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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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🤔 Features: - 🆕 🤔Delete Single Keys 🤔Delete All Keys 🤔Delete Expired & Unused Keys. 🤔Rendom Key Generator 🤔Name Key Generator 🤔Name With Rendom Key Generator. 🤔Add Balance System 🤔Price Online Change System. 🤔Online Lib System 🤔Mod name online 🤔Mod status online 🤔Maintenance mode online 🤔Key expiry time 🤔User Expire Time 🤔Update your password     💥 Boom 💥 New Panel (SRC) 1 month only 99/- 2 month only 199/- Complete (SRC) only 799/-      ( With set up video) UI :- Click To UI DM Me:-  @Mk_ALPHA_X☑️

PVT SRC FOR SELL ⚡ Features 😱👇👇👇 LUA MAGIC BULLET ⚡️ SMART BT ⚡️ SMOOTH AIMBOT🌟 ALL SKINS MAX 🔮 GUN • XSUITS • KILL MSG
+1
PVT SRC FOR SELL ⚡ Features 😱👇👇👇 LUA MAGIC BULLET ⚡️ SMART BT ⚡️ SMOOTH AIMBOT🌟 ALL SKINS MAX 🔮 GUN • XSUITS • KILL MSG • LOOTBOX ✅ 🔥☃️😕🤩😣🧐🪱🦍🔥😅 LUA FEATURE IN SRC🎖 LUA MAGIC BT ✨ BLACK SKY 🖤 NO FOG NO GRASS NO TREE NO WATER 💦 DM TO BUY IN CHEAP PRICE ✅ 💸DM 👉👉@DARK_DEVEL0 😄

六花直装.zip167.72 MB

#include "imgui.h" // Draw the custom shape in the graph to screen coordinates void DrawCustomShape(float x, float y, float size) { ImDrawList* draw_list = ImGui::GetForegroundDrawList(); // Get foreground draw list to draw directly to the screen // Define the points of the shape float radius = size / 2; // Top circle aligned to (x, y) ImVec2 top_center = ImVec2(x, y); // Position of the top circle's center // Draw the small filled circle at the top draw_list->AddCircleFilled( top_center, radius / 3, IM_COL32(0, 255, 0, 255) ); // Starting point of the vertical line (starts from the top circle's center, bottom circle's center is the lower end of the vertical line) ImVec2 center = ImVec2(top_center.x, top_center.y + size); // Center point position of the vertical line // Draw the middle vertical line with increased thickness draw_list->AddLine( ImVec2(center.x, top_center.y), ImVec2(center.x, center.y), // From the top circle's center to the lower end of the vertical line IM_COL32(0, 255, 0, 255), radius / 1.7 // Thicken the line ); // The positions of the two bottom circles should be based on the end point of the vertical line (i.e., the bottom of the vertical line) float bottom_circle_y = center.y + radius / 8; // Y coordinate of the bottom circles (bottom position of the vertical line) ImVec2 bottom_left = ImVec2(center.x - radius / 2, bottom_circle_y); // Center of the left circle ImVec2 bottom_right = ImVec2(center.x + radius / 2, bottom_circle_y); // Center of the right circle // Draw the two filled circles at the bottom draw_list->AddCircleFilled( bottom_left, radius / 2, IM_COL32(0, 255, 0, 255) ); draw_list->AddCircleFilled( bottom_right, radius / 2, IM_COL32(0, 255, 0, 255) ); // Draw a line from the center to the edge inside the top circle draw_list->AddLine( ImVec2(top_center.x, top_center.y - 10), // Start from the top circle's center ImVec2(top_center.x, top_center.y - radius / 3), IM_COL32(255, 0, 0, 255), 4.0f ); }

