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NepMods🦅

NepMods🦅

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🚀 SHINIGAMMI IS HERE! 🔥 Introducing SHINIGAMMI – Carrom Pool Prediction & Auto Play 🎮🎮 Take your Carrom Pool gameplay to
🚀 SHINIGAMMI IS HERE! 🔥 Introducing SHINIGAMMI – Carrom Pool Prediction & Auto Play 🎮🎮 Take your Carrom Pool gameplay to the next level with powerful features: 🎯 Striker Aim Line & Puck Paths ⚡️ Auto Play – Human, Bot & Fast modes 🔄 Auto Queue – Carrom, Disc Pool & Freestyle ( Automatic Match Connect ) 🔍 Minimizable Floating Overlay 🏆 Smart Physics-Based Predictions 🎁 LAUNCH OFFER: 2 DAYS FREE TRIAL! Experience SHINIGAMMI for FREE for 2 days and see the difference yourself. 🔥 👨‍💻 SHINIGAMMI — Play Beyond Limits. 👉 Get your 2-Day Free Trial Now! Download Apk ☄️ https://t.me/shinigami_p/11 ⚠️ Limited launch offer. Don’t miss it! 🚀

Repost from Mahdiware™
🚀 Mod Menu 1.0.0 — Updated The version of Mod Menu is now available! 🎉 ✨ Features - 🧩 Native libmemory.so support - ⚡ ARM32 & ARM64 support - 📦 Packaged as .syp - 🔧 Designed for SaynaaIDE - 🚀 Easy to load and use in your Saynaa projects 📦 File Mod Menu_1.0.0.syp Both ARM32 (armeabi-v7a) and ARM64 (arm64-v8a) are supported, so you can use the package on compatible 32-bit and 64-bit devVersio 1.0.0 1.0.0 * .syp .syp Platform: SaynaaIDE

Repost from Mahdiware™
⚠️ ARM32 Library Compatibility Issue If you see an error like: libmemory.so is 32-bit instead of 64-bit Or Cannot import module memory your device is running SaynaaIDE as 64-bit (ARM64), while the loaded libmemory.so is 32-bit (ARM32). Android does not allow a 64-bit process to load a 32-bit native library. ✅ Solution build libmemory.so as arm64-v8a Use termux: install requirements tools
pkg install git make clang ndk-multilib
git clone https://github.com/Mahdiware/saynaa-packages
$ make ==> Building project: hello/ Compiling C++ src/init.cpp Compiling common /data/data/com.termux/files/home/saynaa-packages/common/nativeapi.c Linking /data/data/com.termux/files/home/saynaa-packages/dist/libhello.so ==> Building project: memory/ Compiling C src/Substrate/hde64.c Compiling C++ src/Substrate/SubstratePosixMemory.cpp Compiling C++ src/Substrate/SymbolFinder.cpp Compiling C++ src/Substrate/SubstrateHook.cpp Compiling C++ src/Substrate/SubstrateDebug.cpp Compiling C++ src/KittyMemory/MemoryBackup.cpp Compiling C++ src/KittyMemory/KittyMemory.cpp Compiling C++ src/KittyMemory/KittyUtils.cpp Compiling C++ src/KittyMemory/MemoryPatch.cpp Compiling C++ src/helper/utils.cpp Compiling C++ src/helper/memory.cpp Compiling C++ src/helper/ARMStub.cpp Compiling C++ src/init.cpp Compiling C++ src/And64InlineHook/And64InlineHook.cpp Linking /data/data/com.termux/files/home/saynaa-packages/dist/libmemory.so

Repost from Mahdiware™
🚀 Mod Menu 1.0.0 — Initial Release A lightweight and customizable Android mod menu built with SaynaaIDE + Saynaa. ✨ Features - 🎮 Floating in-game mod menu - ↔️ Draggable menu window - 📐 Resizable interface - 🔽 Collapse / expand support - 🎨 Modern dark UI - ⚡ Runtime memory patching - 🔄 Enable / disable individual features - 📊 Real-time feature status - ▶️ Custom action execution - ❌ Quick close button - 📱 Built specifically for Android 🛠️ Technical The menu uses the Saynaa memory API for runtime memory modifications and demonstrates how Saynaa can interact with Android UI components and native game memory. Version: 1.0.0 Platform: Android Built with: Saynaa / SaynaaIDE Release: Initial public release

Repost from Mahdiware™
🚀 SaynaaIDE 1.0.3 (103) — Performance Update SaynaaIDE is getting faster. ⚡ This release brings performance improvements to the Saynaa VM → Java bridge, with faster runtime communication and Android UI operations. 📊 Benchmark results - Saynaa Map Get/Set — 2.0 µs - Java "setId()" — 30 µs - Java "setPadding()" — 42 µs - Java "setLayoutParams()" — 33 µs - Java View Constructor — 62 µs - Java LayoutParams Constructor — 55 µs The Java bridge now uses cached method resolution and optimized runtime communication between Saynaa and Android, reducing overhead during UI operations. 🔥 Version: 1.0.3 🔢 Version Code: 103 More optimizations and improvements are on the way as SaynaaIDE continues to evolve. SaynaaIDE — Build Android apps with Saynaa. 🚀 #SaynaaIDE #Saynaa #Android #Programming #Performance #Optimization #Release #Developer

