π ππππππππππ πππππ
Ir al canal en Telegram
π Educational & Research Purpose Only π Sharing publicly available source code for learning β No selling β No buying β No promotions β οΈ I am not responsible for misuse π For knowledge & awareness only MODs & Kernel Resources.βοΈ
Mostrar mΓ‘s2 117
Suscriptores
+1024 horas
+797 dΓas
+23430 dΓas
Archivo de publicaciones
bool Toggle(const char* label, bool* v) {
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
ImGuiIO& io = GetIO();
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 pos = window->DC.CursorPos;
float height = GetFrameHeight() * 1.2f;
float width = height * 1.65f;
float radius = height * 0.5f;
const ImRect total_bb(pos, ImVec2(pos.x + width + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), pos.y + height));
ItemSize(total_bb, style.FramePadding.y);
if (!ItemAdd(total_bb, id)) return false;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
if (pressed) { *v = !(*v); MarkItemEdited(id); }
static std::map<ImGuiID, float> anim_map;
if (!anim_map.count(id)) anim_map[id] = *v ? 1.0f : 0.0f;
float& anim_t = anim_map[id];
float target_t = *v ? 1.0f : 0.0f;
float delta = target_t - anim_t;
anim_t += delta * (10.0f * io.DeltaTime);
if (fabsf(delta) < 0.001f) anim_t = target_t;
float t = anim_t;
const ImRect frame_bb(pos, ImVec2(pos.x + width, pos.y + height));
ImVec4 bg_col_off = ColorConvertU32ToFloat4(IM_COL32(120, 120, 128, 77));
ImVec4 bg_col_on = ColorConvertU32ToFloat4(IM_COL32(52, 199, 89, 255));
ImVec4 bg_col = ImVec4(bg_col_off.x + (bg_col_on.x - bg_col_off.x) * t, bg_col_off.y + (bg_col_on.y - bg_col_off.y) * t, bg_col_off.z + (bg_col_on.z - bg_col_off.z) * t, bg_col_off.w + (bg_col_on.w - bg_col_off.w) * t);
window->DrawList->AddRectFilled(frame_bb.Min, frame_bb.Max, ColorConvertFloat4ToU32(bg_col), radius);
float circle_radius = radius * 0.88f;
float circle_padding = radius * 0.12f;
float circle_x_min = pos.x + circle_padding + circle_radius;
float circle_x_max = pos.x + width - circle_padding - circle_radius;
ImVec2 circle_center = ImVec2(circle_x_min + t * (circle_x_max - circle_x_min), pos.y + radius);
window->DrawList->AddCircleFilled(ImVec2(circle_center.x, circle_center.y + 1.0f), circle_radius + 0.5f, IM_COL32(0, 0, 0, 20), 32);
window->DrawList->AddCircleFilled(ImVec2(circle_center.x, circle_center.y + 0.5f), circle_radius, IM_COL32(0, 0, 0, 10), 32);
window->DrawList->AddCircleFilled(circle_center, circle_radius, IM_COL32(255, 255, 255, 255), 32);
window->DrawList->AddCircleFilled(ImVec2(circle_center.x - circle_radius * 0.15f, circle_center.y - circle_radius * 0.25f), circle_radius * 0.4f, IM_COL32(255, 255, 255, 50), 16);
if (label_size.x > 0.0f) {
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + (height - label_size.y) * 0.5f), label);
}
return pressed;
}Free ma kuch nahi denaa hai enkoo
Repost from γο»ΏοΌ³οΌ²οΌ£οΌ·οΌ‘οΌ¬οΌ‘γ
Is Post pe 15+ Reactions do Key Generator Bot AA JAAYEGA π
Repost from γο»ΏοΌ³οΌ²οΌ£οΌ·οΌ‘οΌ¬οΌ‘γ
π π π
π π
°οΈπ π π π
Register:-π’π’π’π’π’π’π’π’π https://parallax.myvipsite.fun/register
Connect βΆοΈβΆοΈβΆοΈβΆοΈβΆοΈ
https://parallax.myvipsite.fun/connect
Login π₯π₯π₯π₯π₯
https://parallax.myvipsite.fun
Use And Enjoy π₯π₯π₯
π₯Referral:-
ZBAxhK
Noticeπ₯
1 Mints Per user Register Honge π΄zygisk bypass 4.3_v1.zip0.10 KB
find offset blustrek.lua0.03 KB
MOD NEW BLOODSTRIKE (1).zip44.05 MB
Android-VirtualApp-master.zip27.12 MB
BloodStrike-External steam.zip1.33 MB
