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𝗦𝗿𝗰 𝗧𝗲𝗮𝗺

𝗦𝗿𝗰 𝗧𝗲𝗮𝗺

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PUBGM LITE 0.27 32Bit IMGUI OFFLINE BAN FIX
MSHookFunction((void *) (Tools::GetBaseAddress(OBFUSCATE("libUE4.so")) + 0x50F375C), (void *) _eglSwapBuffers, (void **) &orig_eglSwapBuffers);
Shared by : MIRI_OWNER

PUBGM LITE 0.27 64Bit IMGUI OFFLINE BAN FIX
A64HookFunction((void *) (Tools::GetBaseAddress(OBFUSCATE("libUE4.so")) + 0x711BE44), (void *) _eglSwapBuffers, (void **) &orig_eglSwapBuffers);
Shared by : MIRI_OWNER

2024-02-22 v3.0.93 version: 1. Added reflection value tool in the navigation bar; 2. Optimized the smoothness of the file list display; 3. Enhanced Dex string decryption; 4. Supported the display of USB storage; 5. Added support for some operations on files under Android/data; 6. When copying and moving files, the target list automatically locates to the new file; 7. Encrypted resource file content - added clear all button; 8. Fixed the problem of abnormal exit when viewing IR encounters an empty method; 9. Fixed the problem of incorrect judgment of the upper limit of method and field numbers when operating some Dex files; 10. Fixed the exception when parsing super large axml. Download link: https://www.123pan.com/s/9OdbVv-UogX.html

NP管理器_3.0.93.apk45.21 MB

2024-01-15 v3.0.88 version: 1. Upgrade control flow obfuscation to 8.0 version--increase the difficulty of flattening recovery and optimize data obfuscation; 2. Rewrite axml and arsc file parsing engine--support handling a new type of pseudo-encryption; 3. File sorting--support setting only apply to this folder; 4. Text editor--support export as text file; 5. Text editing syntax adds Shell and other types; 6. Support font file preview; 7. Support renaming files inside compressed packages; 8. Optimize Apk comparison and Dex comparison efficiency; 9. Optimize Res anti-resource obfuscation; 10. Fix the problem of failing to unzip files with illegal characters; 11. Fix a bug of deleting files inside compressed packages; 12. Fix an axml recompilation bug. Download link: https://www.123pan.com/s/9OdbVv-e8wX.html

NP管理器_3.0.88.apk

Universal Unity ESP Credit: dark_fack - Auto Update - Imgui Menu - Imgui Draw - Find with Type - Find with TaG The main code is in hooks.h Yes, I know that there is a problem with clicks on Android 10, I will fix it soon.

photo content
+1

2024-01-05 v3.0.85 version: 1. Upgrade encrypted resource files to version 2.0 - supports processing of large files, supports WebView to normally display web pages under assets, and is compatible with processing Lua projects; 2. Added support for sharing a single file in a compressed package; 3. Added support for image preview; 4. Optimize the functions of converting Dex files to Smali and Smali to Dex; 5. Added progress display when converting Apks to Apk and converting Dex to Jar; 6. Fixed the problem of incorrect class file version after Dex2Jar conversion; 7. Fix the exception of converting special symbols into Unicode format in Json formatting; 8. Fixed the abnormality in determining the number of methods in Dex in some functions. Download link: https://www.123pan.com/s/9OdbVv-YswX.html

if (PlayerEsp::Skeleton) {
    static std::vector<std::string> right_arm{"neck_01", "clavicle_r", "upperarm_r", "lowerarm_r", "hand_r", "item_r"};
    static std::vector<std::string> left_arm{"neck_01", "clavicle_l", "upperarm_l", "lowerarm_l", "hand_l", "item_l"};
    static std::vector<std::string> spine{"Head", "neck_01", "spine_03", "spine_02", "spine_01", "Pelvis"};
    static std::vector<std::string> lower_right{"Pelvis", "thigh_r", "calf_r", "foot_r"};
    static std::vector<std::string> lower_left{"Pelvis", "thigh_l", "calf_l", "foot_l"};
    
