𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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2 062
uintptr_t GNames_Offset = 0x8394964;
uintptr_t GUObject_Offset = 0xe22f8d0;
uintptr_t GetActorArray = 0xa1018ac;
uintptr_t GNativeAndroidApp_Offset = 0xdf74398;
uintptr_t Actors_Offset = 0xA0;
100% Working Offset
2 062
#define GNames_Offset
#define GUObject_Offset 0xe22f8d0
#define GEngine_Offset 0xe4c9ff0
#define GEngine_Offset 0xe4ef940
#define GetActorArray_Offset 0xa1018ac
#define GUObject_Offset 0xe22f8d0
#define GNativeAndroidApp_Offset 0xdf74398
#define CanvasMap_Offset 0xe228640
#define KillMessage_Offset 0x5a33140
#define ProcessEvent_Offset 0x8605ff82 062
𝗕𝗚𝗠𝗜 4.4.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
𝗚𝗡𝗮𝗺𝗲 : 0xdf74800)+ 0x110);
𝗚𝗪𝗼𝗿𝗹𝗱 : 0xe4c90d0) - 0x20) + 0x30);
𝗩𝗠𝗮𝘁𝗿𝗶𝘅 : 0xe4c9ff0) + 0xc0);
𝗩𝗪𝗼𝗿𝗹𝗱 : 0xe2325a0
𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8394964
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe4c9ff0 //𝗨𝗟𝗼𝗰𝗮𝗹
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe4ef940 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲
𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe22effc
𝗚𝗲𝘁𝗔𝗰𝘁𝗲𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xa1018ac
𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0xdf74398
𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8605ff8 //𝗖𝗵𝗶𝗹𝗱
𝗔𝗰𝘁𝗼𝗿𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA0
𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa5fcbd4
𝗣𝗼𝘀𝘁_𝗥𝗲𝗻𝗱𝗲𝗿 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa00a9f0
𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc4dfb90
𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc4e14b0
2 062
Src_Hangout
Bgmi 4.4 Offset 64Bit🔥Gname Offsets: 0xdf74800 GWorld Offsets: 0xe4c90d0 VMatrix Offsets: 0xe4c9fbc Vworld Offsets: 0xe228640 #define GNames_Offset 0x8394964 #define GUObject_Offset 0xe22f8d0 #define GEngine_Offset 0xe4c9ff0 #define GEngine_Offset 0xe4ef940 #define GetActorArray_Offset 0xa1018ac//AActor #define GUObject_Offset 0xe22f8d0 #define GNativeAndroidApp_Offset 0xdf74398 #define CanvasMap_Offset 0xe228640 #define KillMessage_Offset 0x5a33140 #define ProcessEvent_Offset 0x8605ff8 #define PostRer_Offset 0xa00a9f0 #define Actors_Offset 0xa0 #define LaunchBP Offsets 0x6FF832C
2 062
😈➜ BGMI 4.4 VIP MOD ☠️
◆━━━━━━━✦ꕥꕥꕥ✦━━━━━━◆
🫶 GAME → BGMI🫠
🫶 VERSION → 4.3🫠
🫶 SUPPORT →32 + 64BIT🫠
🫶 ANDROID → 9-16🫠
◆━━━━━━━✦ꕥꕥꕥ✦━━━━━━◆
👇 MOD FEATURES 👇
