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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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if (AimHead) { if(algorithm == 0) { targetAimPos=Target->GetBonePos("Head", {}); } else if(algorithm == 1) { targetAimPos = Target->GetBonePos("Head", {}); }else if(algorithm == 2){ targetAimPos = Target->GetBonePos("pelvis", {});//锁ιͺ¨ }else if(algorithm == 3){ targetAimPos = Target->GetBonePos("calf_l", {});//左小腿 }else if(algorithm == 4){ targetAimPos = Target->GetBonePos("calf_r", {});//右小腿 }else if(algorithm == 5){ targetAimPos = Target->GetBonePos("lowerarm_l", {});//左小臂 }else if(algorithm == 6){ targetAimPos = Target->GetBonePos("lowerarm_r", {});//右小臂 }else if(algorithm == 7){ targetAimPos = Target->GetBonePos("upperarm_l", {});//ε·¦δΈŠθ‡‚ }else if(algorithm == 8){ targetAimPos = Target->GetBonePos("upperarm_r", {});//ε³δΈŠθ‡‚ }else if(algorithm == 9) { targetAimPos = Target->GetBonePos("thigh_l", {});//ε·¦ε€§θ…Ώ }else if(algorithm == 10) { targetAimPos = Target->GetBonePos("thigh_r", {});//右倧腿 }else if(algorithm == 11) { targetAimPos = Target->GetBonePos("foot_l", {});//ε·¦θ„š }else if(algorithm == 12){ targetAimPos = Target->GetBonePos("foot_r", {});//ε³θ„š }

(AI) MT Manager MCP Tutorial How to use the MT Manager MCP Server for modding this feature is crazy you can analyze any encrypted app using an AI agent with MT Manager.

if (TotalEnemy) { int enemyCount = totalEnemies; int botCount = totalBots; int enemyDigits = enemyCount > 0 ? (int)log10(enemyCount) + 1 : 1; int botDigits = botCount > 0 ? (int)log10(botCount) + 1 : 1; float dynamicWidth = 180.0f + (enemyDigits + botDigits) * 7.0f; ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, 45.0f), ImGuiCond_Always, ImVec2(0.5f, 0.0f)); ImGui::SetNextWindowSize(ImVec2(dynamicWidth, 65.0f), ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 25.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(25, 12)); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(18, 0)); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 15.0f); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.09f, 0.12f, 0.92f)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.2f, 0.5f, 0.8f, 0.4f)); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); if (ImGui::Begin("EnemyCounterHUD", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBringToFrontOnFocus)) { ImGui::BeginGroup(); ImGui::BeginGroup(); ImGui::TextColored(ImVec4(0.3f, 0.9f, 0.4f, 1.0f), ICON_ROBOT); ImGui::SameLine(); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 2.0f); ImGui::Text("%d", botCount); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 9.0f); ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 0.8f), "Bots"); ImGui::EndGroup(); ImGui::SameLine(); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10.0f); ImGui::TextColored(ImVec4(0.4f, 0.6f, 0.8f, 0.6f), " β€’ "); ImGui::SameLine(); ImGui::BeginGroup(); ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.3f, 1.0f), ICON_HUMAN); ImGui::SameLine(); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 2.0f); ImGui::Text("%d", enemyCount); ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 2.0f); ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 0.8f), "Players"); ImGui::EndGroup(); ImGui::EndGroup(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 window_pos = ImGui::GetWindowPos(); ImVec2 window_size = ImGui::GetWindowSize(); draw_list->AddLine( ImVec2(window_pos.x + 20, window_pos.y + window_size.y - 5), ImVec2(window_pos.x + window_size.x - 20, window_pos.y + window_size.y - 5), ImGui::GetColorU32(ImVec4(0.2f, 0.5f, 0.8f, 0.3f)), 2.0f ); } ImGui::End(); ImGui::PopStyleColor(3); ImGui::PopStyleVar(4); }

BGMI / PUBG LUA PAK FILE
--[[ Credit: @TrnDravix Contact: danger@62v.net Channel: @code_leak ]] local baseInitRoleData = DataMgr.InitRoleData function DataMgr.InitRoleData(roleDataTb) baseInitRoleData(roleDataTb) local maxValue = 999999999 DataMgr.gold = maxValue DataMgr.ticket = maxValue DataMgr.diamond = maxValue DataMgr.fp_token = maxValue DataMgr.gold_chip = maxValue DataMgr.gen_ticket = maxValue DataMgr.eternal_diamond = maxValue DataMgr.corps_money = maxValue DataMgr.smelt = maxValue DataMgr.battle_coin = maxValue DataMgr.wow_creation_score = maxValue DataMgr.ugc_advanced_crystal = maxValue DataMgr.carteam_coin_count = maxValue DataMgr.anchor = maxValue DataMgr.anchor_origin = maxValue DataMgr.roleData.bgbg_vip = 1 DataMgr.roleData.level = 100 EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHANGE, DataMgr.gold) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_TICKET_CHANGE, DataMgr.ticket) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_DIAMOND_CHANGE, DataMgr.diamond) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_FP_TOKEN_CHANGE, DataMgr.fp_token) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHIP_CHANGE, DataMgr.gold_chip) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_ROLE_LEVEL_CHANGE, DataMgr.roleData.level) end --[[ Credit: @TrnDravix Contact: danger@62v.net Channel: @code_leak ]] local MAX_SKIN_LEVEL = 100 local function InitializeSkinSystem() local collectModule = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.collect_module) if not collectModule then return false end if collectModule.GetLevelByScore then local originalGetLevelByScore = collectModule.GetLevelByScore collectModule.GetLevelByScore = function(self, score) if score and score >= 0 then return MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, 0, 0 end return originalGetLevelByScore(self, score) end end if collectModule.GetLevelDataByScore then local originalGetLevelDataByScore = collectModule.GetLevelDataByScore collectModule.GetLevelDataByScore = function(self, score, isSeason) if score and score >= 0 then return MAX_SKIN_LEVEL, "", MAX_SKIN_LEVEL end return originalGetLevelDataByScore(self, score, isSeason) end end if collectModule.GetSeasonLevelByScore then local originalGetSeasonLevelByScore = collectModule.GetSeasonLevelByScore collectModule.GetSeasonLevelByScore = function(self, score, ...) if score and score >= 0 then return MAX_SKIN_LEVEL, false, "" end return originalGetSeasonLevelByScore(self, score, ...) end end return true end local success, error = pcall(InitializeSkinSystem) if not success then print("Skin system initialization failed:", error) end