Repost from ЯevDex
LibTrace By @RevDex i include it inside My MemTool soon 🦀 Happy Reverse Engineering It's just a dummy ok I never share my full code in publicly

Repost from ЯevDex
LibTrace By @RevDex i include it inside My MemTool soon 🦀 Happy Reverse Engineering

My Green Soft IDA Pro Theme .zip

Repost from ЯevDex
https://github.com/ispointer/RePairip/commit/19a8b077177a895dc200bf30e79cca6644f6303d Root user only command Required:- pkg install openjdk-17 Patching Command java -jar RePairip.jar -i your.apks Translation Command java -jar RePairip.jar -i your_merged.apk -t pairip.json Before use Before using the Library recovery command, remember to use the old patching method okay? ⚠️😤 su /data/data/com.termux/files/usr/bin/java -jar /data/local/tmp/RePairip.jar -p <app package name> -o output_folder_name ⚠️ Make sure your app is running, and make sure you are using the official Play Store version of the app without any modifications. Otherwise, this library.so recovery patcher will not work properly This is only a beta version, so please try it and give me your feedback.
Output Log -------------------------------------- Dev : Antik Channel : https://t.me/RevDex GitHub : https://github.com/ispointer/RePairip -------------------------------------- [INFO] Found 4 APK path(s) for package : com.dev47apps.obsdroidcam [INFO] Extracted 4 ARM64 native library/libraries [INFO] Waiting for package : com.dev47apps.obsdroidcam [INFO] Please launch the app on your device [ROOT] App process detected with PID : 23979 [ROOT] Dumping decrypted .text memory from RAM (Address 0x67d8333000) [BUILD] libmjpg.so -> Saved libmjpg_patched.so (870368 bytes) [BUILD] libmdns.so -> Saved libmdns_patched.so (116640 bytes) [SKIP] libapplovin-native-crash-reporter.so : Not protected by PairIP [BUILD] Process completed (2 libraries patched) :/data/local/tmp #
https://github.com/ispointer/RePairip/tree/main/antik/src/main/java/com/antik/librarySurgery

Repost from Mahdiware™
Usage -- patch no required to use hex bytes
+1
Usage -- patch no required to use hex bytes

Repost from Mahdiware™
First test, mod menu build in SaynaaIDE
+1
First test, mod menu build in SaynaaIDE

Repost from ЯevDex

Repost from Mahdiware™
🚀 Saynaa Mod Menu Development I’m currently working on a set of Mod Menu tools for Saynaa, which will be used with SaynaaIDE to build Mod Menus. If you have any useful C/C++ tools, native libraries, utilities, or ideas that could be useful for Mod Menu development with Saynaa, feel free to share them with me. I’d like to explore and integrate useful tools into the ecosystem. Saynaa can load native .so modules, so these tools can be written in C/C++, built independently, and used from Saynaa through its native API. There is currently an Android limitation I’m working on: Android doesn't allow the .so libraries to be loaded normally from external/shared storage such as /storage/emulated/0. Loading the same libraries from the app's internal storage such as /data/data/<package-name>/. works correctly. I’m currently working on a solution so the workflow can be more flexible. The goal is to make SaynaaIDE a practical environment for building Mod Menus, while allowing developers to extend it with their own native tools. 🔥 If you have something useful that could fit this project, share it with me! #Saynaa #SaynaaIDE #ModMenu #Android #C #Cpp #Termux #NativeDevelopment

Repost from Mahdiware™
⚠️ Important — Existing SaynaaIDE Projects Projects created with older versions of SaynaaIDE may not work directly in SaynaaIDE 1.0.1. This release contains major internal changes, so older projects may need to be updated. For example, in init.sa:
activity.getSaynaaDir() 
should now be used instead of:
java.saynaadir 
This is especially important because SaynaaIDE now supports creating Mod Menus, where SaynaaActivity may not be available. The package name has also changed:
com.android.saynaa → com.saynaa
There are also other internal changes that may require modifications to older projects. 🆕 loadfile() has been updated The built-in loadfile() now supports:
loadfile([module:Module], path:String, [mode:Number=0]) -> Var 
Modes:
0: CLONE  — Create child module from parent context 1: SHARED — Execute inside parent module; changes affect parent 2: NEW    — Create empty module with no parent context 
package.loadfile has been removed because it was a duplicate of the built-in loadfile(). 🔧 If you are updating an old project, make sure to review these changes and update your code accordingly. #SaynaaIDE #Saynaa #Update #BreakingChanges #Development

Repost from Mahdiware™
🚀 SaynaaIDE 1.0.1 is here! 🔥 A new stable release with improvements, fixes, and refinements to make SaynaaIDE better and more reliable. ✨ 📦 SaynaaIDE_1.0.1.apk ✨ Improvements & refinements 🐛 Bug fixes ⚡ Performance & stability improvements 🛠️ More features and developer tools 🎨 UI and overall experience improvements 🚀 SaynaaIDE is growing! More updates and features are coming. #SaynaaIDE #Saynaa #Android #IDE #Development #Programming

Repost from Mahdiware™
🚀 SaynaaIDE 1.0.0-dev.3 The SaynaaIDE project code for version 1.0.0-dev.3 is now available! 📁 SaynaaIDE_1.0.0-dev.3.syp 🛠️ Latest improvements 🐛 Bug fixes ⚡ Development updates 💻 Project source/code included 🚧 SaynaaIDE is still under active development.

Repost from ЯevDex