🇮🇳>𝐒𝐦𝐨𝐨𝐭𝐡 𝐄𝐬𝐩 400𝐦
🇮🇳>𝐀𝐥𝐥 𝐒𝐤𝐢𝐧 𝐌𝐚𝐱
🇮🇳>𝐏𝐨𝐰𝐞𝐫𝐅𝐮𝐥 𝐀𝐢𝐦 400𝐦
🇮🇳>𝐕𝐢𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 𝐜𝐡𝐞𝐜𝐤
🇮🇳> 𝐢𝐏𝐚𝐝 𝐕𝐢𝐞𝐰
🇮🇳>𝐍𝐨 𝐋𝐚𝐠 / 𝐍𝐨 𝐂𝐫𝐚𝐬𝐡
🇮🇳>𝐀𝐥𝐥 𝐃𝐞𝐯𝐢𝐜𝐞 9 𝐓𝐨 17 ✅
🇮🇳>𝐌𝐚𝐢𝐧 𝐈'𝐝 𝐅𝐮𝐥𝐥 𝐒𝐚𝐟𝐞 𝟏𝟎𝟎%
◆━━━━━━━✦ꕥꕥꕥ✦━━━━━━◆
NOTE :-
1:- SEND FEEDBACK FOR KEY
◆━━━━━━━✦ꕥꕥꕥ✦━━━━━━◆
👇TRAIL KEY FOR 1 DAY👇
VIPOWNER>1D-XIpLV
VIPOWNER>1D-XIpLV
◆━━━━━━━✦ꕥꕥꕥ✦━━━━━━◆
👇PROBLEM & FEEDBACK👇
@VIP_OWNER_OP2 062
#NO.1 ON TG
JOIN FOR MOREhttps://t.me/+YQUFiSH3EKw3YjQ9 https://t.me/+YQUFiSH3EKw3YjQ9
Cr :- #VIP_x_SOURCE
Cr :- #VIP_OWNER_OP2 062
VIP BGMI 4.4 64 Kill.APK
NO BLACK SCREEN
NO CRASH ISSUE
NO NEED CRASH FIXER
SUPPORT ALL DEVICE
SUPPORT JAVA+IMGUI
LIB NAME:- libsigner.so
MINUSONEAPPSIGN
CREDIT :- #VIP_x_SOURCE
Cr :- #VIP_OWNER_OP2 062
#define GNames_Offset 0x8394964//@VIP_OWNER_OP
#define GUObject_Offset 0xe22f8d0
#define GEngine_Offset 0xe4c9ff0
#define GEngine_Offset 0xe4ef940
#define GetActorArray_Offset 0xa1018ac//AActor
#define GUObject_Offset 0xe22f8d0
#define GNativeAndroidApp_Offset 0xdf74398
#define CanvasMap_Offset 0xe228640
#define KillMessage_Offset 0x5a33140
#define ProcessEvent_Offset 0x8605ff8
CREDIT :- #VIP_x_SOURCE2 062
Bhai koi bnaa loader build krta h too dm kroo sdk testing k liyee lifetime free aar duga— @L359D
2 062
Repost from { 𝐒𝐑𝐂𝐖𝐀𝐋𝐀 }
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2 062
Repost from { 𝐒𝐑𝐂𝐖𝐀𝐋𝐀 }
🟢🔠🔠 🔠🔠🔠🔠🔠🔠🔠
Guys old channel delete ho gaya hai theek hai news channel Hai isko join kar lo Ab Jo tools vagaira Hain sab ISI per aaenge
🔤🔤🔤🔤
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2 062
Repost from 𝗢𝗻𝗲𝗖𝗼𝗿𝗲 𝗘𝗻𝗴𝗶𝗻𝗲
https://t.me/+1WIeO85tdsA3NTA1
https://t.me/+1WIeO85tdsA3NTA1
https://t.me/+1WIeO85tdsA3NTA1
JO HAI SAB YAHA HOGA AJAO SAB 😉 NUMBER GAYA CHENNAL GYA LEKIN HIMMAT NHI GYI VEERO 😎⚠️
2 062
PUBGM FAKE DAMEGE FIX SDK BASE
//In draw esp
bool FakeDamage;
if (FakeDamage) {
auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent;
if (WeaponManagerComponent) {
auto propSlot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int)propSlot.GetValue() >= 1 && (int)propSlot.GetValue() <= 3) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon *)WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent;if (ShootWeaponComponent) {
UShootWeaponEntity *ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent;
if (ShootWeaponEntityComponent) {
if (FakeDamage) {
ShootWeaponEntityComponent->BulletNumSingleShot = 0.0f;
}}}}}}}
Button ImGui::Checkbox("Fix Fake Damage", &FakeDamage);
Credit:
HEZWIN
