109ad3a60
GUObject 0x1098bac80

by @saudgl
GL-DEV

GL-DEV
1 202
PB 4.2 main exec dump Obj with its address

GL-DEV
1 202
if you fight . read this carefully, enjoy @saudgl

GL-DEV
1 202
PB4.2
 GL

UWorld 0x106684010
GNames 0x104C0F1E8
hookHUD 0x108687C80
GetHUD 0x1034AAF1
DrawText 0x10633B4E0
DrawLine 0x105F52364
DrawRectFilled 0x105F522D4
DrawCircleFilled 0x10633B94C
Engine 0x10A4A0768
BonePos 0x1031DEDEC
ProjectWorldLocationToScreen 0x105EFB82C

TW

hookHUD 0x108875BE0
GetHUD 0x1036487C0
DrawText 0x1064D79BC
DrawLine 0x1060EE840
DrawRectFilled 0x1060EE7B0
DrawCircleFilled 0x1064D7E28
Engine 0x10A692AE8
UWorld 0x1068204EC
GNames 0x104DAB6C4
BonePos 0x10337C690
ProjectWorldLocationToScreen 0x106097D08

KR

hookHUD 0x108899A70
GetHUD 0x10366F634
DrawText 0x1064FE830
DrawLine 0x1061156B4
DrawRectFilled 0x106115624
DrawCircleFilled 0x1064FEC9C
Engine 0x10A6B3A68
UWorld 0x106847360
GNames 0x104DD2538
BonePos 0x1033A3504
ProjectWorldLocationToScreen 0x1060BEB7C

VN

UWorld 0x1065EE9EC
GNames 0x104B79BC4
hookHUD 0x1085CF060
GetHUD 0x103416CC0
DrawText 0x1062A5EBC
DrawLine 0x105EBCD40
DrawRectFilled 0x105EBCCB0
DrawCircleFilled 0x1062A6328
Engine 0x10A3B11E8
BonePos 0x10314AB90
ProjectWorldLocationToScreen 0x105EBCCB0

PUBG 4.2 UE4 Engine offsets

By:@XianShaoNB
Shared from @pubg_dev

GL-DEV
1 202
by @saudgl GL-Dev

GL-DEV
1 202
4.2.0

GL
gobject 0x10A288B80
gname_func 0x104C0F1E8
gname_data 0x10A0557E0
gworld_func 0x102A5125C
gworld_data 0x10A4A1960


VNG
gobject 0x10A199600
gname_func 0x104B79BC4
gname_data 0x109F66330
gworld_func 0x1029BD000
gworld_data 0x10A3B23E0

TW 
gobject 0x10A47AF00
gname_func 0x104DAB6C4
gname_data 0x10A247940
gworld_func 0x102BEEB00
gworld_data 0x10A693CE0


KR
gobject 0x10A49BE80
gname_func 0x104DD2538
gname_data 0x10A2688A0
gworld_func 0x102C15974
gworld_data 0x10A6B4C60

By:⬇️
@Dlbren92
shared from @Pubg_dev

GL-DEV
1 202
-------
Yaw : 0x890
Roll: 0x898
Pitch: 0x888
LineOfSightTo: 0x7B0
@saudgl

GL-DEV
1 202
Note: CheckNewDylib 4.2 are active now , may cuz crash .

GL-DEV
1 202
Anogs GL 4.2 are same as 4.1 md5: 106ae65b75f9e5c32b0a0558765c5f22

GL-DEV
1 202
PB VNG 4.2
GNameFun 0x104b79bc4
GNameData 0x109f66330
GWorldFun 0x1029bd000
GWorldData 0x10a3b23e0
GUObject 0x10a199600
LineOfsignt 0x105dbfb74
ActorArray Decry fun 0x105f25014

By @saudgl , @pubg_dev

GL-DEV
1 202
PB GL 4.2
GNameFun 0x104c0f1e8
GNameData 0x10a0557e0
GWorldFun 0x102a5125c
GWorldData 0x10a4a1960
GUObject 0x10a288b80
LineOfsignt 0x105e55198
ActorArray Decry fun 0x105fba638
Process event fun 0x104db1904
HUD fun 1034aaf1c
Engine Data 0x10a4a0768
CanvasMap Data 0x10a0d7d38

