GL-DEV
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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
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آرشیو پست ها
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BG$MI 4.2 GName Fun 0x10454d2a4 GName Data 0x10968f080 GWorld Fun 0x102399208 GWorld data 0x109ad3a60 GUObject 0x1098bac80 by @saudgl GL-DEV
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PB4.2
GL UWorld 0x106684010 GNames 0x104C0F1E8 hookHUD 0x108687C80 GetHUD 0x1034AAF1 DrawText 0x10633B4E0 DrawLine 0x105F52364 DrawRectFilled 0x105F522D4 DrawCircleFilled 0x10633B94C Engine 0x10A4A0768 BonePos 0x1031DEDEC ProjectWorldLocationToScreen 0x105EFB82C TW hookHUD 0x108875BE0 GetHUD 0x1036487C0 DrawText 0x1064D79BC DrawLine 0x1060EE840 DrawRectFilled 0x1060EE7B0 DrawCircleFilled 0x1064D7E28 Engine 0x10A692AE8 UWorld 0x1068204EC GNames 0x104DAB6C4 BonePos 0x10337C690 ProjectWorldLocationToScreen 0x106097D08 KR hookHUD 0x108899A70 GetHUD 0x10366F634 DrawText 0x1064FE830 DrawLine 0x1061156B4 DrawRectFilled 0x106115624 DrawCircleFilled 0x1064FEC9C Engine 0x10A6B3A68 UWorld 0x106847360 GNames 0x104DD2538 BonePos 0x1033A3504 ProjectWorldLocationToScreen 0x1060BEB7C VN UWorld 0x1065EE9EC GNames 0x104B79BC4 hookHUD 0x1085CF060 GetHUD 0x103416CC0 DrawText 0x1062A5EBC DrawLine 0x105EBCD40 DrawRectFilled 0x105EBCCB0 DrawCircleFilled 0x1062A6328 Engine 0x10A3B11E8 BonePos 0x10314AB90 ProjectWorldLocationToScreen 0x105EBCCB0 PUBG 4.2 UE4 Engine offsets By:@XianShaoNB Shared from @pubg_dev
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4.2.0 GL gobject 0x10A288B80 gname_func 0x104C0F1E8 gname_data 0x10A0557E0 gworld_func 0x102A5125C gworld_data 0x10A4A1960 VNG gobject 0x10A199600 gname_func 0x104B79BC4 gname_data 0x109F66330 gworld_func 0x1029BD000 gworld_data 0x10A3B23E0 TW gobject 0x10A47AF00 gname_func 0x104DAB6C4 gname_data 0x10A247940 gworld_func 0x102BEEB00 gworld_data 0x10A693CE0 KR gobject 0x10A49BE80 gname_func 0x104DD2538 gname_data 0x10A2688A0 gworld_func 0x102C15974 gworld_data 0x10A6B4C60 By:⬇️ @Dlbren92 shared from @Pubg_dev
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PB VNG 4.2 GNameFun 0x104b79bc4 GNameData 0x109f66330 GWorldFun 0x1029bd000 GWorldData 0x10a3b23e0 GUObject 0x10a199600 LineOfsignt 0x105dbfb74 ActorArray Decry fun 0x105f25014 By @saudgl , @pubg_dev
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PB GL 4.2 GNameFun 0x104c0f1e8 GNameData 0x10a0557e0 GWorldFun 0x102a5125c GWorldData 0x10a4a1960 GUObject 0x10a288b80 LineOfsignt 0x105e55198 ActorArray Decry fun 0x105fba638 Process event fun 0x104db1904 HUD fun 1034aaf1c Engine Data 0x10a4a0768 CanvasMap Data 0x10a0d7d38 By @saudgl , @pubg_dev
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to avoid re-sign app detection you must hook :
1- __LINKEDIT , return real orignal size
2- team ID , return real iteam is which is for now 4.1 =5A4RE8SF68
3- Bundle ID , com.ten...
4- Entitlements , This gives a dictionary containing things like: aps-environment, keychain-access-groups .. etc
5- Certificate Common Name , shows all Certificate Chain Information
note they may use App’s Code Signature Validity . like
SecStaticCodeRef staticCode = NULL;
SecCodeCopySelf(kSecCSDefaultFlags, (SecCodeRef*)&staticCode);
OSStatus status = SecStaticCodeCheckValidity(staticCode, kSecCSCheckAllArchitectures, NULL);1 202
Repost from GL-DEV2
//GL
if([bundleIdentifier isEqualToString:@"com.tencent.ig"]){
kUWorld = "0x10689C790";
kGNames = "0x104B4449C";
hookHUD = "0x1088C0248";
kGetHUD ="0x103455D98";
kDrawText ="0x106528A50";
kDrawLine ="0x1061449C8";
kDrawRectFilled ="0x106144938";
kDrawCircleFilled ="0x106528EBC";
kEngine = "0x10A7F5340";
kBonePos = "0x10319C128";
kProjectWorldLocationToScreen = "0x1060EE128";
}
// Korean
if([bundleIdentifier isEqualToString:@"com.pubg.krmobile"]){
kDrawText = "0x1066C1820";
kDrawLine = "";0x106083A30
kDrawCircleFilled = "0x1066C1C8C";
kUWorld = "0x106A35560";
kBonePos = "0x1033362C0";
kProjectWorldLocationToScreen = "0x01062DD708";
}
// VNG
if([bundleIdentifier isEqualToString:@"vn.vng.pubgmobile"]){
kDrawText = "0x106468D94";
kDrawLine = "0x106083A30";
kDrawCircleFilled = "0x106469200";
kUWorld = "0x1067DCAD4";
kBonePos = "0x1030DD60C";
kProjectWorldLocationToScreen = "0x106084C7C";
}
by胡图图 @ioshututunb1 202
Repost from GL-DEV2
GL 4.1
kUWorld = "0x102a28b7c"; kGNames = "0x104b4449c"; hookHUD = "0x1088c0248"; kGetHUD = "103455d98"; kDrawText = "0x106528a50"; kDrawLine = "0x1061449c8"; kDrawRectFilled = "0x106144938"; kDrawCircleFilled = "0x106528ebc"; kEngine = "0x10a7f5340"; kBonePos = "0x10319c128"; kProjectWorldLocationToScreen = "0x1060ee128"; by @saudgl GL-DEV
اکنون در دسترس! پژوهش تلگرام ۲۰۲۵ — مهمترین بینشهای سال 