Pcall(function() local pc = GameplayData_3.GetPlayerController() if slua.isValid(pc) then local HUD = pc:GetHUD() if slua.isValid(HUD) then local botCount = 0 local playerCount = 0 local myTeamId = self.Object.TeamID or 0 local myPos = self.Object:K2_GetActorLocation() local allPawns = {} if GameplayData_3.GetAllPlayerCharacters then allPawns = GameplayData_3.GetAllPlayerCharacters() elseif GameplayData_3.GameCharacters then for _, char in pairs(GameplayData_3.GameCharacters) do table.insert(allPawns, char) end end for _, tPawn in pairs(allPawns) do if slua.isValid(tPawn) and tPawn ~= self.Object and tPawn.TeamID ~= myTeamId then local isDead = false pcall(function() if type(tPawn.IsDead) == "function" and tPawn:IsDead() then isDead = true elseif tPawn.bIsDead == true or tPawn.bIsDeadFlag == true then isDead = true end local health = (type(tPawn.GetHealth) == "function") and tPawn:GetHealth() or (tPawn.Health or 100) if health <= 0 then isDead = true end end) if not isDead then local isBot = false pcall(function() isBot = Game:IsAI(tPawn) end) if isBot then botCount = botCount + 1 else playerCount = playerCount + 1 end end end end local enemyText = (playerCount > 0) and string.format("RED ENEMY: %d", playerCount) or "TDR NO ENEMY" local enemyColor = (playerCount > 0) and { R = 255, G = 0, B = 0, A = 255 } or { R = 0, G = 255, B = 0, A = 255 } HUD:AddDebugText(enemyText, self.Object, 0.11, {X=0, Y=0, Z=150}, {X=0, Y=0, Z=150}, enemyColor, true, false, true, nil, 1.3, true) local botText = (botCount > 0) and string.format("RED BOT: %d", botCount) or "TDR NO BOT" local botColor = (botCount > 0) and { R = 255, G = 0, B = 0, A = 255 } or { R = 0, G = 255, B = 0, A = 255 } HUD:AddDebugText(botText, self.Object, 0.11, {X=0, Y=0, Z=130}, {X=0, Y=0, Z=130}, botColor, true, false, true, nil, 1.3, true) if _G.AK_GetVal("HUD_COORDS") == 1 then local coordText = string.format("POS: X=%.0f, Y=%.0f, Z=%.0f", myPos.X, myPos.Y, myPos.Z) HUD:AddDebugText(coordText, self.Object, 0.11, {X=0, Y=0, Z=110}, {X=0, Y=0, Z=110}, { R = 0, G = 255, B = 255, A = 255 }, true, false, true, nil, 1.2, true) end end end end) // REAL ENEMY BOT COUNTER

