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AI with Papers - Artificial Intelligence & Deep Learning

AI with Papers - Artificial Intelligence & Deep Learning

رفتن به کانال در Telegram

All the AI with papers. Every day fresh updates about #DeepLearning #MachineLearning #LLM & #ComputerVision Curated by Alessandro Ferrari | https://www.linkedin.com/in/visionarynet/ #AI #chatGPT

نمایش بیشتر

📈 تحلیل کانال تلگرام AI with Papers - Artificial Intelligence & Deep Learning

کانال AI with Papers - Artificial Intelligence & Deep Learning (@ai_deeplearning) در بخش زبانی انگلیسی بازیگری فعال است. در حال حاضر جامعه شامل 17 144 مشترک است و جایگاه 7 701 را در دسته فناوری و برنامه‌ها و رتبه 2 225 را در منطقه ماليزيا دارد.

📊 شاخص‌های مخاطب و پویایی

از زمان ایجاد در невідомо، پروژه رشد سریعی داشته و 17 144 مشترک جذب کرده است.

بر اساس آخرین داده‌ها در تاریخ 25 ژوئن, 2026، کانال فعالیت پایداری دارد. در ۳۰ روز گذشته تغییر اعضا برابر -186 و در ۲۴ ساعت گذشته برابر 3 بوده و همچنان دسترسی گسترده‌ای حفظ شده است.

  • وضعیت تأیید: تأیید نشده
  • نرخ تعامل (ER): میانگین تعامل مخاطب 23.94% است و در ۲۴ ساعت نخست پس از انتشار، محتوا معمولاً 6.86% واکنش نسبت به کل مشترکان کسب می‌کند.
  • دسترسی پست‌ها: هر پست به طور میانگین 0 بازدید دریافت می‌کند. در اولین روز معمولاً 1 177 بازدید جمع‌آوری می‌شود.
  • واکنش‌ها و تعامل: مخاطبان به‌طور فعال حمایت می‌کنند؛ میانگین واکنش به هر پست 0 است.
  • علایق موضوعی: محتوا بر موضوعات کلیدی مانند framework, object, dataset, tba, depth تمرکز دارد.

📝 توضیح و سیاست محتوایی

نویسنده این فضا را محل بیان دیدگاه‌های شخصی توصیف می‌کند:
All the AI with papers. Every day fresh updates about #DeepLearning #MachineLearning #LLM & #ComputerVision Curated by Alessandro Ferrari | https://www.linkedin.com/in/visionarynet/ #AI #chatGPT

به لطف به‌روزرسانی‌های پرتکرار (آخرین داده در تاریخ 26 ژوئن, 2026)، کانال همواره به‌روز و دارای دسترسی بالاست. تحلیل‌ها نشان می‌دهد مخاطبان به‌طور فعال با محتوا تعامل دارند و آن را به نقطه اثرگذاری مهم در دسته فناوری و برنامه‌ها تبدیل کرده‌اند.

17 144
مشترکین
+324 ساعت
-367 روز
-18630 روز
آرشیو پست ها
🌪️ TimeLapse++: Video Temporal Pyramid🌪️ 👉Multi-scale lens to view the passage of time: far beyond a "classic" timelapse 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Inspired by "old-school" spatial pyramids ✅Video Spectrogram to go through pyramid ✅Months/years of data in a few seconds! ✅Multi-temporal freq., no aliasing More: https://bit.ly/3TKnYPS

🥑 DALL·E: Outpainting via #NLP 🥑 👉Extending any original image, creating large-scale images in any aspect ratio 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Extending an image beyond its borders ✅Visual elements in same style of the input ✅Driving the image "story" in new directions ✅Shadows, reflections & textures w/ context More: https://bit.ly/3eoH8uD

🪨Controllable #3D Adversarial Face🪨 👉#Meta (+CMU) on decoupling identity/expression + granular control over expressions 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Supervised auto-enc. + GAN ✅UV texture maps + 3D faces ✅Control expression, saving ID ✅Code under X11 License More: https://bit.ly/3AVE80q

🚗 Massive Dataset in Virtual Cities 🚗 👉Synthehicle: 7 hours of labeled material, 340 cams, 64 days, rain, dawn, & night scenes. 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Multi-target multi-cam tracking ✅2D, 3D, segm. & depth annotations ✅Instance, semantic & panoptic segm. ✅340 clips, 64 scenes, 17 hrs, 4M BBs More: https://bit.ly/3TArHiV

🧡 Avatarization in 90's. So Romantic 🧡 👉Making of the first #MortalKombat in early 90's More: https://bit.ly/3wTSpJB

