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Architect of Code | Developer | Reverse Engineer 🔬 Reverse Engineering & Android 💻 C/C++ | Programming 🛠️ Projects & Experiments 📚 Educational Content 🚀 Welcome to DARK SRC By:- @darkxazanur
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2 531
𝐁𝐠𝐦𝐢 4.6 𝐇𝐚𝐜𝐤 𝐎𝐟𝐟𝐬𝐞𝐭 𝐗32
PATCH_LIB("libUE4.so","0x30fdba8","00 00 00 00");//𝐍𝐨 𝐒𝐡𝐚𝐤𝐞
PATCH_LIB("libUE4.so","0x6b40cb8","00 00 00 00");//𝐍𝐨 𝐒𝐡𝐚𝐤𝐞
PATCH_LIB("libUE4.so","0x2c857c8","00 00 00 00");//𝐍𝐨 𝐑𝐞𝐜𝐨𝐢𝐥
PATCH_LIB("libUE4.so","0x6BEDEE8","00 00 85 43");//𝐈𝐩𝐚𝐝 𝐕𝐢𝐞𝐰
PATCH_LIB("libUE4.so","0x2C80E84","00 00 A0 E3 1E FF 2F E1");//𝐒𝐦𝐚𝐥𝐥 𝐂𝐫𝐨𝐬𝐬
PATCH_LIB("libUE4.so","0x52d6090","00 00 00 00");//𝐀𝐢𝐦𝐛𝐨𝐭
PATCH_LIB("libUE4.so","0x6F40CDC","B4 C6 27 B7");//𝐁𝐥𝐚𝐜𝐤𝐒𝐤𝐲
PATCH_LIB("libUE4.so","0x3464C84","78 00 A0 E3 1E FF 2F E1");//120 𝐅𝐩𝐬 𝐔𝐧𝐥𝐨𝐜𝐤
PATCH_LIB("libUE4.so","0x346488C","05 00 A0 E3 1E FF 2F E1");//𝐔𝐧𝐥𝐨𝐜𝐤 𝐇𝐝𝐫
PATCH_LIB("libUE4.so","0x71CB138","00 00 00 00");//𝐍𝐨 𝐆𝐫𝐚𝐬𝐬 𝐓𝐫𝐞𝐞
PATCH_LIB("libUE4.so","0x7F93A9C","00 00 00 00");//𝐂𝐚𝐫 𝐒𝐩𝐞𝐞𝐝
PATCH_LIB("libUE4.so","0x7F9A798","00 00 00 00");//𝐂𝐚𝐫 𝐅𝐥𝐲
PATCH_LIB("libUE4.so","0x271f364","00 00 00 00");//𝐅𝐥𝐚𝐬𝐡 𝐒𝐩𝐞𝐞𝐝
PATCH_LIB("libUE4.so","0x736A600","00 00 00 00");//𝐅𝐥𝐚𝐬𝐡 𝐒𝐩𝐞𝐞𝐝
;
𝐅𝐢𝐧𝐝 𝐁𝐲:- @Manish8x @Darkxdevoloper @Darkxdevoloper @Darkxdevoloper
2 531
𝗨𝗣𝗗𝗔𝗧𝗘 𝗕𝗟𝗢𝗖𝗞 𝗢𝗙𝗙𝗦𝗘𝗧
𝐁𝐆𝐌𝐈 4.6 32 𝗔𝗡𝗗 64 𝐁𝐈𝐓
32 𝗕𝗜𝗧
MemoryPatch::createWithHex("libhdmpve.so", 0x126024,"00 20 70 47").Modify();// update skip
64 𝗕𝗜𝗧
MemoryPatch::createWithHex("libhdmpve.so",0x1F9290,"C0 03 5F D6").Modify();// update skip
;
𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x @Darkxdevoloper @Darkxdevoloper @Darkxdevoloper
2 531
𝐅𝐈𝐗 6𝐇𝐑 𝐓𝐈𝐌𝐄 𝐋𝐈𝐌𝐈𝐓
𝐁𝐆𝐌𝐈 4.6 32 𝐁𝐈𝐓
MemoryPatch::createWithHex("libhdmpve.so",0x89D18,"00 00 00 00").Modify();//on
MemoryPatch::createWithHex("libhdmpve.so",0xA2E14,"00 00 00 00").Modify();//on
}else{
MemoryPatch::createWithHex("libhdmpve.so",0x89D18,"2D E9 F0 4F").Modify();//off
MemoryPatch::createWithHex("libhdmpve.so",0xA2E14,"2D E9 F0 4F").Modify();//off
}
;
𝐅𝐈𝐍𝐃 𝐁𝐘:- @Manish8x @Darkxdevoloper @Darkxdevoloper @Darkxdevoloper
2 531
constexpr uintptr_t LuaLoadBuffer = 0xB51186C;
constexpr uintptr_t LuaPCall = 0xB4ED430;
constexpr uintptr_t LuaLoad = 0xC222534;
constexpr uintptr_t lua_tostring = 0xB4EB850;
