π ππππππππππ πππππ
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static float cnt = 0.0f;
const float RainbowSpeed = 8.0f;
const int RainbowColorCount = 7;
const float FullCircle = 360.0f;
const float IncrementValue = 0.02f;
FLinearColor rainbowColors[RainbowColorCount] = {
FLinearColor(1.0f, 0.0f, 0.0f, 1.0f),
FLinearColor(1.0f, 0.5f, 0.0f, 1.0f),
FLinearColor(1.0f, 1.0f, 0.0f, 1.0f),
FLinearColor(0.0f, 1.0f, 0.0f, 1.0f),
FLinearColor(0.0f, 0.0f, 1.0f, 1.0f),
FLinearColor(0.5f, 0.0f, 1.0f, 1.0f),
FLinearColor(1.0f, 0.0f, 1.0f, 1.0f)
};
int rainbowColorIndex = static_cast<int>(fmod(cnt * RainbowSpeed, RainbowColorCount));
FLinearColor color1 = rainbowColors[rainbowColorIndex];
FLinearColor color2 = rainbowColors[(rainbowColorIndex + 1) % RainbowColorCount];
float rainbowPhase = fmod(cnt * RainbowSpeed, 1.0f);
FLinearColor interpolatedColor = FLinearColor(
color1.R + (color2.R - color1.R) * rainbowPhase,
color1.G + (color2.G - color1.G) * rainbowPhase,
color1.B + (color2.B - color1.B) * rainbowPhase, 1.0f);
Data::localController->CrossHairColor = interpolatedColor;
if (cnt >= FullCircle) {
cnt = 0.0f;
} else {
cnt += IncrementValue;
}
}
Rainbow Crosshair Code π
Imgui Supported, other src I don't know
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