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> The Rust in Linux debate is over. The implementation has begun. In an email conversation, Linux's creator Linus Torvalds, told me, "Unless something odd happens, it [Rust] will make it into 6.1."
https://zdnet.com/article/linus-torvalds-rust-will-go-into-linux-6-1
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Repost from ozkriff.games 🦀
# Ultimechs - Multiplayer VR Game Made with Unity/C#/Rust
https://store.steampowered.com/app/1657780/Ultimechs
Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by vilcans (CTO/co-founder of the Resolution Game studio):
- https://resolutiongames.com/blog/calling-rust-from-c-in-unity
- https://resolutiongames.com/blog/programming-a-vr-game-using-rust
- https://youtube.com/watch?v=nLCNsIs1-ZU
And an overview quote from the Rust GameDev Discord:
> vilcans: <...> The core logic of the game is implemented in Rust. That includes the lower-level stuff like physics and multiplayer networking, but also the movement, scoring and other game rules. On top of that is the C#/Unity code that receives the user input, displays everything, plays sounds and visual effects. This part of the code is relatively "dumb" and just displays whatever the Rust code gives it (not saying that this is completely trivial though). Everything outside when you play the actual matches in the arena, like the menus, customization, and matchmaking does not use Rust.
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GATs stabilization PR has been merged! https://github.com/rust-lang/rust/pull/96709#issuecomment-1245350608
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Arti 1.0.0 is released: the Rust Tor implementation is ready for production use:
https://blog.torproject.org/arti_100_released
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Proc macro support in rust-analyzer for nightly rustc versions
https://fasterthanli.me/articles/proc-macro-support-in-rust-analyzer-for-nightly-rustc-versions