🍊StableFace: Talking Face Generation🍊 👉Analysis on motion jittering in 3D face generation (audio-in -> video-out) 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Motion jittering analysis for stability ✅Gaussian-based adaptive smoothing ✅Augmented erosions of neural renderer ✅Audio-fused generator for dependency More: https://bit.ly/3Kt95gI

🎍#3D scene manipulation from 2D🎍 👉Reconstruct, decompose, manipulate & render 3D scenes in a single pipeline 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Unique 3D, non-occupied space from 2D ✅Inverse query algorithm for shapes ✅First synthetic dataset for 3D editing More: https://bit.ly/3RlYhTY

🔵 Deep Saliency: driving the attention 🔵 👉Google unveils a family of operators to "drive" human saliency 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Editing image to drive Saliency ✅Transforms to hide distractors ✅Warping operator for distractor ✅GAN-op for less-saliency altern. More: https://bit.ly/3KoQQc2

🔥 #AIwithPapers: we are 4,000+! 🔥 💙💛Lot of people joined, and we talked about #StableDiffusion only twice! Can't believe it.💙💛 😈 Invite your friends -> https://t.me/AI_DeepLearning

🔥IDOL (#CVPR2022 winner): code is out!🔥 👉IDOL for VIS: outperforming all online/offline methods, the new SOTA! 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Online usually inferior by >10AP ✅Online based on contrast-learning ✅Discriminative++ instance embeddings ✅Full exploiting history for stability More https://bit.ly/3dXCDXw

🦉PANDORA: Polarized Neural Decomposition🦉 👉CIL lab unveils PANDORA: polarimetric inverse rendering approach via INR 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Geometry, reflectance & illumination ✅normal, signed distance field, mesh ✅Diffuse-specular separation ✅Hi-fI incident illumination More https://bit.ly/3CzGp3F

🍈 #StableDiffusion archive is out🍈 👉Lexica art is a Stable Diffusion prompt search engine. Real-time, countless #stablediffusion results for everyone. I had fun with the GOAT, #Maradona. 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Maradona scoring against a capybara... ✅A poster of space jam with Maradona... ✅Painting of Maradona very detailed... ✅Painting of Maradona in heaven... More: https://bit.ly/3PTXHLH

🌐RelPose: Probabilistic Relative Pose🌐 👉A novel method for core component in #SLAM / NeRF-powered apps. 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Core component of SfM/SLAM ✅Pre-processing for neural (NeRF) ✅Energy-based over rotations ✅SOTA on both seen/unseen objects More: https://bit.ly/3T60TXw

🍈DeepBillboards: old-school trick for #VR🍈 👉DeepBillboards models a 3D object implicitly using neural net on the user’s viewing direction 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅#Google Brain +Tsukuba + Tokyo ✅Rendering at higher res., improving #VR ✅NeRF into interactive VR with accuracy++ ✅NeRF (or any others) directly in #Unity More: https://bit.ly/3CsTQ5y

🥭Massive GTA-V human dataset🥭 👉GTA-Human: outperforming SOTA with a purely synthetic training. 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅600+ gender, age, ethnicity & clothing ✅20,000+ clips, variety of human activities ✅6 categories of location, different BGs ✅Occlusions, lighting, and weather system More: https://bit.ly/3wpZyRD

🔥 KeypointNeRF: code is out! 🔥 👉KeypointNeRF by #Meta: "NeRF"-avatars 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Generalizable NeRF for virtual avatar ✅Sparse 3D keypoints for SOTA avatar ✅Novel unseen subjects from 2/3 views ✅"iPhone" captures for #metaverse More: https://bit.ly/3pyl17e

🥑 CLIP-based Neural Style Transfer 🥑 👉From #Nvidia a novel method for transferring the style to a #3D object 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅Texture style for 3D by CLIP-ResNet50 ✅Nearest-neighbor feature matching loss ✅CLIP-based loss extraction of textures ✅NNFM for multiple style pics / control ✅No source code or models available 😒 More: https://bit.ly/3c32dK5

🍏NeuMan: Human NeRF in the wild🍏 👉#Apple opens a novel human pose/view from just a single in-the-wild video 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅No extra devices/annotations ✅Both Human (novel poses) + Scene ✅E2E SMPL optimization + error-corr. ✅Applications such as "telegathering" More: https://bit.ly/3K4iTO6

🧰 FGT: flow-guided inpainting 🧰 👉#Microsoft (+USTC) unveils FGT: flow-guided ViT for video inpainting 🤯 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬: ✅OF into transformer for attention++ ✅Flow completion net w/ local feats. ✅Dual perspective spatial MHSA ✅Local attention with global content More: https://bit.ly/3pk5J5S