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π Educational & Research Purpose Only π Sharing publicly available source code for learning β No selling β No buying β No promotions β οΈ I am not responsible for misuse π For knowledge & awareness only MODs & Kernel Resources.βοΈ
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if (ByHAXBEYPublicXEffet) {
kFox::SetSearchRange(RegionType::ALL);
kFox::MemorySearch( "10.0", Type::TYPE_FLOAT);
kFox::MemoryOffset( "46.0", 4, Type::TYPE_FLOAT);
kFox::MemoryWrite( "1999", 0, Type::TYPE_FLOAT);
// Sincerely, (CNC - MANAGEMENT)"
LOGI("HAXBEY PUBLIC X-FC!");
kFox::ClearResult();
} // 120FPS + NO CRASH
PUBLIC X-EFFECT
32/64X 120FPS+ NO CRASHif (HAXBEYPUBLΔ°CFLASH) {
if (g_LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__Crouch || g_LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__CrouchSprint)
{
ByHAXBEYPublicFlash = true;
}
else
{
ByHAXBEYPublicFlash = false;
}
}
auto localPlayer = g_LocalPlayer;
if (localPlayer && localPlayer->CharacterMovement) {
if (ByHAXBEYPublicFlash) {
// ByHAXBEY Public Flash Speed Sdk
localPlayer->CharacterMovement->MaxWalkSpeed = 9100.0f;
localPlayer->CharacterMovement->MaxAcceleration = 37000.0f;
localPlayer->CharacterMovement->BrakingDecelerationWalking = 0.0f;
localPlayer->CharacterMovement->GroundFriction = 18.0f;
localPlayer->CustomTimeDilation = 6.3f;
} // Best regards (CNC - MANAGEMENT)"
}
PUBLIC SPEED CODE
SDK-BASE GL/KR/VN/TW 32/64Xif (ByHAXBEYPublicΔ°nstaHit) {
std::vector<ASTExtraShootWeaponBulletBase*> WeaponBullets;
GetAlllActors(WeaponBullets);
for (ASTExtraShootWeaponBulletBase* Bullet : WeaponBullets) {
if (!Bullet) continue;
if (UBulletMovementComponent* BulletMovement = static_cast<UBulletMovementComponent*>(Bullet->PMComp)) {
BulletMovement->bNeedStopWhenImpact = false;
BulletMovement->bTraceComplexOnMove = false;
BulletMovement->bIgnorePhysicsVolume = true;
BulletMovement->bShouldBounce = false;
BulletMovement->Bounciness = 0.0f;
BulletMovement->Friction = 0.0f;
} // ByHAXBEY Public Δ°nstant Hit Code :)
Bullet->bLaunchWithGravity = false;
Bullet->LaunchGravityScale = 0.0f;
if (Bullet->PMComp) {
Bullet->PMComp->ProjectileGravityScale = 0.0f;
} // Sincerely, (CNC - MANAGEMENT')
Bullet->bEnableClientBlockVerify = false;
Bullet->bReplicateMovement = true;
Bullet->bReplicates = true;
if (Bullet->CustomTimeDilation == 1.0f) {
Bullet->CustomTimeDilation = 30.f;
}
}
}
Public Δ°nstaHit Code
SDK-BASE GL/KR/VN/TW 32/64xπππ πππ ππππ ππππ
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