    static std::vector<std::vector<std::string>> skeleton{right_arm, left_arm, spine, lower_right, lower_left};
    
    for (auto &boneStructure : skeleton) {
        std::string lastBone;
        
        for (std::string &currentBone : boneStructure) {
            if (!lastBone.empty()) {
                ImVec2 boneFrom, boneTo;
                
                if (W2S(Player->GetBonePos(lastBone.c_str(), {}), (FVector2D *)&boneFrom) && 
                    W2S(Player->GetBonePos(currentBone.c_str(), {}), (FVector2D *)&boneTo)) {
                    
                    bool isVisible = localController->LineOfSightTo(localController->PlayerCameraManager, Player->GetBonePos(currentBone.c_str(), {}), true);
                    
                    if (isVisible) {
                        draw->AddLine(boneFrom, boneTo, IM_COL32(255, 0, 0, 255), 1.0f);
                    } else {
                        draw->AddLine(boneFrom, boneTo, IM_COL32(255, 255, 255, 255), 1.0f);
                    }
                }
            }
            
            lastBone = currentBone;
        }
    }
}

// Credit: barlin

Details about Slow External Visibility Check So our offset of interest was a very simple one, which you could have figured ou
Details about Slow External Visibility Check So our offset of interest was a very simple one, which you could have figured out by just a Google search but it mostly went unnoticed unless you already knew about it or tested it. It is not LastRenderTime directly as many speculated but have a very similar effect because it is derived or calculated using LastRenderTime value. At least you don't need to constantly check the increase in LastRenderTime value just for a visibility check and engine does that for you. You can check the attached image for reference about the calculation internally. It doesn't yield visibility value precisely just that you need to stop moving and wait a 2-3 seconds to get the results. Visibility check offset for PUBGM 64bit: Class: SkinnedMeshComponent bool bRecentlyRendered; // 0x930, FieldMask: 2 You can check visibility like this given example code:
bool isVisible = !!(Read<uint8_t>(Mesh + 0x930) & 2);
Credit: official_eternity

New in version 231222: - quick settings have been added to the compilation and decompilation dialogs; - fixed decompilation of obfuscated resources; - fixed display of namespaces in AndroidManifest.xml preview and axml line editor; - other improvements; For previous changes, see version history. VirusTotal ✅

NP Manager 3.0.84 Optimize control flow obfuscation 7.0–compatible with new instructions of dex037 and above versions; Optimize Smali syntax query; Optimize some UI display; Fix a bug of server Jar2Dex; Fix a bug of Dex2Jar; Modify the font size of the file list according to the system change. Download link: https://www.123pan.com/s/9OdbVv-xJwX.html‌‌

2023-12-14 v3.0.83 version: 1. Upgrade dex2jar to the latest version, dx to v30.0.2; 2. Upgrade Apk obfuscation - server's Proguard version to 7.4.1; 3. Upgrade Jadx to v1.47, FernFlower to the latest version, Procyon to v0.6.0; 4. Upgrade control flow obfuscation 7.0 - fix and improve the flattening process; 5. Upgrade apksigner to the latest version, and increase the speed of reading signature information for large Apk files; 6. Optimize Apk function - universal editing to replace App icon, no limit on image size; 7. Optimize Dex obfuscation dictionary extraction, Dex merge; 8. Fix an xml text formatting bug; 9. Fix a Res resource obfuscation bug; 10. Fix two arsc file parsing bugs, and sort arsc editing display by name; 11. Fix Apk signature status not showing V3.1 scheme problem; 12. Fix string decryption encountering duplicate class error bug; 13. Correct some Turkish translations; 14. Fix some other known bugs. Download link: https://www.123pan.com/s/9OdbVv-EfwX.html

MT2.14.3-clone-target28.apk21.77 MB

MT2.14.3-target28.apk21.72 MB

MT2.14.3-clone.apk21.77 MB

MT2.14.3.apk21.72 MB

𝗦𝗿𝗰 𝗧𝗲𝗮𝗺 - آمار و تحلیل کانال تلگرام @srcteam