Local var_142 = enemy.Mesh or (enemy.getAvatarComponent2 and enemy:getAvatarComponent2()) if slua.isValid(var_142) then if not var_142.LastHitboxUpdateVersion or var_142.LastHitboxUpdateVersion ~= _G.MagicUpdateVersion then var_142.bIsAKHitboxModded = false end if not var_142.bIsAKHitboxModded then pcall(function() local var_2 = var_142.PhysicsAssetOverride if not slua.isValid(var_2) and var_142.SkeletalMesh then var_2 = var_142.SkeletalMesh.PhysicsAsset end if slua.isValid(var_2) and var_2.SkeletalBodySetups then -- Save original hitbox sizes if not _G.AK_OrigHitboxes then _G.AK_OrigHitboxes = {} end local var_7 = "" pcall(function() var_7 = var_2:GetName() end) if var_7 == "" then var_7 = "DefaultPhys" end if not _G.AK_OrigHitboxes[var_7] then _G.AK_OrigHitboxes[var_7] = {} end local var_53 = _G.AK_OrigHitboxes[var_7] -- Scaling factors from menu values local var_89 = 1.0 + (_G.AK_GetVal("MAGIC_HEAD") / 100.0) local var_146 = { ["head"] = var_89 } local var_158 = var_2.SkeletalBodySetups local numBodySetups = 20 pcall(function() if type(var_158.Num) == "function" then numBodySetups = math.min(var_158:Num(), 30) end end) for i = 1, numBodySetups do local var_49 = nil pcall(function() var_49 = type(var_158.Get) == "function" and var_158:Get(i-1) or var_158[i] end) if slua.isValid(var_49) then local var_233 = string.lower(tostring(var_49.BoneName)) local var_16 = nil for k, _ in pairs(var_146) do if string.find(var_233, k) then var_16 = k break end end if var_16 then local var_24 = var_146[var_16] local var_114 = var_49.AggGeom -- BOX hitboxes (Head/Chest) local var_87 = var_114 and var_114.BoxElems or var_49.BoxElems -- SPHERE hitboxes local var_215 = var_114 and var_114.SphereElems or var_49.SphereElems -- SPHYL (capsule) hitboxes local var_124 = var_114 and var_114.SphylElems or var_49.SphylElems local var_12 = nil if var_87 then pcall(function() var_12 = type(var_87.Get) == "function" and var_87:Get(0) or var_87[1] end) end local var_82 = nil if var_215 then pcall(function() var_82 = type(var_215.Get) == "function" and var_215:Get(0) or var_215[1] end) end local var_138 = nil if var_124 then pcall(function() var_138 = type(var_124.Get) == "function" and var_124:Get(0) or var_124[1] end) end -- Save original values if not var_53[var_16] then var_53[var_16] = { Box = nil, Sphere = nil, Sphyl = nil } if var_12 then var_53[var_16].Box = { X = var_12.X, Y = var_12.Y, Z = var_12.Z } end if var_82 then var_53[var_16].Sphere = { Radius = var_82.Radius } end if var_138 then var_53[var_16].Sphyl = { Radius = var_138.Radius, Length = var_138.Length } end end local var_136 = var_53[var_16]

Local var_142 = enemy.Mesh or (enemy.getAvatarComponent2 and enemy:getAvatarComponent2())
if slua.isValid(var_142) then
if not var_142.LastHitboxUpdateVersion or var_142.LastHitboxUpdateVersion ~= _G.MagicUpdateVersion then
var_142.bIsAKHitboxModded = false
end
if not var_142.bIsAKHitboxModded then
pcall(function()
local var_2 = var_142.PhysicsAssetOverride
if not slua.isValid(var_2) and var_142.SkeletalMesh then var_2 = var_142.SkeletalMesh.PhysicsAsset end
if slua.isValid(var_2) and var_2.SkeletalBodySetups then
-- Save original hitbox sizes
if not _G.AK_OrigHitboxes then _G.AK_OrigHitboxes = {} end
local var_7 = ""
pcall(function() var_7 = var_2:GetName() end)
if var_7 == "" then var_7 = "DefaultPhys" end
if not _G.AK_OrigHitboxes[var_7] then
_G.AK_OrigHitboxes[var_7] = {}
end
local var_53 = _G.AK_OrigHitboxes[var_7]
-- Scaling factors from menu values
local var_89 = 1.0 + (_G.AK_GetVal("MAGIC_HEAD") / 100.0)
local var_146 = {
["head"] = var_89
}
local var_158 = var_2.SkeletalBodySetups
local numBodySetups = 20
pcall(function() if type(var_158.Num) == "function" then numBodySetups = math.min(var_158:Num(), 30) end end)
for i = 1, numBodySetups do
local var_49 = nil
pcall(function() var_49 = type(var_158.Get) == "function" and var_158:Get(i-1) or var_158[i] end)
if slua.isValid(var_49) then
local var_233 = string.lower(tostring(var_49.BoneName))
local var_16 = nil
for k, _ in pairs(var_146) do
if string.find(var_233, k) then var_16 = k break end
end
if var_16 then
local var_24 = var_146[var_16]
local var_114 = var_49.AggGeom
-- BOX hitboxes (Head/Chest)
local var_87 = var_114 and var_114.BoxElems or var_49.BoxElems
-- SPHERE hitboxes
local var_215 = var_114 and var_114.SphereElems or var_49.SphereElems
-- SPHYL (capsule) hitboxes
local var_124 = var_114 and var_114.SphylElems or var_49.SphylElems
local var_12 = nil
if var_87 then pcall(function() var_12 = type(var_87.Get) == "function" and var_87:Get(0) or var_87[1] end) end
local var_82 = nil
if var_215 then pcall(function() var_82 = type(var_215.Get) == "function" and var_215:Get(0) or var_215[1] end) end
local var_138 = nil
if var_124 then pcall(function() var_138 = type(var_124.Get) == "function" and var_124:Get(0) or var_124[1] end) end
-- Save original values
if not var_53[var_16] then
var_53[var_16] = { Box = nil, Sphere = nil, Sphyl = nil }
if var_12 then var_53[var_16].Box = { X = var_12.X, Y = var_12.Y, Z = var_12.Z } end
if var_82 then var_53[var_16].Sphere = { Radius = var_82.Radius } end
if var_138 then var_53[var_16].Sphyl = { Radius = var_138.Radius, Length = var_138.Length } end
end
local var_136 = var_53[var_16]

