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int64 fastcall (*osub_1B5688)(__int64_t a1, const char *a2);
int64 fastcall sub_1B5688(__int64_t a1, const char *a2)
{
if (strstr(a2, ("egl")) ||
strstr(a2, ("unlocked")) ||
strstr(a2, ("ro.")) ||
strstr(a2, ("sys.oem_unlock_allowed")))
{
return 0LL;
}
return osub_1B5688(a1, a2);
}
//BYPASS
HOOK_LIB("libanogs.so", "0x1B5688", sub_1B5688, osub_1B5688);//Strlen caller egl block
JOIN FOR MORE:- @THUNDER_BGMISRC
FRESH LOBBY CRASH FIXER
MemoryPatch::createWithHex("libanogs.so", 0xC9590,"C0 03 5F D6").Modify();//LOBCRASH FIX
JOIN FOR MORE :- @THUNDER_BGMI_SRC
libanogs.so
0xCEEF0
0xCE2B8
0xCD674
64 bit helpfull offsets
version 3.0
Porivider @REALTIMEOWNER
Bgmi 3.0 64 bit new 10 year fix
✅ only 64 bit
Enjoy😊 and share with credit
Join @Thunder_Bgmi_Src
Pata nahi tg walo ke pass mera old bypass kaise chala gaya or sab dal dal ke 😂 yeh ho bak rahe h had ha
BGMI 64 BIT BYPASS 3.0
WORKING 3.0 64 BIT BGMI
JOIN @THUNDER_BGMI_SRC
DON'T DM TO HOW TO ADD AND HOW TO USE
Bypass by @Thunderownerx
PATCH_LIB("libanogs.so", "0xC8E80","00 00 80 D2 C0 03 5F D6");//10 YEAR FIX
BGMI 64 BIT 3.0 ONLINE 10 YEAR FIX
64 bit 4 dex sign kill available with your toast working java+imgui not give fire ban like imgui 👍
No need crash fixer
No need lobby crash fixer
Support android version 9+14
Dm for buy
@ThunderOwnerx
BGMI 64 BIT BYPASS 3.0
WORKING 3.0 64 BIT BGMI
JOIN @THUNDER_BGMI_SRC
DON'T DM TO HOW TO ADD AND HOW TO USE
Bypass by @Thunderownerx
#include <android/log.h>
#include <dlfcn.h>
#include <EGL/egl.h>
#include <pthread.h>
#include <xhook.h>
typedef EGLBoolean (*eglSwapBuffersFunc)(EGLDisplay display, EGLSurface surface);
static eglSwapBuffersFunc original_eglSwapBuffers = NULL;
EGLBoolean my_eglSwapBuffers(EGLDisplay display, EGLSurface surface) {
__android_log_print(ANDROID_LOG_INFO, "thunder", "eglSwapBuffers called");
// Call the original eglSwapBuffers
EGLBoolean result = original_eglSwapBuffers(display, surface);
return result;
}
void hook_eglSwapBuffers() {
// Use xhook to egl
xhook_register(".*\\.so$", "eglSwapBuffers", (void*)my_eglSwapBuffers, (void**)&original_eglSwapBuffers);
xhook_refresh(0);
}
void *main_thread(void *){
hook_eglSwapBuffers();
pthread_exit(NULL);
return 0;
}
attribute((constructor)) void _init()
{
pthread_t t;
pthread_create(&t, 0, main_thread, 0);
}
//pro developer use karo or batana kaisa chal rha ha jinko pata ha bo kar lenge use jinhe nahi pata bk dm mat karna sidha block kar dunga 👍
@Thunder_Bgmi_Src