By @saudgl , @pubg_dev

GL-DEV
1 202
to avoid re-sign app detection you must hook : 1- __LINKEDIT , return real orignal size 2- team ID , return real iteam is which is for now 4.1 =5A4RE8SF68 3- Bundle ID , com.ten... 4- Entitlements , This gives a dictionary containing things like: aps-environment, keychain-access-groups .. etc 5- Certificate Common Name , shows all Certificate Chain Information note they may use App’s Code Signature Validity . like

SecStaticCodeRef staticCode = NULL;
SecCodeCopySelf(kSecCSDefaultFlags, (SecCodeRef*)&staticCode);
OSStatus status = SecStaticCodeCheckValidity(staticCode, kSecCSCheckAllArchitectures, NULL);

GL-DEV
1 202
Repost from GL-DEV2
for who needs to solve the resign app detected , look at __text , __TEXT and who look to edit data section look at __DATA .

GL-DEV
1 202
Repost from GL-DEV2
here the hook Logs of all calls in Anogs 4.1 GL .

GL-DEV
1 202
Repost from GL-DEV2
//GL
  if([bundleIdentifier isEqualToString:@"com.tencent.ig"]){
       kUWorld = "0x10689C790";
     kGNames = "0x104B4449C";
     hookHUD = "0x1088C0248";
     kGetHUD ="0x103455D98";
     kDrawText ="0x106528A50";
     kDrawLine ="0x1061449C8";
     kDrawRectFilled ="0x106144938";
     kDrawCircleFilled ="0x106528EBC";
     kEngine = "0x10A7F5340";
     kBonePos = "0x10319C128";
kProjectWorldLocationToScreen = "0x1060EE128";
}
// Korean
if([bundleIdentifier isEqualToString:@"com.pubg.krmobile"]){
        kDrawText = "0x1066C1820";
        kDrawLine = "";0x106083A30
        kDrawCircleFilled = "0x1066C1C8C";
        kUWorld = "0x106A35560";
        kBonePos = "0x1033362C0";
        kProjectWorldLocationToScreen = "0x01062DD708";
}
// VNG
if([bundleIdentifier isEqualToString:@"vn.vng.pubgmobile"]){
        kDrawText = "0x106468D94";
        kDrawLine = "0x106083A30";
        kDrawCircleFilled = "0x106469200";
        kUWorld = "0x1067DCAD4";
        kBonePos = "0x1030DD60C";
        kProjectWorldLocationToScreen = "0x106084C7C";
}     

by胡图图 @ioshututunb

GL-DEV
1 202
Repost from GL-DEV2
GL 4.1
kUWorld = "0x102a28b7c";
kGNames = "0x104b4449c";
hookHUD = "0x1088c0248";
kGetHUD = "103455d98";
kDrawText = "0x106528a50";
kDrawLine = "0x1061449c8";
kDrawRectFilled = "0x106144938";
kDrawCircleFilled = "0x106528ebc";
kEngine = "0x10a7f5340";
kBonePos = "0x10319c128";
kProjectWorldLocationToScreen = "0x1060ee128";
by @saudgl GL-DEV

GL-DEV
1 202
Repost from GL-DEV2
BG!MI 4.1
GNmae Fun: 0x1044bd208
GNmae Data: 0x1099016e0

GWorld Fun: 0x1023a9ff8
GWorld Data:  0x109d42940

GUObject: 0x109b2b4f0
LineOfsignt : 0x1059C1124
ActorArray Decry:  0x105B25158
By @saudgl , @pubg_dev

GL-DEV
1 202
Repost from GL-DEV2
PB4.1 file name name (anogs) : here i decrypt string from game to read , and shows who call for it and the second caller for it .

GL-DEV
1 202
Repost from GL-DEV2
PB 4.1 , Objective-c Dump of ShadowTrackerExtra