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Programming Deadlock

Programming Deadlock

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Channel about programming: C, C++, Rust, Zig, Go, Type Theory, Compilers, Threading, Distributed Systems and more...

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A Comprehensive Guide on Game Hacking #0 Runtime Function Patching: https://bananamafia.dev/post/cvar-hax/ #1 Developing Hacks for idTech3 Based Games: https://bananamafia.dev/post/multihack/ #2 Coding A CS:GO Hack: https://bananamafia.dev/post/bananabot/ #3 Hooking Direct3D EndScene(): https://bananamafia.dev/post/d3dhook/ #4 Cheating in Unity Games: https://bananamafia.dev/post/frida-unity/ #5 Hacking Walls and Particles: https://bananamafia.dev/post/cs-aimbot-wallhax/ #6 Cheating on Console with Lua: https://bananamafia.dev/post/ps2ps4/

Writing a Type-Safe Linux Perf Interface in Zig https://pyk.sh/blog/2025-12-11-type-safe-linux-perf-event-open-in-zig

Can You Survive the C++ Auto Type Deduction Gauntlet? https://www.volatileint.dev/posts/auto-type-deduction-gauntlet/

Brent's Encapsulated C Programming Rules https://retroscience.net/brents-c-programming-rules.html

Zig's new plan for asynchronous programs https://lwn.net/SubscriberLink/1046084/4c048ee008e1c70e/

Retrobootstrapping Rust Compiler https://graydon2.dreamwidth.org/317484.html

Ada Programming Language: GNAT Reference Manual https://gcc.gnu.org/onlinedocs/gnat_rm/index.html

Advent of Compiler Optimisations 2025 (Matt Godbolt) https://xania.org/202511/advent-of-compiler-optimisation

Practical Security in Production: Hardening the C++ Standard Library at massive scale https://queue.acm.org/detail.cfm?id=3773097

MetaFun: Compile Haskell-like code to C++ template metaprograms https://gergo.erdi.hu/projects/metafun/

How Google Does It: Building the largest known Kubernetes cluster, with 130,000 nodes https://cloud.google.com/blog/products/containers-kubernetes/how-we-built-a-130000-node-gke-cluster/

Rethinking C++: Architecture, Concepts, and Responsibility https://blogs.embarcadero.com/rethinking-c-architecture-concepts-and-responsibility/