𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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(AI) MT Manager MCP
Tutorial How to use the MT Manager MCP Server for modding this feature is crazy you can analyze any encrypted app using an AI agent with MT Manager.
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if (TotalEnemy) { int enemyCount = totalEnemies; int botCount = totalBots; int enemyDigits = enemyCount > 0 ? (int)log10(enemyCount) + 1 : 1; int botDigits = botCount > 0 ? (int)log10(botCount) + 1 : 1; float dynamicWidth = 180.0f + (enemyDigits + botDigits) * 7.0f; ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, 45.0f), ImGuiCond_Always, ImVec2(0.5f, 0.0f)); ImGui::SetNextWindowSize(ImVec2(dynamicWidth, 65.0f), ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 25.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(25, 12)); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(18, 0)); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 15.0f); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.09f, 0.12f, 0.92f)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.2f, 0.5f, 0.8f, 0.4f)); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); if (ImGui::Begin("EnemyCounterHUD", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBringToFrontOnFocus)) { ImGui::BeginGroup(); ImGui::BeginGroup(); ImGui::TextColored(ImVec4(0.3f, 0.9f, 0.4f, 1.0f), ICON_ROBOT); ImGui::SameLine(); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 2.0f); ImGui::Text("%d", botCount); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 9.0f); ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 0.8f), "Bots"); ImGui::EndGroup(); ImGui::SameLine(); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10.0f); ImGui::TextColored(ImVec4(0.4f, 0.6f, 0.8f, 0.6f), " • "); ImGui::SameLine(); ImGui::BeginGroup(); ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.3f, 1.0f), ICON_HUMAN); ImGui::SameLine(); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 2.0f); ImGui::Text("%d", enemyCount); ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 2.0f); ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 0.8f), "Players"); ImGui::EndGroup(); ImGui::EndGroup(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 window_pos = ImGui::GetWindowPos(); ImVec2 window_size = ImGui::GetWindowSize(); draw_list->AddLine( ImVec2(window_pos.x + 20, window_pos.y + window_size.y - 5), ImVec2(window_pos.x + window_size.x - 20, window_pos.y + window_size.y - 5), ImGui::GetColorU32(ImVec4(0.2f, 0.5f, 0.8f, 0.3f)), 2.0f ); } ImGui::End(); ImGui::PopStyleColor(3); ImGui::PopStyleVar(4); }
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BGMI / PUBG LUA PAK FILE
--[[ Credit: @TrnDravix Contact: danger@62v.net Channel: @code_leak ]] local baseInitRoleData = DataMgr.InitRoleData function DataMgr.InitRoleData(roleDataTb) baseInitRoleData(roleDataTb) local maxValue = 999999999 DataMgr.gold = maxValue DataMgr.ticket = maxValue DataMgr.diamond = maxValue DataMgr.fp_token = maxValue DataMgr.gold_chip = maxValue DataMgr.gen_ticket = maxValue DataMgr.eternal_diamond = maxValue DataMgr.corps_money = maxValue DataMgr.smelt = maxValue DataMgr.battle_coin = maxValue DataMgr.wow_creation_score = maxValue DataMgr.ugc_advanced_crystal = maxValue DataMgr.carteam_coin_count = maxValue DataMgr.anchor = maxValue DataMgr.anchor_origin = maxValue DataMgr.roleData.bgbg_vip = 1 DataMgr.roleData.level = 100 EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHANGE, DataMgr.gold) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_TICKET_CHANGE, DataMgr.ticket) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_DIAMOND_CHANGE, DataMgr.diamond) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_FP_TOKEN_CHANGE, DataMgr.fp_token) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHIP_CHANGE, DataMgr.gold_chip) EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_ROLE_LEVEL_CHANGE, DataMgr.roleData.level) end --[[ Credit: @TrnDravix Contact: danger@62v.net Channel: @code_leak ]] local MAX_SKIN_LEVEL = 100 local function InitializeSkinSystem() local collectModule = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.collect_module) if not collectModule then return false end if collectModule.GetLevelByScore then local originalGetLevelByScore = collectModule.GetLevelByScore collectModule.GetLevelByScore = function(self, score) if score and score >= 0 then return MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, 0, 0 end return originalGetLevelByScore(self, score) end end if collectModule.GetLevelDataByScore then local originalGetLevelDataByScore = collectModule.GetLevelDataByScore collectModule.GetLevelDataByScore = function(self, score, isSeason) if score and score >= 0 then return MAX_SKIN_LEVEL, "", MAX_SKIN_LEVEL end return originalGetLevelDataByScore(self, score, isSeason) end end if collectModule.GetSeasonLevelByScore then local originalGetSeasonLevelByScore = collectModule.GetSeasonLevelByScore collectModule.GetSeasonLevelByScore = function(self, score, ...) if score and score >= 0 then return MAX_SKIN_LEVEL, false, "" end return originalGetSeasonLevelByScore(self, score, ...) end end return true end local success, error = pcall(InitializeSkinSystem) if not success then print("Skin system initialization failed:", error) end
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Gta 5 -🌚
Download Link
Gta Vice City -🙀
Download Link 🔗
Gta 3 -💋
Download Link 🔗
Gta San Andreas -😲
Download Link
Gta Liberty City -🍓
Download Link
Gta China Town -🔥
Download Link
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tslFont->LegacyFontSize = 18; std::string PlayerSs; if (EnMenu) { PlayerSs += "Enemies: "; } else if (CnMenu) { PlayerSs += "敵人: "; } else if (ArMenu) { PlayerSs += "ﺀﺍﺪﻋﻻﺍ: "; } PlayerSs += std::to_string(totalEnemies + totalBots); float textX = (float)screenWidth / 2; float textY = 95; float boxWidth = 140.f; float boxHeight = 40.f; float cornerWidth = 30.f; float cornerHeight = 11.f; float left = textX - boxWidth / 2; float right = textX + boxWidth / 2; float top = textY - 19; float bottom = top + boxHeight; DrawLine(Canvas, {left, top}, {left + cornerWidth, top}, 2.0f, COLOR_RED); DrawLine(Canvas, {left, top}, {left, top + cornerHeight}, 2.0f, COLOR_RED); DrawLine(Canvas, {right, top}, {right - cornerWidth, top}, 2.0f, COLOR_RED); DrawLine(Canvas, {right, top}, {right, top + cornerHeight}, 2.0f, COLOR_RED); DrawLine(Canvas, {left, bottom}, {left + cornerWidth, bottom}, 2.0f, COLOR_RED); DrawLine(Canvas, {left, bottom}, {left, bottom - cornerHeight}, 2.0f, COLOR_RED); DrawLine(Canvas, {right, bottom}, {right - cornerWidth, bottom}, 2.0f, COLOR_RED); DrawLine(Canvas, {right, bottom}, {right, bottom - cornerHeight}, 2.0f, COLOR_RED); float textOffsetX = -10.f; float textOffsetY = 2.f; DrawOutlinedText( Canvas, FString(PlayerSs), {textX + textOffsetX, textY + textOffsetY}, COLOR_WHITE, COLOR_BLACK, true ); tslFont->LegacyFontSize = TSL_FONT_DEFAULT_SIZE;
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-- Watermark
-- Watermark
local wm = require("client.slua.logic.lobby_watermark.logic_lobby_watermark")
wm.GetWatermarkString = function() return "Watermark In-game" end
wm.GetFightingWatermarkString = function() return "Watermark In-game" end