BRPlayerCharacterBase (2).lua2.61 KB

int PlayMusic(const char* url) {
JavaVM* java_vm = g_App->activity->vm;
JNIEnv* java_env = NULL;
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
if (jni_return == JNI_EDETACHED) {
if (java_vm->AttachCurrentThread(&java_env, NULL) != JNI_OK) {
return -1;
}} else if (jni_return == JNI_EVERSION) {
return -1;
}
jclass Music = java_env->FindClass("android/media/MediaPlayer");
if (Music == NULL) {
return -3;
}

jmethodID create_method_id = java_env->GetMethodID(Music, "<init>", "()V");
if (create_method_id == NULL) {
return -4;
}

jobject media_player_obj = java_env->NewObject(Music, create_method_id);
if (media_player_obj == NULL) {
return -5;
}

jmethodID set_data_source_method_id = java_env->GetMethodID(Music, "setDataSource", "(Ljava/lang/String;)V");
if (set_data_source_method_id == NULL) {
return -6;
}

jstring url_str = java_env->NewStringUTF(url);
java_env->CallVoidMethod(media_player_obj, set_data_source_method_id, url_str);

jmethodID prepare_method_id = java_env->GetMethodID(Music, "prepare", "()V");
if (prepare_method_id == NULL) {
return -7;
}
java_env->CallVoidMethod(media_player_obj, prepare_method_id);

jmethodID start_method_id = java_env->GetMethodID(Music, "start", "()V");
if (start_method_id == NULL) {
return -8;
}
   
java_env->CallVoidMethod(media_player_obj, start_method_id);

java_env->DeleteLocalRef(Music);
java_env->DeleteLocalRef(media_player_obj);
java_env->DeleteLocalRef(url_str);

if (java_vm->DetachCurrentThread() != JNI_OK) {
return -1;
}

return 0;
}
Play Music In Your Src :)

PVT SRC FOR SELL ⚡ Features 😱👇👇👇 LUA MAGIC BULLET ⚡️ SMART BT ⚡️ SMOOTH AIMBOT🌟 ALL SKINS MAX 🔮 GUN • XSUITS • KILL MSG
+1
PVT SRC FOR SELL ⚡ Features 😱👇👇👇 LUA MAGIC BULLET ⚡️ SMART BT ⚡️ SMOOTH AIMBOT🌟 ALL SKINS MAX 🔮 GUN • XSUITS • KILL MSG • LOOTBOX ✅ LUA FEATURE IN SRC🎖 LUA MAGIC BT ✨ BLACK SKY 🖤 NO FOG NO GRASS NO TREE NO WATER 💦 DM TO BUY IN CHEAP PRICE ✅

YRR JISKO BUY KARNA HAI JALDI DM ME AAO CHEAP PRICE ME DEDUNGA PAISO KI NEED HAI DM -: @TOXIC4RAYA
YRR JISKO BUY KARNA HAI JALDI DM ME AAO CHEAP PRICE ME DEDUNGA PAISO KI NEED HAI DM -: @TOXIC4RAYA