Farewell stuff
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Hi
نمایش بیشترکشور مشخص نشده استدسته بندی مشخص نشده است
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Repost from N/a
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× By Jareer A.
⚉ GitHub
☬ @ModulOStk | Lean | Donations | +
Repost from Babizi games 2 👑
## What's new in 2.0
Driver (2.0-rc1)
D3D8, D3D9, D3D10 and D3D11 work for both 32-bit and 64-bit games (with Wrapper 2.0)
- D3D12 (vkd3d-proton) starts but isn't complete yet. It's my main target for the next update
- Mali-G52 on older kernels (kbase r49): the job stride is detected automatically, so PANVK_ATOM_STRIDE is no longer needed (confirmed by two testers)
- Faster: fragment shader constants are read from registers instead of memory, and occlusion queries no longer split the render pass. In a heavy D3D11 benchmark at 720p on Mali-G57 MC2 it went from 12 to 24-31 FPS
DXVK 2.x works without extra config (graphics pipeline libraries are off by default)
- New option: if a game shows black triangles or missing light, try PANVK_STENCIL_LATE=1. It's off by default because it can make other games darker and slower
Wrapper (2.0)
32-bit game support
Better BCn texture emulation: texture arrays, cubemaps and 3D textures are decoded correctly (fixes wrong layers and some GPU page-fault crashes)
For those of you who flash hios17 and your data is encrypted by orangefox, you have to wipe as shown in this photo before flashing hios 17!!.
(because android17 encrypts your data
